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BoneContent Class

Note

This class is available only when developing for Windows.

Represents an animation skeleton.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)

Syntax

public class BoneContent : NodeContent

Remarks

Animation skeletons are represented as a tree of BoneContent objects with the bind pose stored in their Transform properties. Animation data for the entire skeleton is stored in the Animations property of the root bone (represented by a BoneContent object); typically a sibling of the mesh being skinned.

See Also

Reference

BoneContent Members
Microsoft.Xna.Framework.Content.Pipeline.Graphics Namespace

Platforms

Windows 7, Windows Vista, Windows XP