XAML の照明

CompositionLight オブジェクトは、動的な照明と反射をシミュレートするために SceneLightingEffect と共に使用されます。

Visual と XAML UIElement にライトを適用できます。

XAML UIElement へのライトの適用

XAML UIElement に動的なライトを適用するには、XamlLight オブジェクトを使用して CompositionLight を適用します。 XamlLight には、ターゲットの UIElement や XAML Brush を指定するメソッド、UIElement のツリーにライトを適用するメソッド、現在使用されているかどうかに基づいて CompositionLight リソースの有効期間を管理するためのメソッドが用意されています。

  • XamlLight で Brush をターゲットにする場合、その Brush 使用している任意の UIElement の部分がライトによって照らされます。
  • XamlLight で UIElement をターゲットにする場合、UIElement 全体とその子 UIElement がライトによって照らされます。

XamlLight の作成と使用

XamlLight は、カスタム ライトを作成するために使用できる基底クラスです。

この例では、対象の UIElement とブラシに多色スポットライトを適用するカスタム XamlLight の定義を示します。

public sealed class OrangeSpotLight : XamlLight
{
    // Register an attached property that lets you set a UIElement
    // or Brush as a target for this light type in markup.
    public static readonly DependencyProperty IsTargetProperty =
        DependencyProperty.RegisterAttached(
        "IsTarget",
        typeof(bool),
        typeof(OrangeSpotLight),
        new PropertyMetadata(null, OnIsTargetChanged)
    );

    public static void SetIsTarget(DependencyObject target, bool value)
    {
        target.SetValue(IsTargetProperty, value);
    }

    public static Boolean GetIsTarget(DependencyObject target)
    {
        return (bool)target.GetValue(IsTargetProperty);
    }

    // Handle attached property changed to automatically target and untarget UIElements and Brushes.
    private static void OnIsTargetChanged(DependencyObject obj, DependencyPropertyChangedEventArgs e)
    {
        var isAdding = (bool)e.NewValue;

        if (isAdding)
        {
            if (obj is UIElement)
            {
                XamlLight.AddTargetElement(GetIdStatic(), obj as UIElement);
            }
            else if (obj is Brush)
            {
                XamlLight.AddTargetBrush(GetIdStatic(), obj as Brush);
            }
        }
        else
        {
            if (obj is UIElement)
            {
                XamlLight.RemoveTargetElement(GetIdStatic(), obj as UIElement);
            }
            else if (obj is Brush)
            {
                XamlLight.RemoveTargetBrush(GetIdStatic(), obj as Brush);
            }
        }
    }

    protected override void OnConnected(UIElement newElement)
    {
        if (CompositionLight == null)
        {
            // OnConnected is called when the first target UIElement is shown on the screen.
            // This lets you delay creation of the composition object until it's actually needed.
            var spotLight = Window.Current.Compositor.CreateSpotLight();
            spotLight.InnerConeColor = Colors.Orange;
            spotLight.OuterConeColor = Colors.Yellow;
            spotLight.InnerConeAngleInDegrees = 30;
            spotLight.OuterConeAngleInDegrees = 45;
            CompositionLight = spotLight;
        }
    }

    protected override void OnDisconnected(UIElement oldElement)
    {
        // OnDisconnected is called when there are no more target UIElements on the screen.
        // The CompositionLight should be disposed when no longer required.
        // For SDK 15063, see Remarks in the XamlLight class documentation.
        if (CompositionLight != null)
        {
            CompositionLight.Dispose();
            CompositionLight = null;
        }
    }

    protected override string GetId()
    {
        return GetIdStatic();
    }

    private static string GetIdStatic()
    {
        // This specifies the unique name of the light.
        // In most cases you should use the type's FullName.
        return typeof(OrangeSpotLight).FullName;
    }
}
Public NotInheritable Class OrangeSpotLight
    Inherits XamlLight

    ' Register an attached property that lets you set a UIElement
    ' or Brush as a target for this light type in markup.
    Public Shared ReadOnly IsTargetProperty As DependencyProperty = DependencyProperty.RegisterAttached(
            "IsTarget",
            GetType(Boolean),
            GetType(OrangeSpotLight),
            New PropertyMetadata(Nothing, New PropertyChangedCallback(AddressOf OnIsTargetChanged)
            )
        )

    Public Shared Sub SetIsTarget(target As DependencyObject, value As Boolean)
        target.SetValue(IsTargetProperty, value)
    End Sub

    Public Shared Function GetIsTarget(target As DependencyObject) As Boolean
        Return DirectCast(target.GetValue(IsTargetProperty), Boolean)
    End Function

    ' Handle attached property changed to automatically target And untarget UIElements And Brushes.
    Public Shared Sub OnIsTargetChanged(obj As DependencyObject, e As DependencyPropertyChangedEventArgs)
        Dim isAdding = DirectCast(e.NewValue, Boolean)

        If isAdding Then
            If TypeOf obj Is UIElement Then
                XamlLight.AddTargetElement(GetIdStatic(), TryCast(obj, UIElement))
            ElseIf TypeOf obj Is Brush Then
                XamlLight.AddTargetBrush(GetIdStatic(), TryCast(obj, Brush))
            End If
        Else
            If TypeOf obj Is UIElement Then
                XamlLight.RemoveTargetElement(GetIdStatic(), TryCast(obj, UIElement))
            ElseIf TypeOf obj Is Brush Then
                XamlLight.RemoveTargetBrush(GetIdStatic(), TryCast(obj, Brush))
            End If
        End If
    End Sub

    Protected Overrides Sub OnConnected(newElement As UIElement)
        If CompositionLight Is Nothing Then
            ' OnConnected Is called when the first target UIElement Is shown on the screen.
            ' This lets you delay creation of the composition object until it's actually needed.
            Dim spotLight = Window.Current.Compositor.CreateSpotLight()
            spotLight.InnerConeColor = Colors.Orange
            spotLight.OuterConeColor = Colors.Yellow
            spotLight.InnerConeAngleInDegrees = 30
            spotLight.OuterConeAngleInDegrees = 45
            CompositionLight = spotLight
        End If
    End Sub

    Protected Overrides Sub OnDisconnected(oldElement As UIElement)
        ' OnDisconnected Is called when there are no more target UIElements on the screen.
        ' The CompositionLight should be disposed when no longer required.
        If CompositionLight IsNot Nothing Then
            CompositionLight.Dispose()
            CompositionLight = Nothing
        End If
    End Sub

    Protected Overrides Function GetId() As String
        Return GetIdStatic()
    End Function

    Private Shared Function GetIdStatic() As String
        ' This specifies the unique name of the light.
        ' In most cases you should use the type's FullName.
        Return GetType(OrangeSpotLight).FullName
    End Function
End Class
// For the C++/WinRT code example below, you'll need to add a Midl File (.idl) file to your project.

// OrangeSpotLight.idl
namespace MyApp
{
    [default_interface]
    runtimeclass OrangeSpotLight : Windows.UI.Xaml.Media.XamlLight
    {
        OrangeSpotLight();
        static Windows.UI.Xaml.DependencyProperty IsTargetProperty{ get; };
        static Boolean GetIsTarget(Windows.UI.Xaml.DependencyObject target);
        static void SetIsTarget(Windows.UI.Xaml.DependencyObject target, Boolean value);
    }
}

// OrangeSpotLight.h
struct OrangeSpotLight : OrangeSpotLightT<OrangeSpotLight>
{
    OrangeSpotLight() = default;

    winrt::hstring GetId();

    static Windows::UI::Xaml::DependencyProperty IsTargetProperty() { return m_isTargetProperty; }

    static bool GetIsTarget(Windows::UI::Xaml::DependencyObject const& target)
    {
		return winrt::unbox_value<bool>(target.GetValue(m_isTargetProperty));
	}

    static void SetIsTarget(Windows::UI::Xaml::DependencyObject const& target, bool value)
    {
        target.SetValue(m_isTargetProperty, winrt::box_value(value));
    }

    void OnConnected(Windows::UI::Xaml::UIElement const& newElement);
    void OnDisconnected(Windows::UI::Xaml::UIElement const& oldElement);

    static void OnIsTargetChanged(Windows::UI::Xaml::DependencyObject const& d, Windows::UI::Xaml::DependencyPropertyChangedEventArgs const& e);

    inline static winrt::hstring GetIdStatic()
    {
        // This specifies the unique name of the light. In most cases you should use the type's full name.
        return winrt::xaml_typename<MyApp::OrangeSpotLight>().Name;
    }

private:
	static Windows::UI::Xaml::DependencyProperty m_isTargetProperty;
};

// OrangeSpotLight.cpp
Windows::UI::Xaml::DependencyProperty OrangeSpotLight::m_isTargetProperty =
    Windows::UI::Xaml::DependencyProperty::RegisterAttached(
        L"IsTarget",
        winrt::xaml_typename<bool>(),
        winrt::xaml_typename<MyApp::OrangeSpotLight>(),
        Windows::UI::Xaml::PropertyMetadata{ winrt::box_value(false), Windows::UI::Xaml::PropertyChangedCallback{ &OrangeSpotLight::OnIsTargetChanged } }
);

void OrangeSpotLight::OnConnected(Windows::UI::Xaml::UIElement const& /* newElement */)
{
    if (!CompositionLight())
    {
        // OnConnected is called when the first target UIElement is shown on the screen. This enables delaying composition object creation until it's actually necessary.
        auto spotLight{ Windows::UI::Xaml::Window::Current().Compositor().CreateSpotLight() };
        spotLight.InnerConeColor(Windows::UI::Colors::Orange());
        spotLight.OuterConeColor(Windows::UI::Colors::Yellow());
        spotLight.InnerConeAngleInDegrees(30);
        spotLight.OuterConeAngleInDegrees(45);
        CompositionLight(spotLight);
    }
}

void OrangeSpotLight::OnDisconnected(Windows::UI::Xaml::UIElement const& /* oldElement */)
{
    // OnDisconnected is called when there are no more target UIElements on the screen.
    // Dispose of composition resources when no longer in use.
    if (CompositionLight())
    {
        CompositionLight(nullptr);
    }
}

winrt::hstring OrangeSpotLight::GetId()
{
    return OrangeSpotLight::GetIdStatic();
}

void OrangeSpotLight::OnIsTargetChanged(Windows::UI::Xaml::DependencyObject const& d, Windows::UI::Xaml::DependencyPropertyChangedEventArgs const& e)
{
    auto uie{ d.try_as<Windows::UI::Xaml::UIElement>() };
    auto brush{ d.try_as<Windows::UI::Xaml::Media::Brush>() };

    auto isAdding = winrt::unbox_value<bool>(e.NewValue());
    if (isAdding)
    {

        if (uie)
        {
            Windows::UI::Xaml::Media::XamlLight::AddTargetElement(OrangeSpotLight::GetIdStatic(), uie);
        }
        else if (brush)
        {
            Windows::UI::Xaml::Media::XamlLight::AddTargetBrush(OrangeSpotLight::GetIdStatic(), brush);
        }
    }
    else
    {
        if (uie)
        {
            Windows::UI::Xaml::Media::XamlLight::RemoveTargetElement(OrangeSpotLight::GetIdStatic(), uie);
        }
        else if (brush)
        {
            Windows::UI::Xaml::Media::XamlLight::RemoveTargetBrush(OrangeSpotLight::GetIdStatic(), brush);
        }
    }
}

// MainPage.h
...
#include "OrangeSpotLight.h"
...
struct MainPage : MainPageT<MainPage>
{
    MainPage()
    {
        InitializeComponent();

		OrangeSpotLight::SetIsTarget(spotlitBrush(), true);
		OrangeSpotLight::SetIsTarget(spotlitUIElement(), true);
	}
...
};
// OrangeSpotLight.h:
public ref class OrangeSpotLight sealed :
    public Windows::UI::Xaml::Media::XamlLight
{
public:
    OrangeSpotLight();

    static property Windows::UI::Xaml::DependencyProperty^ IsTargetProperty
    {
        Windows::UI::Xaml::DependencyProperty^ get() { return m_isTargetProperty; }
    };
    static void SetIsTarget(Windows::UI::Xaml::DependencyObject^ target, bool value);
    static bool GetIsTarget(Windows::UI::Xaml::DependencyObject^ target);

protected:
    virtual void OnConnected(Windows::UI::Xaml::UIElement^ newElement) override;
    virtual void OnDisconnected(Windows::UI::Xaml::UIElement^ oldElement) override;
    virtual Platform::String^ GetId() override;

private:
    static Windows::UI::Xaml::DependencyProperty^ m_isTargetProperty;
    static void OnIsTargetChanged(Windows::UI::Xaml::DependencyObject^ obj, Windows::UI::Xaml::DependencyPropertyChangedEventArgs^ e);

    inline static Platform::String^ GetIdStatic()
    {
        // This specifies the unique name of the light. In most cases you should use the type's FullName.
        return OrangeSpotLight::typeid->FullName;
    }
};

//OrangeSpotLight.cpp:

// Register an attached property that lets you set a UIElement
// or Brush as a target for this light type in markup.
DependencyProperty^ OrangeSpotLight::m_isTargetProperty = DependencyProperty::RegisterAttached(
    "IsTarget",
    bool::typeid,
    OrangeSpotLight::typeid,
    ref new PropertyMetadata(0.0, ref new PropertyChangedCallback(OnIsTargetChanged))
);

OrangeSpotLight::OrangeSpotLight()
{
}

void OrangeSpotLight::SetIsTarget(DependencyObject^ target, bool value)
{
    target->SetValue(IsTargetProperty, value);
}

bool OrangeSpotLight::GetIsTarget(DependencyObject^ target)
{
    return static_cast<bool>(target->GetValue(IsTargetProperty));
}

// Handle attached property changed to automatically target and untarget UIElements and Brushes.
void OrangeSpotLight::OnIsTargetChanged(DependencyObject^ obj, DependencyPropertyChangedEventArgs^ e)
{
    auto isAdding = static_cast<bool>(e->NewValue);

    if (isAdding)
    {
        if (dynamic_cast<UIElement^>(obj))
        {
            XamlLight::AddTargetElement(GetIdStatic(), static_cast<UIElement^>(obj));
        }
        else if (dynamic_cast<Brush^>(obj))
        {
            XamlLight::AddTargetBrush(GetIdStatic(), static_cast<Brush^>(obj));
        }
    }
    else
    {
        if (dynamic_cast<UIElement^>(obj))
        {
            XamlLight::RemoveTargetElement(GetIdStatic(), static_cast<UIElement^>(obj));
        }
        else if (dynamic_cast<Brush^>(obj))
        {
            XamlLight::RemoveTargetBrush(GetIdStatic(), static_cast<Brush^>(obj));
        }
    }
}
void OrangeSpotLight::OnConnected(UIElement^ newElement)
{
    if (CompositionLight == nullptr)
    {
        // OnConnected is called when the first target UIElement is shown on the screen.
        // This lets you delay creation of the composition object until it's actually needed.
        auto spotLight = Window::Current->Compositor->CreateSpotLight();
        spotLight->InnerConeColor = Colors::Orange;
        spotLight->OuterConeColor = Colors::Yellow;
        spotLight->InnerConeAngleInDegrees = 30;
        spotLight->OuterConeAngleInDegrees = 45;
        CompositionLight = spotLight;
    }
}

void OrangeSpotLight::OnDisconnected(UIElement^ oldElement)
{
    // OnDisconnected is called when there are no more target UIElements on the screen.
    // The CompositionLight should be disposed when no longer required.
    // For SDK 15063, see Remarks in the XamlLight class documentation.
    if (CompositionLight != nullptr)
    {
        delete CompositionLight;
        CompositionLight = nullptr;
    }
}

Platform::String^ OrangeSpotLight::GetId()
{
    return GetIdStatic();
}

その後、このライトを任意の XAML UIElement またはブラシに適用して、これらに光を当てることができます。 この例では、さまざまな潜在的な使用方法を示します。

重要

C++/WinRT の場合、次のマークアップから local:OrangeSpotLight.IsTarget="True" の 2 つの出現箇所を削除します。 添付プロパティは、既にコードの背後で設定されています。

<StackPanel Width="100">
    <StackPanel.Lights>
        <local:OrangeSpotLight/>
    </StackPanel.Lights>

    <!-- This border is lit by the OrangeSpotLight, but its content is not. -->
    <Border BorderThickness="4" Margin="2">
        <Border.BorderBrush>
            <SolidColorBrush x:Name="spotlitBrush" Color="White" local:OrangeSpotLight.IsTarget="True"/>
        </Border.BorderBrush>
        <Rectangle Fill="LightGray" Height="20"/>
    </Border>

    <!-- This border and its content are lit by the OrangeSpotLight. -->
    <Border x:Name="spotlitUIElement" BorderThickness="4" BorderBrush="PaleGreen" Margin="2"
            local:OrangeSpotLight.IsTarget="True">
        <Rectangle Fill="LightGray" Height="20"/>
    </Border>

    <!-- This border and its content are not lit by the OrangeSpotLight. -->
    <Border BorderThickness="4" BorderBrush="PaleGreen" Margin="2">
        <Rectangle Fill="LightGray" Height="20"/>
    </Border>
</StackPanel>

この XAML の結果は次のように表示されます。

xaml ライトによって照らされる要素の例

重要

上の例で示しているような、マークアップでの UIElement.Lights の設定は、最小バージョンが Windows 10 Creators Update 以降であるアプリでのみサポートされています。 それ以前のバージョンをターゲットとするアプリでは、分離コードでライトを作成する必要があります。

その他のリソース