HandInteractionTouchRotate Class

Definition

public ref class HandInteractionTouchRotate : Microsoft::MixedReality::Toolkit::Examples::Demos::HandInteractionTouch, Microsoft::MixedReality::Toolkit::Input::IMixedRealityTouchHandler, UnityEngine::EventSystems::IEventSystemHandler
[UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/HandInteractionTouchRotate")]
public class HandInteractionTouchRotate : Microsoft.MixedReality.Toolkit.Examples.Demos.HandInteractionTouch, Microsoft.MixedReality.Toolkit.Input.IMixedRealityTouchHandler, UnityEngine.EventSystems.IEventSystemHandler
[<UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/HandInteractionTouchRotate")>]
type HandInteractionTouchRotate = class
    inherit HandInteractionTouch
    interface IMixedRealityTouchHandler
    interface IEventSystemHandler
Public Class HandInteractionTouchRotate
Inherits HandInteractionTouch
Implements IEventSystemHandler, IMixedRealityTouchHandler
Inheritance
UnityEngine.MonoBehaviour
HandInteractionTouchRotate
Attributes
UnityEngine.AddComponentMenuAttribute
Implements
IMixedRealityTouchHandler UnityEngine.EventSystems.IEventSystemHandler

Constructors

HandInteractionTouchRotate()

Fields

duration (Inherited from HandInteractionTouch)
OnTouchCompleted (Inherited from HandInteractionTouch)
OnTouchStarted (Inherited from HandInteractionTouch)
OnTouchUpdated (Inherited from HandInteractionTouch)
t (Inherited from HandInteractionTouch)

Explicit Interface Implementations

IMixedRealityTouchHandler.OnTouchCompleted(HandTrackingInputEventData) (Inherited from HandInteractionTouch)
IMixedRealityTouchHandler.OnTouchStarted(HandTrackingInputEventData) (Inherited from HandInteractionTouch)
IMixedRealityTouchHandler.OnTouchUpdated(HandTrackingInputEventData)

Applies to