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MTLRenderCommandEncoder_Extensions.SetTessellationFactorBuffer 메서드

정의

테셀레이션 버퍼의 오프셋 및 스트라이드 값을 설정합니다.

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)]
public static void SetTessellationFactorBuffer (this Metal.IMTLRenderCommandEncoder This, Metal.IMTLBuffer buffer, nuint offset, nuint instanceStride);
static member SetTessellationFactorBuffer : Metal.IMTLRenderCommandEncoder * Metal.IMTLBuffer * nuint * nuint -> unit

매개 변수

This
IMTLRenderCommandEncoder

이 메서드가 작동하는 인스턴스입니다.

buffer
IMTLBuffer
offset
System.System.UIntPtr System.unativeint
instanceStride
System.System.UIntPtr System.unativeint
특성

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