BuildItemGroup 클래스

정의

BuildItem 개체의 컬렉션을 나타냅니다.Represents a collection of BuildItem objects.

public ref class BuildItemGroup : System::Collections::IEnumerable
public class BuildItemGroup : System.Collections.IEnumerable
type BuildItemGroup = class
    interface IEnumerable
Public Class BuildItemGroup
Implements IEnumerable
상속
BuildItemGroup
구현

예제

다음 예제에서는 한 Project 사용 하 여 개체를 LoadXml 프로젝트에 콘텐츠를 추가 하는 방법.The following example creates a Project object and uses the LoadXml method to add content to the project. 합니다 BuildItem, BuildItemGroup, 및 BuildItemGroupCollection 클래스는 추가, 제거 및 프로젝트의 항목을 변경 하는 데 사용 됩니다.The BuildItem, BuildItemGroup, and BuildItemGroupCollection classes are used to add, remove, and change items in the project.

using System;
using System.Collections.Generic;
using System.Text;

using Microsoft.Build.BuildEngine;

namespace AddNewItem
{
    class Program
    {
        /// <summary>
        /// This code demonstrates the use of the following methods:
        ///     Engine constructor
        ///     Project constructor
        ///     Project.LoadFromXml
        ///     Project.Xml
        ///     BuildItemGroupCollection.GetEnumerator
        ///     BuildItemGroup.GetEnumerator
        ///     BuildItem.Name (get)
        ///     BuildItem.Include (set)
        ///     BuildItem.GetMetadata
        ///     BuildItem.SetMetadata
        ///     BuildItemGroup.RemoveItem
        ///     BuildItemGroup.AddNewItem
        /// </summary>
        /// <param name="args"></param>
        static void Main(string[] args)
        {
            // Create a new Engine object.
            Engine engine = new Engine(Environment.CurrentDirectory);

            // Create a new Project object.
            Project project = new Project(engine);

            // Load the project with the following XML, which contains
            // two ItemGroups.
            project.LoadXml(@"
                <Project xmlns='http://schemas.microsoft.com/developer/msbuild/2003'>

                    <ItemGroup>
                        <Compile Include='Program.cs'/>
                        <Compile Include='Class1.cs'/>
                        <RemoveThisItemPlease Include='readme.txt'/>
                    </ItemGroup>

                    <ItemGroup>
                        <EmbeddedResource Include='Strings.resx'>
                            <LogicalName>Strings.resources</LogicalName>
                            <Culture>fr-fr</Culture>
                        </EmbeddedResource>
                    </ItemGroup>

                </Project>
                ");

            // Iterate through each ItemGroup in the Project.  There are two.
            foreach (BuildItemGroup ig in project.ItemGroups)
            {
                BuildItem itemToRemove = null;

                // Iterate through each Item in the ItemGroup.
                foreach (BuildItem item in ig)
                {
                    // If the item's name is "RemoveThisItemPlease", then
                    // store a reference to this item in a local variable,
                    // so we can remove it later.
                    if (item.Name == "RemoveThisItemPlease")
                    {
                        itemToRemove = item;
                    }

                    // If the item's name is "EmbeddedResource" and it has a metadata Culture
                    // set to "fr-fr", then ...
                    if ((item.Name == "EmbeddedResource") && (item.GetMetadata("Culture") == "fr-fr"))
                    {
                        // Change the item's Include path to "FrenchStrings.fr.resx", 
                        // and add a new metadata Visiable="false".
                        item.Include = @"FrenchStrings.fr.resx";
                        item.SetMetadata("Visible", "false");
                    }
                }

                // Remove the item named "RemoveThisItemPlease" from the
                // ItemGroup
                if (itemToRemove != null)
                {
                    ig.RemoveItem(itemToRemove);
                }

                // For each ItemGroup that we found, add to the end of it
                // a new item Content with Include="SplashScreen.bmp".
                ig.AddNewItem("Content", "SplashScreen.bmp");
            }

            // The project now looks like this:
            //
            //     <?xml version="1.0" encoding="utf-16"?>
            //     <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
            //         <Compile Include="Program.cs" />
            //         <Compile Include="Class1.cs" />
            //         <Content Include="SplashScreen.bmp" />
            //         <EmbeddedResource Include="FrenchStrings.fr.resx">
            //           <LogicalName>Strings.resources</LogicalName>
            //           <Culture>fr-fr</Culture>
            //           <Visible>false</Visible>
            //         <Content Include="SplashScreen.bmp" />
            //
            Console.WriteLine(project.Xml);
        }
    }
}
Module Module1

    ''' <summary>
    ''' This code demonstrates the use of the following methods:
    '''     Engine constructor
    '''     Project constructor
    '''     Project.LoadFromXml
    '''     Project.Xml
    '''     BuildItemGroupCollection.GetEnumerator
    '''     BuildItemGroup.GetEnumerator
    '''     BuildItem.Name (get)
    '''     BuildItem.Include (set)
    '''     BuildItem.GetMetadata
    '''     BuildItem.SetMetadata
    '''     BuildItemGroup.RemoveItem
    '''     BuildItemGroup.AddNewItem
    ''' </summary>
    ''' <remarks></remarks>
    Sub Main()

        ' Create a new Engine object.
        Dim engine As New Engine(Environment.CurrentDirectory)

        ' Create a new Project object.
        Dim project As New Project(engine)

        ' Load the project with the following XML, which contains
        ' two ItemGroups.
        project.LoadXml( _
            "<Project xmlns='http://schemas.microsoft.com/developer/msbuild/2003'>" & _
                "<ItemGroup>" & _
                    "<Compile Include='Program.cs'/>" & _
                    "<Compile Include='Class1.cs'/>" & _
                    "<RemoveThisItemPlease Include='readme.txt'/>" & _
                "</ItemGroup>" & _
                "<ItemGroup>" & _
                    "<EmbeddedResource Include='Strings.resx'>" & _
                        "<LogicalName>Strings.resources</LogicalName>" & _
                        "<Culture>fr-fr</Culture>" & _
                    "</EmbeddedResource>" & _
                "</ItemGroup>" & _
            "</Project>" _
            )

        ' Iterate through each ItemGroup in the Project.  There are two.
        For Each ig As BuildItemGroup In project.ItemGroups

            Dim itemToRemove As BuildItem
            itemToRemove = Nothing

            ' Iterate through each Item in the ItemGroup.
            For Each item As BuildItem In ig

                ' If the item's name is "RemoveThisItemPlease", then
                ' store a reference to this item in a local variable,
                ' so we can remove it later.
                If item.Name = "RemoveThisItemPlease" Then
                    itemToRemove = item
                End If

                ' If the item's name is "EmbeddedResource" and it has a metadata Culture
                ' set to "fr-fr", then ...
                If (item.Name = "EmbeddedResource") And (item.GetMetadata("Culture") = "fr-fr") Then
                    ' Change the item's Include path to "FrenchStrings.fr.resx", 
                    ' and add a new metadata Visiable="false".
                    item.Include = "FrenchStrings.fr.resx"
                    item.SetMetadata("Visible", "false")
                End If
            Next

            ' Remove the item named "RemoveThisItemPlease" from the
            ' ItemGroup
            If Not itemToRemove Is Nothing Then
                ig.RemoveItem(itemToRemove)
            End If

            ' For each ItemGroup that we found, add to the end of it
            ' a new item Content with Include="SplashScreen.bmp".
            ig.AddNewItem("Content", "SplashScreen.bmp")
        Next

        ' The project now looks like this:
        '
        '     <?xml version="1.0" encoding="utf-16"?>
        '     <Project xmlns="http:'schemas.microsoft.com/developer/msbuild/2003">
        '         <Compile Include="Program.cs" />
        '         <Compile Include="Class1.cs" />
        '         <Content Include="SplashScreen.bmp" />
        '         <EmbeddedResource Include="FrenchStrings.fr.resx">
        '           <LogicalName>Strings.resources</LogicalName>
        '           <Culture>fr-fr</Culture>
        '           <Visible>false</Visible>
        '         <Content Include="SplashScreen.bmp" />
        '
        Console.WriteLine(project.Xml)

    End Sub

End Module

설명

BuildItemGroup 에서 와일드 카드를 확인 한 후 만든 항목이 포함 된 항목의 가상 컬렉션 또는 개체 프로젝트에서 요소를 나타낼 수 있습니다 합니다 IncludeExclude 특성을 Item 요소입니다.A BuildItemGroup object can represent an element in the project, or a virtual collection of items, containing the items created after evaluating wildcards in the Include and Exclude attributes of an Item element.

생성자

BuildItemGroup()

BuildItemGroup 클래스의 새 인스턴스를 초기화합니다.Initializes a new instance of the BuildItemGroup class.

속성

Condition

항목 그룹의 Condition 특성 값을 가져오거나 설정합니다.Gets or sets the Condition attribute value of the item group.

Count

BuildItemBuildItemGroup 개체 수를 나타내는 값을 가져옵니다.Gets a value indicating the number of BuildItem objects in the BuildItemGroup.

IsImported

항목 그룹을 프로젝트로 가져왔는지 여부를 나타내는 값을 가져오거나 설정합니다.Gets or sets a value indicating whether the item group was imported into the project.

Item[Int32]

BuildItemBuildItemGroup 개체를 가져오거나 설정합니다.Gets or sets a BuildItem object in this BuildItemGroup.

메서드

AddNewItem(String, String)

지정한 BuildItemName 속성 값을 갖는 새 IncludeBuildItemGroup에 추가합니다.Adds a new BuildItem with the specified Name and Include property values to the BuildItemGroup.

AddNewItem(String, String, Boolean)

지정된 BuildItemName 속성 값을 갖는 새 IncludeBuildItemGroup에 추가합니다. 또한 Include 속성 값을 리터럴로 처리할지 여부를 지정할 수 있습니다.Adds a new BuildItem with the specified Name and Include property values to the BuildItemGroup, allowing you to specify whether the Include property value is treated as a literal.

Clear()

Condition에서 BuildItem 속성 값과 모든 BuildItemGroup 개체를 제거합니다.Removes the Condition property value and all BuildItem objects from the BuildItemGroup.

Clone(Boolean)

BuildItemGroup의 전체 또는 단순 복사본을 만듭니다.Creates a deep or shallow copy of the BuildItemGroup.

Equals(Object)

지정한 개체와 현재 개체가 같은지 여부를 확인합니다.Determines whether the specified object is equal to the current object.

(다음에서 상속됨 Object)
GetEnumerator()

BuildItemGroup을 반복하는 열거자를 가져옵니다.Gets an enumerator that iterates through the BuildItemGroup.

GetHashCode()

기본 해시 함수로 작동합니다.Serves as the default hash function.

(다음에서 상속됨 Object)
GetType()

현재 인스턴스의 Type을 가져옵니다.Gets the Type of the current instance.

(다음에서 상속됨 Object)
MemberwiseClone()

현재 Object의 단순 복사본을 만듭니다.Creates a shallow copy of the current Object.

(다음에서 상속됨 Object)
RemoveItem(BuildItem)

BuildItem에서 지정된 BuildItemGroup을 제거합니다.Removes the specified BuildItem from the BuildItemGroup.

RemoveItemAt(Int32)

BuildItem에서 지정된 인덱스의 BuildItemGroup을 제거합니다.Removes the BuildItem at the specified index from the BuildItemGroup.

ToArray()

BuildItemBuildItemGroup 개체를 새 배열에 복사합니다.Copies the BuildItem objects in the BuildItemGroup to a new array.

ToString()

현재 개체를 나타내는 문자열을 반환합니다.Returns a string that represents the current object.

(다음에서 상속됨 Object)

확장 메서드

Cast<TResult>(IEnumerable)

IEnumerable의 요소를 지정된 형식으로 캐스팅합니다.Casts the elements of an IEnumerable to the specified type.

OfType<TResult>(IEnumerable)

지정된 형식에 따라 IEnumerable의 요소를 필터링합니다.Filters the elements of an IEnumerable based on a specified type.

AsParallel(IEnumerable)

쿼리를 병렬화할 수 있도록 합니다.Enables parallelization of a query.

AsQueryable(IEnumerable)

IEnumerableIQueryable로 변환합니다.Converts an IEnumerable to an IQueryable.

적용 대상