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SCNMaterial.HandleUnbinding(String, SCNBindingHandler) 메서드

정의

지정된 GLSL 기호 이름으로 식별되는 프로그램에서 렌더링을 처리한 후 실행될 지정된 처리기를 할당합니다.

[Foundation.Export("handleUnbindingOfSymbol:usingBlock:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void HandleUnbinding (string symbol, SceneKit.SCNBindingHandler handler);
abstract member HandleUnbinding : string * SceneKit.SCNBindingHandler -> unit
override this.HandleUnbinding : string * SceneKit.SCNBindingHandler -> unit

매개 변수

symbol
String
특성

적용 대상