다음을 통해 공유


SCNRenderer.Context 속성

정의

장면을 렌더링하는 데 사용되는 OpenGL 컨텍스트를 가져옵니다.

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual IntPtr Context { [Foundation.Export("context")] get; }
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 8, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual IntPtr Context { [Foundation.Export("context")] get; }
member this.Context : nativeint

속성 값

IntPtr

nativeint

구현

특성

적용 대상