SortedList.GetKey(Int32) SortedList.GetKey(Int32) SortedList.GetKey(Int32) SortedList.GetKey(Int32) Method

정의

SortedList 개체의 지정한 인덱스에서 키를 가져옵니다.Gets the key at the specified index of a SortedList object.

public:
 virtual System::Object ^ GetKey(int index);
public virtual object GetKey (int index);
abstract member GetKey : int -> obj
override this.GetKey : int -> obj
Public Overridable Function GetKey (index As Integer) As Object

매개 변수

index
Int32 Int32 Int32 Int32

가져올 키의 0부터 시작하는 인덱스입니다.The zero-based index of the key to get.

반환

SortedList 개체의 지정한 인덱스 키입니다.The key at the specified index of the SortedList object.

예외

indexSortedList 개체의 유효한 인덱스 범위 밖에 있는 경우index is outside the range of valid indexes for the SortedList object.

예제

다음 코드 예제에서는 키 하나 또는 모두를 가져오는 방법을 보여 줍니다 또는 값을 SortedList 개체입니다.The following code example shows how to get one or all the keys or values in a SortedList object.

#using <system.dll>

using namespace System;
using namespace System::Collections;
int main()
{
   
   // Creates and initializes a new SortedList.
   SortedList^ mySL = gcnew SortedList;
   mySL->Add( 1.3, "fox" );
   mySL->Add( 1.4, "jumps" );
   mySL->Add( 1.5, "over" );
   mySL->Add( 1.2, "brown" );
   mySL->Add( 1.1, "quick" );
   mySL->Add( 1.0, "The" );
   mySL->Add( 1.6, "the" );
   mySL->Add( 1.8, "dog" );
   mySL->Add( 1.7, "lazy" );
   
   // Gets the key and the value based on the index.
   int myIndex = 3;
   Console::WriteLine( "The key   at index {0} is {1}.", myIndex, mySL->GetKey( myIndex ) );
   Console::WriteLine( "The value at index {0} is {1}.", myIndex, mySL->GetByIndex( myIndex ) );
   
   // Gets the list of keys and the list of values.
   IList^ myKeyList = mySL->GetKeyList();
   IList^ myValueList = mySL->GetValueList();
   
   // Prints the keys in the first column and the values in the second column.
   Console::WriteLine( "\t-KEY-\t-VALUE-" );
   for ( int i = 0; i < mySL->Count; i++ )
      Console::WriteLine( "\t{0}\t{1}", myKeyList[ i ], myValueList[ i ] );
}

/*
This code produces the following output.

The key   at index 3 is 1.3.
The value at index 3 is fox.
        -KEY-   -VALUE-
        1       The
        1.1     quick
        1.2     brown
        1.3     fox
        1.4     jumps
        1.5     over
        1.6     the
        1.7     lazy
        1.8     dog
*/
using System;
using System.Collections;
public class SamplesSortedList  {

   public static void Main()  {

      // Creates and initializes a new SortedList.
      SortedList mySL = new SortedList();
      mySL.Add( 1.3, "fox" );
      mySL.Add( 1.4, "jumps" );
      mySL.Add( 1.5, "over" );
      mySL.Add( 1.2, "brown" );
      mySL.Add( 1.1, "quick" );
      mySL.Add( 1.0, "The" );
      mySL.Add( 1.6, "the" );
      mySL.Add( 1.8, "dog" );
      mySL.Add( 1.7, "lazy" );

      // Gets the key and the value based on the index.
      int myIndex=3;
      Console.WriteLine( "The key   at index {0} is {1}.", myIndex, mySL.GetKey( myIndex ) );
      Console.WriteLine( "The value at index {0} is {1}.", myIndex, mySL.GetByIndex( myIndex ) );

      // Gets the list of keys and the list of values.
      IList myKeyList = mySL.GetKeyList();
      IList myValueList = mySL.GetValueList();

      // Prints the keys in the first column and the values in the second column.
      Console.WriteLine( "\t-KEY-\t-VALUE-" );
      for ( int i = 0; i < mySL.Count; i++ )
         Console.WriteLine( "\t{0}\t{1}", myKeyList[i], myValueList[i] );
   }
}
/* 
This code produces the following output.

The key   at index 3 is 1.3.
The value at index 3 is fox.
    -KEY-    -VALUE-
    1    The
    1.1    quick
    1.2    brown
    1.3    fox
    1.4    jumps
    1.5    over
    1.6    the
    1.7    lazy
    1.8    dog
*/ 
Imports System
Imports System.Collections
Imports Microsoft.VisualBasic

Public Class SamplesSortedList
        
    Public Shared Sub Main()
        
        ' Creates and initializes a new SortedList.
        Dim mySL As New SortedList()
        mySL.Add(1.3, "fox")
        mySL.Add(1.4, "jumps")
        mySL.Add(1.5, "over")
        mySL.Add(1.2, "brown")
        mySL.Add(1.1, "quick")
        mySL.Add(1.0, "The")
        mySL.Add(1.6, "the")
        mySL.Add(1.8, "dog")
        mySL.Add(1.7, "lazy")
        
        ' Gets the key and the value based on the index.
        Dim myIndex As Integer = 3
        Console.WriteLine("The key   at index {0} is {1}.", myIndex, _
           mySL.GetKey(myIndex))
        Console.WriteLine("The value at index {0} is {1}.", myIndex, _
           mySL.GetByIndex(myIndex))
        
        ' Gets the list of keys and the list of values.
        Dim myKeyList As IList = mySL.GetKeyList()
        Dim myValueList As IList = mySL.GetValueList()
        
        ' Prints the keys in the first column and the values in the second column.
        Console.WriteLine(ControlChars.Tab & "-KEY-" & ControlChars.Tab & _
           "-VALUE-")
        Dim i As Integer
        For i = 0 To mySL.Count - 1
            Console.WriteLine(ControlChars.Tab & "{0}" & ControlChars.Tab & _
               "{1}", myKeyList(i), myValueList(i))
        Next i
    End Sub
End Class

' This code produces the following output.
' 
' The key   at index 3 is 1.3.
' The value at index 3 is fox.
'     -KEY-    -VALUE-
'     1    The
'     1.1    quick
'     1.2    brown
'     1.3    fox
'     1.4    jumps
'     1.5    over
'     1.6    the
'     1.7    lazy
'     1.8    dog

설명

인덱스 순서는 정렬 순서를 기반으로 합니다.The index sequence is based on the sort sequence. 에 삽입 된 요소에 추가 되 면 SortedList 올바른 정렬에서 순서, 인덱싱 및 그에 따라 조정 합니다.When an element is added, it is inserted into SortedList in the correct sort order, and the indexing adjusts accordingly. 요소가 제거 되 면 인덱싱도 그에 따라 조정 됩니다.When an element is removed, the indexing also adjusts accordingly. 요소는 추가 하거나 제거 하는 특정 키/값 쌍의 인덱스 변경 될 수 있습니다 따라서는 SortedList 개체입니다.Therefore, the index of a specific key/value pair might change as elements are added or removed from the SortedList object.

이 방법은 O(1) 작업에 설명 합니다.This method is an O(1) operation.

적용 대상