ObjectSelectorEditor.Selector.AddNode 메서드

정의

컬렉션에 새 트리 노드를 추가합니다.

public:
 System::ComponentModel::Design::ObjectSelectorEditor::SelectorNode ^ AddNode(System::String ^ label, System::Object ^ value, System::ComponentModel::Design::ObjectSelectorEditor::SelectorNode ^ parent);
public System.ComponentModel.Design.ObjectSelectorEditor.SelectorNode AddNode (string label, object value, System.ComponentModel.Design.ObjectSelectorEditor.SelectorNode parent);
public System.ComponentModel.Design.ObjectSelectorEditor.SelectorNode AddNode (string? label, object? value, System.ComponentModel.Design.ObjectSelectorEditor.SelectorNode? parent);
member this.AddNode : string * obj * System.ComponentModel.Design.ObjectSelectorEditor.SelectorNode -> System.ComponentModel.Design.ObjectSelectorEditor.SelectorNode
Public Function AddNode (label As String, value As Object, parent As ObjectSelectorEditor.SelectorNode) As ObjectSelectorEditor.SelectorNode

매개 변수

label
String

노드의 레이블입니다.

value
Object

노드의 값을 나타내는 Object입니다.

parent
ObjectSelectorEditor.SelectorNode

노드의 부모입니다.

반환

컬렉션에 추가된 ObjectSelectorEditor.SelectorNode입니다.

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