CultureInfo.Parent CultureInfo.Parent CultureInfo.Parent CultureInfo.Parent Property

정의

현재 CultureInfo의 부모 문화권을 나타내는 CultureInfo를 가져옵니다.Gets the CultureInfo that represents the parent culture of the current CultureInfo.

public:
 virtual property System::Globalization::CultureInfo ^ Parent { System::Globalization::CultureInfo ^ get(); };
public virtual System.Globalization.CultureInfo Parent { get; }
member this.Parent : System.Globalization.CultureInfo
Public Overridable ReadOnly Property Parent As CultureInfo

속성 값

현재 CultureInfo의 부모 문화권을 나타내는 CultureInfo입니다.The CultureInfo that represents the parent culture of the current CultureInfo.

예제

다음 코드 예제에서는 중국어 언어를 사용 하는 각 특정 문화권의 부모 문화권을 결정 합니다.The following code example determines the parent culture of each specific culture using the Chinese language.

참고

이 예제에서는 각각 이전 ZH-CHS 및 ZH-CHT 문화권 이름의 0x0004와 0x7C04 문화권 식별자를 표시합니다.The example displays the older zh-CHS and zh-CHT culture names with the 0x0004 and 0x7C04 culture identifiers, respectively. 그러나 Windows Vista 애플리케이션 대신 ZH-CHT 대신 Zh-hant 이름과 ZH-CHS Zh-hans 이름을 사용 해야 합니다.However, your Windows Vista applications should use the zh-Hans name instead of zh-CHS and the zh-Hant name instead of zh-CHT. Zh-hans 및 Zh-hant 이름을 현재 표준 나타내고 이전 이름을 사용 하는 것에 대 한 이유가 없다면 사용 해야 합니다.The zh-Hans and zh-Hant names represent the current standard, and should be used unless you have a reason for using the older names.

using namespace System;
using namespace System::Globalization;
int main()
{
   
   // Prints the header.
   Console::WriteLine( "SPECIFIC CULTURE                                     PARENT CULTURE" );
   
   // Determines the specific cultures that use the Chinese language, 
   // and displays the parent culture.
   System::Collections::IEnumerator^ en = CultureInfo::GetCultures( CultureTypes::SpecificCultures )->GetEnumerator();
   while ( en->MoveNext() )
   {
      CultureInfo^ ci = safe_cast<CultureInfo^>(en->Current);
      if ( ci->TwoLetterISOLanguageName->Equals( "zh" ) )
      {
         Console::Write( "0x{0} {1} {2,-40}", ci->LCID.ToString(  "X4" ), ci->Name, ci->EnglishName );
         Console::WriteLine( "0x{0} {1} {2}", ci->Parent->LCID.ToString( "X4" ), ci->Parent->Name, ci->Parent->EnglishName );
      }
   }
}

/*
This code produces the following output.

SPECIFIC CULTURE                                     PARENT CULTURE
0x0404 zh-TW Chinese (Traditional, Taiwan)           0x7C04 zh-CHT Chinese (Traditional) Legacy
0x0804 zh-CN Chinese (Simplified, PRC)               0x0004 zh-CHS Chinese (Simplified) Legacy
0x0C04 zh-HK Chinese (Traditional, Hong Kong S.A.R.) 0x7C04 zh-CHT Chinese (Traditional) Legacy
0x1004 zh-SG Chinese (Simplified, Singapore)         0x0004 zh-CHS Chinese (Simplified) Legacy
0x1404 zh-MO Chinese (Traditional, Macao S.A.R.)     0x7C04 zh-CHT Chinese (Traditional) Legacy

*/
using System;
using System.Globalization;

public class SamplesCultureInfo
{

   public static void Main()
   {

      // Prints the header.
      Console.WriteLine("SPECIFIC CULTURE                                     PARENT CULTURE");

      // Determines the specific cultures that use the Chinese language, and displays the parent culture.
      foreach (CultureInfo ci in CultureInfo.GetCultures(CultureTypes.SpecificCultures))
      {
         if (ci.TwoLetterISOLanguageName == "zh")
         {
            Console.Write("0x{0} {1} {2,-40}", ci.LCID.ToString("X4"), ci.Name, ci.EnglishName);
            Console.WriteLine("0x{0} {1} {2}", ci.Parent.LCID.ToString("X4"), ci.Parent.Name, ci.Parent.EnglishName);
         }
      }

   }

}

/*
This code produces the following output.

SPECIFIC CULTURE                                     PARENT CULTURE
0x0404 zh-TW Chinese (Traditional, Taiwan)           0x7C04 zh-CHT Chinese (Traditional) Legacy
0x0804 zh-CN Chinese (Simplified, PRC)               0x0004 zh-CHS Chinese (Simplified) Legacy
0x0C04 zh-HK Chinese (Traditional, Hong Kong S.A.R.) 0x7C04 zh-CHT Chinese (Traditional) Legacy
0x1004 zh-SG Chinese (Simplified, Singapore)         0x0004 zh-CHS Chinese (Simplified) Legacy
0x1404 zh-MO Chinese (Traditional, Macao S.A.R.)     0x7C04 zh-CHT Chinese (Traditional) Legacy

*/
Imports System
Imports System.Globalization

Module Module1

    Public Sub Main()

      ' Prints the header.
        Console.WriteLine("SPECIFIC CULTURE                                     PARENT CULTURE")

        ' Determines the specific cultures that use the Chinese language, and displays the parent culture.
        Dim ci As CultureInfo
        For Each ci In CultureInfo.GetCultures(CultureTypes.SpecificCultures)
            If ci.TwoLetterISOLanguageName = "zh" Then
                Console.Write("0x{0} {1} {2,-40}", ci.LCID.ToString("X4"), ci.Name, ci.EnglishName)
                Console.WriteLine("0x{0} {1} {2}", ci.Parent.LCID.ToString("X4"), ci.Parent.Name, ci.Parent.EnglishName)
            End If
        Next ci

    End Sub 'Main 



'This code produces the following output.
'
'SPECIFIC CULTURE                                     PARENT CULTURE
'0x0404 zh-TW Chinese (Traditional, Taiwan)           0x7C04 zh-CHT Chinese (Traditional) Legacy
'0x0804 zh-CN Chinese (Simplified, PRC)               0x0004 zh-CHS Chinese (Simplified) Legacy
'0x0C04 zh-HK Chinese (Traditional, Hong Kong S.A.R.) 0x7C04 zh-CHT Chinese (Traditional) Legacy
'0x1004 zh-SG Chinese (Simplified, Singapore)         0x0004 zh-CHS Chinese (Simplified) Legacy
'0x1404 zh-MO Chinese (Traditional, Macao S.A.R.)     0x7C04 zh-CHT Chinese (Traditional) Legacy

End Module

설명

문화권 계층 구조가 특정 문화권의 부모를 중립 문화권 중립 문화권의 부모는를 InvariantCulture, 및의 부모는 InvariantCulture 자체 고정 문화권입니다.The cultures have a hierarchy in which the parent of a specific culture is a neutral culture, the parent of a neutral culture is the InvariantCulture, and the parent of the InvariantCulture is the invariant culture itself. 부모 문화권은 해당 자식 항목 간에 공통 되는 정보의 하위 집합만 포함 합니다.The parent culture encompasses only the set of information that is common among its children.

특정 문화권의 리소스를 시스템에서 사용할 수 없는 경우 중립 문화권에 대 한 리소스 사용 됩니다.If the resources for the specific culture are not available in the system, the resources for the neutral culture are used. 중립 문화권에 대 한 리소스를 사용할 수 없는 경우에 주 어셈블리에 포함 된 리소스 사용 됩니다.If the resources for the neutral culture are not available, the resources embedded in the main assembly are used. 리소스 대체 (fallback) 프로세스에 대 한 자세한 내용은 참조 하세요. 리소스 패키징 및 배포합니다.For more information on the resource fallback process, see Packaging and Deploying Resources.

적용 대상

추가 정보