NumberFormatInfo.InvariantInfo 속성

정의

문화권 독립(고정)적인 읽기 전용 NumberFormatInfo 개체를 가져옵니다.Gets a read-only NumberFormatInfo object that is culture-independent (invariant).

public:
 static property System::Globalization::NumberFormatInfo ^ InvariantInfo { System::Globalization::NumberFormatInfo ^ get(); };
public static System.Globalization.NumberFormatInfo InvariantInfo { get; }
member this.InvariantInfo : System.Globalization.NumberFormatInfo
Public Shared ReadOnly Property InvariantInfo As NumberFormatInfo

속성 값

문화권 독립(고정)적인 읽기 전용 개체입니다.A read-only object that is culture-independent (invariant).

예제

다음 예제에서는 기본 속성 값이 표시 됩니다는 InvariantInfo합니다.The following example displays the default property values of the InvariantInfo.

using namespace System;
using namespace System::Globalization;
using namespace System::Text;
int main()
{
   
   // Gets the InvariantInfo.
   NumberFormatInfo^ myInv = NumberFormatInfo::InvariantInfo;
   
   // Gets a UnicodeEncoding to display the Unicode value of symbols.
   UnicodeEncoding^ myUE = gcnew UnicodeEncoding( true,false );
   array<Byte>^myCodes;
   
   // Displays the default values for each of the properties.
   Console::WriteLine( "InvariantInfo:\nNote: Symbols might not display correctly on the console, \ntherefore, Unicode values are included." );
   Console::WriteLine( "\tCurrencyDecimalDigits\t\t {0}", myInv->CurrencyDecimalDigits );
   Console::WriteLine( "\tCurrencyDecimalSeparator\t {0}", myInv->CurrencyDecimalSeparator );
   Console::WriteLine( "\tCurrencyGroupSeparator\t\t {0}", myInv->CurrencyGroupSeparator );
   Console::WriteLine( "\tCurrencyGroupSizes\t\t {0}", myInv->CurrencyGroupSizes[ 0 ] );
   Console::WriteLine( "\tCurrencyNegativePattern\t\t {0}", myInv->CurrencyNegativePattern );
   Console::WriteLine( "\tCurrencyPositivePattern\t\t {0}", myInv->CurrencyPositivePattern );
   myCodes = myUE->GetBytes( myInv->CurrencySymbol );
   Console::WriteLine( "\tCurrencySymbol\t\t\t {0}\t(U+ {1:x2} {2:x2})", myInv->CurrencySymbol, myCodes[ 0 ], myCodes[ 1 ] );
   Console::WriteLine( "\tNaNSymbol\t\t\t {0}", myInv->NaNSymbol );
   Console::WriteLine( "\tNegativeInfinitySymbol\t\t {0}", myInv->NegativeInfinitySymbol );
   Console::WriteLine( "\tNegativeSign\t\t\t {0}", myInv->NegativeSign );
   Console::WriteLine( "\tNumberDecimalDigits\t\t {0}", myInv->NumberDecimalDigits );
   Console::WriteLine( "\tNumberDecimalSeparator\t\t {0}", myInv->NumberDecimalSeparator );
   Console::WriteLine( "\tNumberGroupSeparator\t\t {0}", myInv->NumberGroupSeparator );
   Console::WriteLine( "\tNumberGroupSizes\t\t {0}", myInv->NumberGroupSizes[ 0 ] );
   Console::WriteLine( "\tNumberNegativePattern\t\t {0}", myInv->NumberNegativePattern );
   Console::WriteLine( "\tPercentDecimalDigits\t\t {0}", myInv->PercentDecimalDigits );
   Console::WriteLine( "\tPercentDecimalSeparator\t\t {0}", myInv->PercentDecimalSeparator );
   Console::WriteLine( "\tPercentGroupSeparator\t\t {0}", myInv->PercentGroupSeparator );
   Console::WriteLine( "\tPercentGroupSizes\t\t {0}", myInv->PercentGroupSizes[ 0 ] );
   Console::WriteLine( "\tPercentNegativePattern\t\t {0}", myInv->PercentNegativePattern );
   Console::WriteLine( "\tPercentPositivePattern\t\t {0}", myInv->PercentPositivePattern );
   myCodes = myUE->GetBytes( myInv->PercentSymbol );
   Console::WriteLine( "\tPercentSymbol\t\t\t {0}\t(U+ {1:x2} {2:x2})", myInv->PercentSymbol, myCodes[ 0 ], myCodes[ 1 ] );
   myCodes = myUE->GetBytes( myInv->PerMilleSymbol );
   Console::WriteLine( "\tPerMilleSymbol\t\t\t {0}\t(U+ {1:x2} {2:x2})", myInv->PerMilleSymbol, myCodes[ 0 ], myCodes[ 1 ] );
   Console::WriteLine( "\tPositiveInfinitySymbol\t\t {0}", myInv->PositiveInfinitySymbol );
   Console::WriteLine( "\tPositiveSign\t\t\t {0}", myInv->PositiveSign );
}

/*

This code produces the following output.

InvariantInfo:
Note: Symbols might not display correctly on the console,
therefore, Unicode values are included.
CurrencyDecimalDigits           2
CurrencyDecimalSeparator        .
CurrencyGroupSeparator          ,
CurrencyGroupSizes              3
CurrencyNegativePattern         0
CurrencyPositivePattern         0
CurrencySymbol                         (U+00a4)
NaNSymbol                       NaN
NegativeInfinitySymbol          -Infinity
NegativeSign                    -
NumberDecimalDigits             2
NumberDecimalSeparator          .
NumberGroupSeparator            ,
NumberGroupSizes                3
NumberNegativePattern           1
PercentDecimalDigits            2
PercentDecimalSeparator         .
PercentGroupSeparator           ,
PercentGroupSizes               3
PercentNegativePattern          0
PercentPositivePattern          0
PercentSymbol                   %       (U+0025)
PerMilleSymbol                  %       (U+2030)
PositiveInfinitySymbol          Infinity
PositiveSign                    +

*/
using System;
using System.Globalization;
using System.Text;

class SamplesNumberFormatInfo  {

   public static void Main()  {

      // Gets the InvariantInfo.
      NumberFormatInfo myInv = NumberFormatInfo.InvariantInfo;

      // Gets a UnicodeEncoding to display the Unicode value of symbols.
      UnicodeEncoding myUE = new UnicodeEncoding( true, false );
      byte[] myCodes;

      // Displays the default values for each of the properties.
      Console.WriteLine( "InvariantInfo:\nNote: Symbols might not display correctly on the console,\ntherefore, Unicode values are included." );
      Console.WriteLine( "\tCurrencyDecimalDigits\t\t{0}", myInv.CurrencyDecimalDigits );
      Console.WriteLine( "\tCurrencyDecimalSeparator\t{0}", myInv.CurrencyDecimalSeparator );
      Console.WriteLine( "\tCurrencyGroupSeparator\t\t{0}", myInv.CurrencyGroupSeparator );
      Console.WriteLine( "\tCurrencyGroupSizes\t\t{0}", myInv.CurrencyGroupSizes[0] );
      Console.WriteLine( "\tCurrencyNegativePattern\t\t{0}", myInv.CurrencyNegativePattern );
      Console.WriteLine( "\tCurrencyPositivePattern\t\t{0}", myInv.CurrencyPositivePattern );
      myCodes = myUE.GetBytes( myInv.CurrencySymbol );
      Console.WriteLine( "\tCurrencySymbol\t\t\t{0}\t(U+{1:x2}{2:x2})", myInv.CurrencySymbol, myCodes[0], myCodes[1] );
      Console.WriteLine( "\tNaNSymbol\t\t\t{0}", myInv.NaNSymbol );
      Console.WriteLine( "\tNegativeInfinitySymbol\t\t{0}", myInv.NegativeInfinitySymbol );
      Console.WriteLine( "\tNegativeSign\t\t\t{0}", myInv.NegativeSign );
      Console.WriteLine( "\tNumberDecimalDigits\t\t{0}", myInv.NumberDecimalDigits );
      Console.WriteLine( "\tNumberDecimalSeparator\t\t{0}", myInv.NumberDecimalSeparator );
      Console.WriteLine( "\tNumberGroupSeparator\t\t{0}", myInv.NumberGroupSeparator );
      Console.WriteLine( "\tNumberGroupSizes\t\t{0}", myInv.NumberGroupSizes[0] );
      Console.WriteLine( "\tNumberNegativePattern\t\t{0}", myInv.NumberNegativePattern );
      Console.WriteLine( "\tPercentDecimalDigits\t\t{0}", myInv.PercentDecimalDigits );
      Console.WriteLine( "\tPercentDecimalSeparator\t\t{0}", myInv.PercentDecimalSeparator );
      Console.WriteLine( "\tPercentGroupSeparator\t\t{0}", myInv.PercentGroupSeparator );
      Console.WriteLine( "\tPercentGroupSizes\t\t{0}", myInv.PercentGroupSizes[0] );
      Console.WriteLine( "\tPercentNegativePattern\t\t{0}", myInv.PercentNegativePattern );
      Console.WriteLine( "\tPercentPositivePattern\t\t{0}", myInv.PercentPositivePattern );
      myCodes = myUE.GetBytes( myInv.PercentSymbol );
      Console.WriteLine( "\tPercentSymbol\t\t\t{0}\t(U+{1:x2}{2:x2})", myInv.PercentSymbol, myCodes[0], myCodes[1] );
      myCodes = myUE.GetBytes( myInv.PerMilleSymbol );
      Console.WriteLine( "\tPerMilleSymbol\t\t\t{0}\t(U+{1:x2}{2:x2})", myInv.PerMilleSymbol, myCodes[0], myCodes[1] );
      Console.WriteLine( "\tPositiveInfinitySymbol\t\t{0}", myInv.PositiveInfinitySymbol );
      Console.WriteLine( "\tPositiveSign\t\t\t{0}", myInv.PositiveSign );

   }
}


/*

This code produces the following output.

InvariantInfo:
Note: Symbols might not display correctly on the console,
therefore, Unicode values are included.
        CurrencyDecimalDigits           2
        CurrencyDecimalSeparator        .
        CurrencyGroupSeparator          ,
        CurrencyGroupSizes              3
        CurrencyNegativePattern         0
        CurrencyPositivePattern         0
        CurrencySymbol                         (U+00a4)
        NaNSymbol                       NaN
        NegativeInfinitySymbol          -Infinity
        NegativeSign                    -
        NumberDecimalDigits             2
        NumberDecimalSeparator          .
        NumberGroupSeparator            ,
        NumberGroupSizes                3
        NumberNegativePattern           1
        PercentDecimalDigits            2
        PercentDecimalSeparator         .
        PercentGroupSeparator           ,
        PercentGroupSizes               3
        PercentNegativePattern          0
        PercentPositivePattern          0
        PercentSymbol                   %       (U+0025)
        PerMilleSymbol                  %       (U+2030)
        PositiveInfinitySymbol          Infinity
        PositiveSign                    +

*/

Imports System.Globalization
Imports System.Text

Class SamplesNumberFormatInfo
   
   
   Public Shared Sub Main()
      
      ' Gets the InvariantInfo.
      Dim myInv As NumberFormatInfo = NumberFormatInfo.InvariantInfo
      
      ' Gets a UnicodeEncoding to display the Unicode value of symbols.
      Dim myUE As New UnicodeEncoding(True, False)
      Dim myCodes() As Byte
      
      ' Displays the default values for each of the properties.
      Console.WriteLine("InvariantInfo:")
      Console.WriteLine("Note: Symbols might not display correctly on the console,")
      Console.WriteLine("therefore, Unicode values are included.")
      Console.WriteLine(ControlChars.Tab + "CurrencyDecimalDigits" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyDecimalDigits)
      Console.WriteLine(ControlChars.Tab + "CurrencyDecimalSeparator" + ControlChars.Tab + "{0}", myInv.CurrencyDecimalSeparator)
      Console.WriteLine(ControlChars.Tab + "CurrencyGroupSeparator" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyGroupSeparator)
      Console.WriteLine(ControlChars.Tab + "CurrencyGroupSizes" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyGroupSizes(0))
      Console.WriteLine(ControlChars.Tab + "CurrencyNegativePattern" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyNegativePattern)
      Console.WriteLine(ControlChars.Tab + "CurrencyPositivePattern" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyPositivePattern)
      myCodes = myUE.GetBytes(myInv.CurrencySymbol)
      Console.WriteLine(ControlChars.Tab + "CurrencySymbol" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}" + ControlChars.Tab + "(U+{1:x2}{2:x2})", myInv.CurrencySymbol, myCodes(0), myCodes(1))
      Console.WriteLine(ControlChars.Tab + "NaNSymbol" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NaNSymbol)
      Console.WriteLine(ControlChars.Tab + "NegativeInfinitySymbol" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NegativeInfinitySymbol)
      Console.WriteLine(ControlChars.Tab + "NegativeSign" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NegativeSign)
      Console.WriteLine(ControlChars.Tab + "NumberDecimalDigits" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberDecimalDigits)
      Console.WriteLine(ControlChars.Tab + "NumberDecimalSeparator" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberDecimalSeparator)
      Console.WriteLine(ControlChars.Tab + "NumberGroupSeparator" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberGroupSeparator)
      Console.WriteLine(ControlChars.Tab + "NumberGroupSizes" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberGroupSizes(0))
      Console.WriteLine(ControlChars.Tab + "NumberNegativePattern" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberNegativePattern)
      Console.WriteLine(ControlChars.Tab + "PercentDecimalDigits" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentDecimalDigits)
      Console.WriteLine(ControlChars.Tab + "PercentDecimalSeparator" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentDecimalSeparator)
      Console.WriteLine(ControlChars.Tab + "PercentGroupSeparator" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentGroupSeparator)
      Console.WriteLine(ControlChars.Tab + "PercentGroupSizes" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentGroupSizes(0))
      Console.WriteLine(ControlChars.Tab + "PercentNegativePattern" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentNegativePattern)
      Console.WriteLine(ControlChars.Tab + "PercentPositivePattern" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentPositivePattern)
      myCodes = myUE.GetBytes(myInv.PercentSymbol)
      Console.WriteLine(ControlChars.Tab + "PercentSymbol" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}" + ControlChars.Tab + "(U+{1:x2}{2:x2})", myInv.PercentSymbol, myCodes(0), myCodes(1))
      myCodes = myUE.GetBytes(myInv.PerMilleSymbol)
      Console.WriteLine(ControlChars.Tab + "PerMilleSymbol" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}" + ControlChars.Tab + "(U+{1:x2}{2:x2})", myInv.PerMilleSymbol, myCodes(0), myCodes(1))
      Console.WriteLine(ControlChars.Tab + "PositiveInfinitySymbol" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PositiveInfinitySymbol)
      Console.WriteLine(ControlChars.Tab + "PositiveSign" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PositiveSign)
   End Sub
End Class


' This code produces the following output.
'
' InvariantInfo:
' Note: Symbols might not display correctly on the console,
' therefore, Unicode values are included.
'         CurrencyDecimalDigits           2
'         CurrencyDecimalSeparator        .
'         CurrencyGroupSeparator          ,
'         CurrencyGroupSizes              3
'         CurrencyNegativePattern         0
'         CurrencyPositivePattern         0
'         CurrencySymbol                         (U+00a4)
'         NaNSymbol                       NaN
'         NegativeInfinitySymbol          -Infinity
'         NegativeSign                    -
'         NumberDecimalDigits             2
'         NumberDecimalSeparator          .
'         NumberGroupSeparator            ,
'         NumberGroupSizes                3
'         NumberNegativePattern           1
'         PercentDecimalDigits            2
'         PercentDecimalSeparator         .
'         PercentGroupSeparator           ,
'         PercentGroupSizes               3
'         PercentNegativePattern          0
'         PercentPositivePattern          0
'         PercentSymbol                   %       (U+0025)
'         PerMilleSymbol                  %       (U+2030)
'         PositiveInfinitySymbol          Infinity
'         PositiveSign                    +

설명

NumberFormatInfo 현재 문화권에 관계 없이이 속성에서 반환 된 개체 변경 되지 않습니다.This NumberFormatInfo object returned by this property does not change, regardless of the current culture. 모든 국가/지역의 있지만 영어와 연결 된 문화권에는 고정 문화권의 서식 규칙을 나타냅니다.It represents the formatting conventions of the invariant culture, which is a culture associated with the English language but not with any country/region. 고정 문화권은 문화권에 관계 없이 파일이 나 여러 문화권에서 표시에 적합 한 결과 문자열을 생성 하는 작업 서식 지정에 사용 됩니다.The invariant culture is used in formatting operations that are culture-independent or that produce result strings suitable for display across multiple cultures.

적용 대상