AssemblyName 생성자

정의

AssemblyName 클래스의 새 인스턴스를 초기화합니다.Initializes a new instance of the AssemblyName class.

오버로드

AssemblyName()

AssemblyName 클래스의 새 인스턴스를 초기화합니다.Initializes a new instance of the AssemblyName class.

AssemblyName(String)

지정된 표시 이름을 사용하여 AssemblyName 클래스의 새 인스턴스를 초기화합니다.Initializes a new instance of the AssemblyName class with the specified display name.

AssemblyName()

AssemblyName 클래스의 새 인스턴스를 초기화합니다.Initializes a new instance of the AssemblyName class.

public:
 AssemblyName();
public AssemblyName ();
Public Sub New ()

예제

다음 예제에서는 MyAssembly.exe 이라는 동적 어셈블리를 만들어 하드 디스크에 저장 합니다.The following example creates a dynamic assembly named MyAssembly.exe and saves it to your hard disk. 예제를 실행 한 후 ildasm.exe (IL 디스어셈블러) 를 사용 하 여 어셈블리 메타 데이터를 검사할 수 있습니다.After running the example, you can use the Ildasm.exe (IL Disassembler) to examine the assembly metadata.

using namespace System;
using namespace System::Reflection;
using namespace System::Threading;
using namespace System::Reflection::Emit;
static void MakeAssembly( AssemblyName^ myAssemblyName, String^ fileName )
{
   // Get the assembly builder from the application domain associated with the current thread.
   AssemblyBuilder^ myAssemblyBuilder = Thread::GetDomain()->DefineDynamicAssembly( myAssemblyName, AssemblyBuilderAccess::RunAndSave );

   // Create a dynamic module in the assembly.
   ModuleBuilder^ myModuleBuilder = myAssemblyBuilder->DefineDynamicModule( "MyModule", fileName );

   // Create a type in the module.
   TypeBuilder^ myTypeBuilder = myModuleBuilder->DefineType( "MyType" );

   // Create a method called 'Main'.
   MethodBuilder^ myMethodBuilder = myTypeBuilder->DefineMethod( "Main", static_cast<MethodAttributes>(MethodAttributes::Public | MethodAttributes::HideBySig | MethodAttributes::Static), void::typeid, nullptr );

   // Get the Intermediate Language generator for the method.
   ILGenerator^ myILGenerator = myMethodBuilder->GetILGenerator();

   // Use the utility method to generate the IL instructions that print a String* to the console.
   myILGenerator->EmitWriteLine( "Hello World!" );

   // Generate the 'ret' IL instruction.
   myILGenerator->Emit( OpCodes::Ret );

   // End the creation of the type.
   myTypeBuilder->CreateType();

   // Set the method with name 'Main' as the entry point in the assembly.
   myAssemblyBuilder->SetEntryPoint( myMethodBuilder );
   myAssemblyBuilder->Save( fileName );
}

int main()
{
   // Create a dynamic assembly with name 'MyAssembly' and build version '1.0.0.2001'.
   AssemblyName^ myAssemblyName = gcnew AssemblyName;
   myAssemblyName->Name = "MyAssembly";
   myAssemblyName->Version = gcnew Version( "1.0.0.2001" );
   MakeAssembly( myAssemblyName, "MyAssembly.exe" );

   // Get all the assemblies currently loaded in the application domain.
   array<Assembly^>^myAssemblies = Thread::GetDomain()->GetAssemblies();

   // Get the dynamic assembly named 'MyAssembly'. 
   Assembly^ myAssembly = nullptr;
   for ( int i = 0; i < myAssemblies->Length; i++ )
   {
      if ( String::Compare( myAssemblies[ i ]->GetName()->Name, "MyAssembly" ) == 0 )
            myAssembly = myAssemblies[ i ];
   }
   if ( myAssembly != nullptr )
   {
      Console::WriteLine(  "\nDisplaying the assembly name\n" );
      Console::WriteLine( myAssembly );
   }
}

using System;
using System.Reflection;
using System.Threading;
using System.Reflection.Emit;

public class AssemblyName_Constructor
{
   public static void MakeAssembly(AssemblyName myAssemblyName, string fileName)
   {
      // Get the assembly builder from the application domain associated with the current thread.
      AssemblyBuilder myAssemblyBuilder = Thread.GetDomain().DefineDynamicAssembly(myAssemblyName, AssemblyBuilderAccess.RunAndSave);
      // Create a dynamic module in the assembly.
      ModuleBuilder myModuleBuilder = myAssemblyBuilder.DefineDynamicModule("MyModule", fileName);
      // Create a type in the module.
      TypeBuilder myTypeBuilder = myModuleBuilder.DefineType("MyType");
      // Create a method called 'Main'.
      MethodBuilder myMethodBuilder = myTypeBuilder.DefineMethod("Main", MethodAttributes.Public | MethodAttributes.HideBySig |
         MethodAttributes.Static, typeof(void), null);
      // Get the Intermediate Language generator for the method.
      ILGenerator myILGenerator = myMethodBuilder.GetILGenerator();
      // Use the utility method to generate the IL instructions that print a string to the console.
      myILGenerator.EmitWriteLine("Hello World!");
      // Generate the 'ret' IL instruction.
      myILGenerator.Emit(OpCodes.Ret);
      // End the creation of the type.
      myTypeBuilder.CreateType();
      // Set the method with name 'Main' as the entry point in the assembly.
      myAssemblyBuilder.SetEntryPoint(myMethodBuilder);
      myAssemblyBuilder.Save(fileName);
   }

   public static void Main()
   {

      // Create a dynamic assembly with name 'MyAssembly' and build version '1.0.0.2001'.
      AssemblyName myAssemblyName = new AssemblyName(); 
      myAssemblyName.Name = "MyAssembly";
      myAssemblyName.Version = new Version("1.0.0.2001");
      MakeAssembly(myAssemblyName, "MyAssembly.exe");

      // Get all the assemblies currently loaded in the application domain.
      Assembly[] myAssemblies = Thread.GetDomain().GetAssemblies();

      // Get the dynamic assembly named 'MyAssembly'. 
      Assembly myAssembly = null;
      for(int i = 0; i < myAssemblies.Length; i++)
      {
         if(String.Compare(myAssemblies[i].GetName().Name, "MyAssembly") == 0)
            myAssembly = myAssemblies[i];
      }
      if(myAssembly != null)
      {
         Console.WriteLine("\nDisplaying the assembly name\n");
         Console.WriteLine(myAssembly);
      }
   }
}
Imports System.Reflection
Imports System.Threading
Imports System.Reflection.Emit

Public Class AssemblyName_Constructor
   
   Public Shared Sub MakeAssembly(myAssemblyName As AssemblyName, fileName As String)
      ' Get the assembly builder from the application domain associated with the current thread.
      Dim myAssemblyBuilder As AssemblyBuilder = Thread.GetDomain().DefineDynamicAssembly(myAssemblyName, AssemblyBuilderAccess.RunAndSave)
      ' Create a dynamic module in the assembly.
      Dim myModuleBuilder As ModuleBuilder = myAssemblyBuilder.DefineDynamicModule("MyModule", fileName)
      ' Create a type in the module.
      Dim myTypeBuilder As TypeBuilder = myModuleBuilder.DefineType("MyType")
      ' Create a method called 'Main'.
      Dim myMethodBuilder As MethodBuilder = myTypeBuilder.DefineMethod("Main", MethodAttributes.Public Or MethodAttributes.HideBySig Or MethodAttributes.Static, GetType(object), Nothing)
      Dim myILGenerator As ILGenerator = myMethodBuilder.GetILGenerator()
      ' Use the utility method to generate the IL instructions that print a string to the console.
      myILGenerator.EmitWriteLine("Hello World!")
      ' Generate the 'ret' IL instruction.
      myILGenerator.Emit(OpCodes.Ret)
      ' End the creation of the type.
      myTypeBuilder.CreateType()
      ' Set the method with name 'Main' as the entry point in the assembly.
      myAssemblyBuilder.SetEntryPoint(myMethodBuilder)
      myAssemblyBuilder.Save(fileName)
   End Sub
   
   
   Public Shared Sub Main()
      

      ' Create a dynamic assembly with name 'MyAssembly' and build version '1.0.0.2001'.
      Dim myAssemblyName As New AssemblyName()
      myAssemblyName.Name = "MyAssembly"
      myAssemblyName.Version = New Version("1.0.0.2001")
      MakeAssembly(myAssemblyName, "MyAssembly.exe")
      
      ' Get all the assemblies currently loaded in the application domain.
      Dim myAssemblies As [Assembly]() = Thread.GetDomain().GetAssemblies()
      
      ' Get the dynamic assembly named 'MyAssembly'. 
      Dim myAssembly As [Assembly] = Nothing
      Dim i As Integer
      For i = 0 To myAssemblies.Length - 1
         If [String].Compare(myAssemblies(i).GetName().Name, "MyAssembly") = 0 Then
            myAssembly = myAssemblies(i)
         End If
      Next i
      If Not (myAssembly Is Nothing) Then
         Console.WriteLine(ControlChars.Cr + "Displaying the assembly name" + ControlChars.Cr)
         Console.WriteLine(myAssembly)
      End If
   End Sub
End Class

AssemblyName(String)

지정된 표시 이름을 사용하여 AssemblyName 클래스의 새 인스턴스를 초기화합니다.Initializes a new instance of the AssemblyName class with the specified display name.

public:
 AssemblyName(System::String ^ assemblyName);
public AssemblyName (string assemblyName);
new System.Reflection.AssemblyName : string -> System.Reflection.AssemblyName
Public Sub New (assemblyName As String)

매개 변수

assemblyName
String

FullName 속성에서 반환된 어셈블리의 표시 이름입니다.The display name of the assembly, as returned by the FullName property.

예외

assemblyNamenull입니다.assemblyName is null.

assemblyName이 빈 문자열입니다.assemblyName is a zero-length string.

Windows 스토어 앱용 .NET 또는 이식 가능한 클래스 라이브러리에서 대신 기본 클래스 예외 IOException을 catch합니다.In the .NET for Windows Store apps or the Portable Class Library, catch the base class exception, IOException, instead.

참조된 어셈블리를 찾을 수 없거나 로드할 수 없는 경우The referenced assembly could not be found, or could not be loaded.

예제

다음 예에서는 표시 이름에서 AssemblyName의 인스턴스를 만듭니다.The following example creates an instance of AssemblyName from a display name. 표시 이름의 개별 요소는 AssemblyName 개체의 속성으로 콘솔에 출력 됩니다.The individual elements of the display name are output to the console as properties of the AssemblyName object.

using namespace System;
using namespace System::Reflection;

int main()
{
   // Create an AssemblyName, specifying the display name, and then
   // print the properties.
   AssemblyName^ myAssemblyName = 
      gcnew AssemblyName("Example, Version=1.0.0.2001, Culture=en-US, PublicKeyToken=null");
   Console::WriteLine("Name: {0}", myAssemblyName->Name);
   Console::WriteLine("Version: {0}", myAssemblyName->Version);
   Console::WriteLine("CultureInfo: {0}", myAssemblyName->CultureInfo);
   Console::WriteLine("FullName: {0}", myAssemblyName->FullName);
}
/* This code example produces output similar to the following:

Name: Example
Version: 1.0.0.2001
CultureInfo: en-US
FullName: Example, Version=1.0.0.2001, Culture=en-US, PublicKeyToken=null
 */
using System;
using System.Reflection;

public class AssemblyNameDemo
{
   public static void Main()
   {
      // Create an AssemblyName, specifying the display name, and then
      // print the properties.
      AssemblyName myAssemblyName = 
         new AssemblyName("Example, Version=1.0.0.2001, Culture=en-US, PublicKeyToken=null");
      Console.WriteLine("Name: {0}", myAssemblyName.Name);
      Console.WriteLine("Version: {0}", myAssemblyName.Version);
      Console.WriteLine("CultureInfo: {0}", myAssemblyName.CultureInfo);
      Console.WriteLine("FullName: {0}", myAssemblyName.FullName);
   }
}
/* This code example produces output similar to the following:

Name: Example
Version: 1.0.0.2001
CultureInfo: en-US
FullName: Example, Version=1.0.0.2001, Culture=en-US, PublicKeyToken=null
 */
Imports System.Reflection

Public Class AssemblyNameDemo
   
   Public Shared Sub Main()
 
      ' Create an AssemblyName, specifying the display name, and then
      ' print the properties.
      Dim myAssemblyName As New _
         AssemblyName("Example, Version=1.0.0.2001, Culture=en-US, PublicKeyToken=null")
      Console.WriteLine("Name: {0}", myAssemblyName.Name)
      Console.WriteLine("Version: {0}", myAssemblyName.Version)
      Console.WriteLine("CultureInfo: {0}", myAssemblyName.CultureInfo)
      Console.WriteLine("FullName: {0}", myAssemblyName.FullName)

   End Sub  
End Class 

' This code example produces output similar to the following:
'
'Name: Example
'Version: 1.0.0.2001
'CultureInfo: en-US
'FullName: Example, Version=1.0.0.2001, Culture=en-US, PublicKeyToken=null

설명

제공 된 assemblyName 구문 분석 되 고 새 AssemblyName의 적절 한 필드가 표시 이름의 값으로 초기화 됩니다.The supplied assemblyName is parsed, and the appropriate fields of the new AssemblyName are initialized with values from the display name. 이것이 표시 이름을 구문 분석에 좋은 방법입니다.This is the recommended way of parsing display names. 표시 이름을 구문 분석 하려면 사용자 고유의 코드를 작성 하는 것은 좋지 않습니다.Writing your own code to parse display names is not recommended.

적용 대상