ObjRef.GetObjectData(SerializationInfo, StreamingContext) 메서드

정의

현재 SerializationInfo 인스턴스를 serialize하는 데 필요한 데이터를 사용하여 지정된 ObjRef를 채웁니다.

public:
 virtual void GetObjectData(System::Runtime::Serialization::SerializationInfo ^ info, System::Runtime::Serialization::StreamingContext context);
public virtual void GetObjectData (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context);
[System.Security.SecurityCritical]
public virtual void GetObjectData (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context);
abstract member GetObjectData : System.Runtime.Serialization.SerializationInfo * System.Runtime.Serialization.StreamingContext -> unit
override this.GetObjectData : System.Runtime.Serialization.SerializationInfo * System.Runtime.Serialization.StreamingContext -> unit
[<System.Security.SecurityCritical>]
abstract member GetObjectData : System.Runtime.Serialization.SerializationInfo * System.Runtime.Serialization.StreamingContext -> unit
override this.GetObjectData : System.Runtime.Serialization.SerializationInfo * System.Runtime.Serialization.StreamingContext -> unit
Public Overridable Sub GetObjectData (info As SerializationInfo, context As StreamingContext)

매개 변수

info
SerializationInfo

데이터로 채울 SerializationInfo입니다.

context
StreamingContext

serialization의 소스 또는 대상에 대한 컨텍스트 정보입니다.

구현

특성

예외

info 매개 변수가 null인 경우

직접 실행 호출자에게 serialization 포맷터 권한이 없는 경우

예제

// a custom ObjRef class that outputs its status
[System::Security::Permissions::SecurityPermissionAttribute(
   System::Security::Permissions::SecurityAction::Demand,
   Flags=System::Security::Permissions::SecurityPermissionFlag::SerializationFormatter)]
[System::Security::Permissions::SecurityPermissionAttribute
(System::Security::Permissions::SecurityAction::Demand, 
Flags=System::Security::Permissions::SecurityPermissionFlag::Infrastructure)]	
[System::Security::Permissions::SecurityPermissionAttribute
(System::Security::Permissions::SecurityAction::InheritanceDemand, 
Flags=System::Security::Permissions::SecurityPermissionFlag::Infrastructure)]

public ref class MyObjRef: public ObjRef
{
private:

   // only instantiate via marshaling or deserialization
   MyObjRef(){}

public:
   MyObjRef( MarshalByRefObject^ o, Type^ t )
      : ObjRef( o, t )
   {
      Console::WriteLine( "Created MyObjRef." );
      ORDump();
   }

   MyObjRef( SerializationInfo^ i, StreamingContext c )
      : ObjRef( i, c )
   {
      Console::WriteLine( "Deserialized MyObjRef." );
   }

   virtual void GetObjectData( SerializationInfo^ s, StreamingContext c ) override
   {
      
      // After calling the base method, change the type from ObjRef to MyObjRef
      ObjRef::GetObjectData( s, c );
      s->SetType( GetType() );
      Console::WriteLine( "Serialized MyObjRef." );
   }
   
   virtual Object^ GetRealObject( StreamingContext context ) override
   {
      if ( IsFromThisAppDomain() || IsFromThisProcess() )
      {
         Console::WriteLine( "Returning actual Object* referenced by MyObjRef." );
         return ObjRef::GetRealObject( context );
      }
      else
      {
         Console::WriteLine( "Returning proxy to remote Object*." );
         return RemotingServices::Unmarshal( this );
      }
   }

   void ORDump()
   {
      Console::WriteLine( " --- Reporting MyObjRef Info --- " );
      Console::WriteLine( "Reference to {0}.", TypeInfo->TypeName );
      Console::WriteLine( "URI is {0}.", URI );
      Console::WriteLine( "\nWriting EnvoyInfo: " );
      if ( EnvoyInfo != nullptr )
      {
         IMessageSink^ EISinks = EnvoyInfo->EnvoySinks;
         while ( EISinks != nullptr )
         {
            Console::WriteLine( "\tSink: {0}", EISinks );
            EISinks = EISinks->NextSink;
         }
      }
      else
            Console::WriteLine( "\t {no sinks}" );

      Console::WriteLine( "\nWriting ChannelInfo: " );
      for ( int i = 0; i < ChannelInfo->ChannelData->Length; i++ )
         Console::WriteLine( "\tChannel: {0}", ChannelInfo->ChannelData[ i ] );
      Console::WriteLine( " ----------------------------- " );
   }
};

// a class that uses MyObjRef
public ref class LocalObject: public MarshalByRefObject
{
public:

   // overriding CreateObjRef will allow us to return a custom ObjRef
   [System::Security::Permissions::SecurityPermissionAttribute
   (System::Security::Permissions::SecurityAction::LinkDemand,
   Flags=System::Security::Permissions::SecurityPermissionFlag::Infrastructure)]
   virtual ObjRef^ CreateObjRef( Type^ t ) override
   {
      return gcnew MyObjRef( this,t );
   }
};
// a custom ObjRef class that outputs its status
public class MyObjRef : ObjRef {

   // only instantiate via marshaling or deserialization
   private MyObjRef() { }

   public MyObjRef(MarshalByRefObject o, Type t) : base(o, t) {
      Console.WriteLine("Created MyObjRef.");
      ORDump();
   }

   public MyObjRef(SerializationInfo i, StreamingContext c) : base(i, c) {
      Console.WriteLine("Deserialized MyObjRef.");
   }

   public override void GetObjectData(SerializationInfo s, StreamingContext c) {
      // After calling the base method, change the type from ObjRef to MyObjRef
      base.GetObjectData(s, c);
      s.SetType(GetType());
      Console.WriteLine("Serialized MyObjRef.");
   }

   public override Object GetRealObject(StreamingContext context) {

      if ( IsFromThisAppDomain() || IsFromThisProcess() )  {
         Console.WriteLine("Returning actual object referenced by MyObjRef.");
         return base.GetRealObject(context);
      }
      else {
         Console.WriteLine("Returning proxy to remote object.");
         return RemotingServices.Unmarshal(this);
      }
   }

   public void ORDump() {

      Console.WriteLine(" --- Reporting MyObjRef Info --- ");
      Console.WriteLine("Reference to {0}.", TypeInfo.TypeName);
      Console.WriteLine("URI is {0}.", URI);

      Console.WriteLine("\nWriting EnvoyInfo: ");

      if ( EnvoyInfo != null) {

         IMessageSink EISinks = EnvoyInfo.EnvoySinks;

         while (EISinks != null) {
            Console.WriteLine("\tSink: " + EISinks.ToString());
            EISinks = EISinks.NextSink;
         }
      }
      else
        {
            Console.WriteLine("\t {no sinks}");
        }

        Console.WriteLine("\nWriting ChannelInfo: ");
      for (int i = 0; i < ChannelInfo.ChannelData.Length; i++)
         Console.WriteLine ("\tChannel: {0}", ChannelInfo.ChannelData[i]);

      Console.WriteLine(" ----------------------------- ");
   }
}

// a class that uses MyObjRef
public class LocalObject : MarshalByRefObject  {

   // overriding CreateObjRef will allow us to return a custom ObjRef
   public override ObjRef CreateObjRef(Type t) {

      return new MyObjRef(this, t);
   }
}

설명

현재 메서드는 제공 된 채웁니다 SerializationInfo 다시 만드는 데 필요한 모든 데이터로 ObjRef합니다.

현재 메서드는 구현의 GetObjectData합니다.

적용 대상