Panel.ZIndex 연결된 속성

정의

요소가 표시되는 z 평면의 순서를 나타내는 값을 가져오거나 설정합니다.Gets or sets a value that represents the order on the z-plane in which an element appears.

see GetZIndex, and SetZIndex
see GetZIndex, and SetZIndex
see GetZIndex, and SetZIndex

예제

다음 예제에서는 값을 설정 하는 방법에 설명 합니다 ZIndex 를 사용 하 여 속성 XAML(Extensible Application Markup Language)Extensible Application Markup Language (XAML) 및 코드입니다.The following example demonstrates how to set the value of the ZIndex property by using XAML(Extensible Application Markup Language)Extensible Application Markup Language (XAML) and code.


// Create the application's main window
mainWindow = gcnew Window();
mainWindow->Title = "Canvas ZIndex Sample";

// Create the Canvas
myCanvas = gcnew Canvas();

// Create the child Rectangle elements
myRectangle1 = gcnew Rectangle();
myRectangle2 = gcnew Rectangle();
myRectangle3 = gcnew Rectangle();
myRectangle4 = gcnew Rectangle();
myRectangle5 = gcnew Rectangle();
myRectangle6 = gcnew Rectangle();

// Set properties on the Rectangle elements
Canvas::SetTop(myRectangle1, 100);
Canvas::SetLeft(myRectangle1, 100);
Canvas::SetZIndex(myRectangle1, 3);
myRectangle1->Fill = Brushes::Blue;
myRectangle1->Width = 100;
myRectangle1->Height = 100;

Canvas::SetTop(myRectangle2, 150);
Canvas::SetLeft(myRectangle2, 150);
Canvas::SetZIndex(myRectangle2, 1);
myRectangle2->Fill = Brushes::Yellow;
myRectangle2->Width = 100;
myRectangle2->Height = 100;

Canvas::SetTop(myRectangle3, 200);
Canvas::SetLeft(myRectangle3, 200);
Canvas::SetZIndex(myRectangle3, 2);
myRectangle3->Fill = Brushes::Green;
myRectangle3->Width = 100;
myRectangle3->Height = 100;

Canvas::SetTop(myRectangle4, 300);
Canvas::SetLeft(myRectangle4, 200);
Canvas::SetZIndex(myRectangle4, 1);
myRectangle4->Fill = Brushes::Green;
myRectangle4->Width = 100;
myRectangle4->Height = 100;

Canvas::SetTop(myRectangle5, 350);
Canvas::SetLeft(myRectangle5, 150);
Canvas::SetZIndex(myRectangle5, 3);
myRectangle5->Fill = Brushes::Yellow;
myRectangle5->Width = 100;
myRectangle5->Height = 100;

Canvas::SetTop(myRectangle6, 400);
Canvas::SetLeft(myRectangle6, 100);
Canvas::SetZIndex(myRectangle6, 2);
myRectangle6->Fill = Brushes::Blue;
myRectangle6->Width = 100;
myRectangle6->Height = 100;

// Add the Rectangles to the Canvas' Children collection
myCanvas->Children->Add(myRectangle1);
myCanvas->Children->Add(myRectangle2);
myCanvas->Children->Add(myRectangle3);
myCanvas->Children->Add(myRectangle4);
myCanvas->Children->Add(myRectangle5);
myCanvas->Children->Add(myRectangle6);

// Add the Canvas as the Content of the parent Window Object
mainWindow->Content = myCanvas;
mainWindow->Show();


// Create the application's main window
mainWindow = new Window ();
mainWindow.Title = "Canvas ZIndex Sample";

// Create the Canvas
myCanvas = new Canvas();

// Create the child Rectangle elements
myRectangle1 = new Rectangle();
myRectangle2 = new Rectangle();
myRectangle3 = new Rectangle();
myRectangle4 = new Rectangle();
myRectangle5 = new Rectangle();
myRectangle6 = new Rectangle();

// Set properties on the Rectangle elements
Canvas.SetTop(myRectangle1, 100);
Canvas.SetLeft(myRectangle1, 100);
Canvas.SetZIndex(myRectangle1, 3);
myRectangle1.Fill = Brushes.Blue;
myRectangle1.Width = 100;
myRectangle1.Height = 100;

Canvas.SetTop(myRectangle2, 150);
Canvas.SetLeft(myRectangle2, 150);
Canvas.SetZIndex(myRectangle2, 1);
myRectangle2.Fill = Brushes.Yellow;
myRectangle2.Width = 100;
myRectangle2.Height = 100;

Canvas.SetTop(myRectangle3, 200);
Canvas.SetLeft(myRectangle3, 200);
Canvas.SetZIndex(myRectangle3, 2);
myRectangle3.Fill = Brushes.Green;
myRectangle3.Width = 100;
myRectangle3.Height = 100;

Canvas.SetTop(myRectangle4, 300);
Canvas.SetLeft(myRectangle4, 200);
Canvas.SetZIndex(myRectangle4, 1);
myRectangle4.Fill = Brushes.Green;
myRectangle4.Width = 100;
myRectangle4.Height = 100;

Canvas.SetTop(myRectangle5, 350);
Canvas.SetLeft(myRectangle5, 150);
Canvas.SetZIndex(myRectangle5, 3);
myRectangle5.Fill = Brushes.Yellow;
myRectangle5.Width = 100;
myRectangle5.Height = 100;

Canvas.SetTop(myRectangle6, 400);
Canvas.SetLeft(myRectangle6, 100);
Canvas.SetZIndex(myRectangle6, 2);
myRectangle6.Fill = Brushes.Blue;
myRectangle6.Width = 100;
myRectangle6.Height = 100;

// Add the Rectangles to the Canvas' Children collection
myCanvas.Children.Add(myRectangle1);
myCanvas.Children.Add(myRectangle2);
myCanvas.Children.Add(myRectangle3);
myCanvas.Children.Add(myRectangle4);
myCanvas.Children.Add(myRectangle5);
myCanvas.Children.Add(myRectangle6);

// Add the Canvas as the Content of the parent Window Object
mainWindow.Content = myCanvas;
mainWindow.Show ();

<Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" WindowTitle="ZIndex Sample">
  <Canvas>
    <Rectangle Canvas.ZIndex="3" Width="100" Height="100" Canvas.Top="100" Canvas.Left="100" Fill="blue"/>
    <Rectangle Canvas.ZIndex="1" Width="100" Height="100" Canvas.Top="150" Canvas.Left="150" Fill="yellow"/>
    <Rectangle Canvas.ZIndex="2" Width="100" Height="100" Canvas.Top="200" Canvas.Left="200" Fill="green"/>

    <!-- Reverse the order to illustrate z-index property -->

    <Rectangle Canvas.ZIndex="1" Width="100" Height="100" Canvas.Top="300" Canvas.Left="200" Fill="green"/>
    <Rectangle Canvas.ZIndex="3" Width="100" Height="100" Canvas.Top="350" Canvas.Left="150" Fill="yellow"/>
    <Rectangle Canvas.ZIndex="2" Width="100" Height="100" Canvas.Top="400" Canvas.Left="100" Fill="blue"/>
  </Canvas>
</Page>

설명

큼를 value 의 지정 element가능성이 높습니다는 element 전경에 표시 하는 것입니다.The greater the value of a given element, the more likely the element is to appear in the foreground. 마찬가지로, 경우는 element 에 상대적으로 낮은 value, element 백그라운드에서 나타날 수 있습니다.Likewise, if an element has a relatively low value, the element will likely appear in the background. 예를 들어는 element 있는 value 5의 위에 표시 됩니다는 element 있는 value 위에 표시 되는 4는 element 3의 값이 있는 합니다.For example, an element that has a value of 5 will appear above an element that has a value of 4, which in turn will appear above an element that has a value of 3, and so on. 음수 값이 허용 하 고이 우선 순위 패턴을 계속 합니다.Negative values are allowed, and they continue this precedence pattern.

멤버는 Children 같으면 해당 컬렉션 ZIndex 값은 시각적 트리에 나타나는 순서로 렌더링 됩니다.Members of a Children collection that have equal ZIndex values are rendered in the order in which they appear in the visual tree. 멤버를 반복 하 여 자식의 인덱스 위치를 확인할 수 있습니다는 Children 컬렉션입니다.You can determine the index position of a child by iterating the members of the Children collection.

종속성 속성 정보Dependency Property Information

식별자 필드Identifier field ZIndexProperty
메타 데이터 속성 설정 trueMetadata properties set to true 없음None

적용 대상