Transform3D.Transform 메서드

정의

지정된 개체 또는 개체 배열을 변환합니다.Transforms the specified object or array of objects.

오버로드

Transform(Point3D)

지정된 Point3D를 변환합니다.Transforms the specified Point3D.

Transform(Point3D[])

지정된 Point3D 개체 배열을 변환합니다.Transforms the specified array of Point3D objects.

Transform(Point4D)

지정된 Point4D를 변환합니다.Transforms the specified Point4D.

Transform(Point4D[])

지정된 Point4D 개체 배열을 변환합니다.Transforms the specified array of Point4D objects.

Transform(Vector3D)

지정된 Vector3D를 변환합니다.Transforms the specified Vector3D.

Transform(Vector3D[])

지정된 Vector3D 개체 배열을 변환합니다.Transforms the specified array of Vector3D objects.

Transform(Point3D)

지정된 Point3D를 변환합니다.Transforms the specified Point3D.

public:
 System::Windows::Media::Media3D::Point3D Transform(System::Windows::Media::Media3D::Point3D point);
public System.Windows.Media.Media3D.Point3D Transform (System.Windows.Media.Media3D.Point3D point);
override this.Transform : System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Function Transform (point As Point3D) As Point3D

매개 변수

point
Point3D

변환할 Point3D입니다.Point3D to transform.

반환

변환된 Point3D입니다.Transformed Point3D.

Transform(Point3D[])

지정된 Point3D 개체 배열을 변환합니다.Transforms the specified array of Point3D objects.

public:
 void Transform(cli::array <System::Windows::Media::Media3D::Point3D> ^ points);
public void Transform (System.Windows.Media.Media3D.Point3D[] points);
override this.Transform : System.Windows.Media.Media3D.Point3D[] -> unit
Public Sub Transform (points As Point3D())

매개 변수

points
Point3D[]

변환할 Point3D 개체 배열입니다.Array of Point3D objects to transform.

Transform(Point4D)

지정된 Point4D를 변환합니다.Transforms the specified Point4D.

public:
 System::Windows::Media::Media3D::Point4D Transform(System::Windows::Media::Media3D::Point4D point);
public System.Windows.Media.Media3D.Point4D Transform (System.Windows.Media.Media3D.Point4D point);
override this.Transform : System.Windows.Media.Media3D.Point4D -> System.Windows.Media.Media3D.Point4D
Public Function Transform (point As Point4D) As Point4D

매개 변수

point
Point4D

변환할 Point4D입니다.Point4D to transform.

반환

변환된 Point4D입니다.Transformed Point4D.

Transform(Point4D[])

지정된 Point4D 개체 배열을 변환합니다.Transforms the specified array of Point4D objects.

public:
 void Transform(cli::array <System::Windows::Media::Media3D::Point4D> ^ points);
public void Transform (System.Windows.Media.Media3D.Point4D[] points);
override this.Transform : System.Windows.Media.Media3D.Point4D[] -> unit
Public Sub Transform (points As Point4D())

매개 변수

points
Point4D[]

변환할 Point4D 개체 배열입니다.Array of Point4D objects to transform.

Transform(Vector3D)

지정된 Vector3D를 변환합니다.Transforms the specified Vector3D.

public:
 System::Windows::Media::Media3D::Vector3D Transform(System::Windows::Media::Media3D::Vector3D vector);
public System.Windows.Media.Media3D.Vector3D Transform (System.Windows.Media.Media3D.Vector3D vector);
override this.Transform : System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Function Transform (vector As Vector3D) As Vector3D

매개 변수

vector
Vector3D

변환할 Vector3D입니다.Vector3D to transform.

반환

변환된 Vector3D입니다.Transformed Vector3D.

Transform(Vector3D[])

지정된 Vector3D 개체 배열을 변환합니다.Transforms the specified array of Vector3D objects.

public:
 void Transform(cli::array <System::Windows::Media::Media3D::Vector3D> ^ vectors);
public void Transform (System.Windows.Media.Media3D.Vector3D[] vectors);
override this.Transform : System.Windows.Media.Media3D.Vector3D[] -> unit
Public Sub Transform (vectors As Vector3D())

매개 변수

vectors
Vector3D[]

변환할 Vector3D 개체 배열입니다.Array of Vector3D objects to transform.

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