Transform3D.Transform Transform3D.Transform Transform3D.Transform Transform3D.Transform Method

정의

지정된 개체 또는 개체 배열을 변환합니다.Transforms the specified object or array of objects.

오버로드

Transform(Point3D) Transform(Point3D) Transform(Point3D) Transform(Point3D)

지정된 Point3D를 변환합니다.Transforms the specified Point3D.

Transform(Point3D[]) Transform(Point3D[]) Transform(Point3D[]) Transform(Point3D[])

지정된 Point3D 개체 배열을 변환합니다.Transforms the specified array of Point3D objects.

Transform(Point4D) Transform(Point4D) Transform(Point4D) Transform(Point4D)

지정된 Point4D를 변환합니다.Transforms the specified Point4D.

Transform(Point4D[]) Transform(Point4D[]) Transform(Point4D[]) Transform(Point4D[])

지정된 Point4D 개체 배열을 변환합니다.Transforms the specified array of Point4D objects.

Transform(Vector3D) Transform(Vector3D) Transform(Vector3D) Transform(Vector3D)

지정된 Vector3D를 변환합니다.Transforms the specified Vector3D.

Transform(Vector3D[]) Transform(Vector3D[]) Transform(Vector3D[]) Transform(Vector3D[])

지정된 Vector3D 개체 배열을 변환합니다.Transforms the specified array of Vector3D objects.

Transform(Point3D) Transform(Point3D) Transform(Point3D) Transform(Point3D)

지정된 Point3D를 변환합니다.Transforms the specified Point3D.

public:
 System::Windows::Media::Media3D::Point3D Transform(System::Windows::Media::Media3D::Point3D point);
public System.Windows.Media.Media3D.Point3D Transform (System.Windows.Media.Media3D.Point3D point);
override this.Transform : System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Function Transform (point As Point3D) As Point3D

매개 변수

point
Point3D Point3D Point3D Point3D

변환할 Point3D입니다.Point3D to transform.

반환

변환된 Point3D입니다.Transformed Point3D.

Transform(Point3D[]) Transform(Point3D[]) Transform(Point3D[]) Transform(Point3D[])

지정된 Point3D 개체 배열을 변환합니다.Transforms the specified array of Point3D objects.

public:
 void Transform(cli::array <System::Windows::Media::Media3D::Point3D> ^ points);
public void Transform (System.Windows.Media.Media3D.Point3D[] points);
override this.Transform : System.Windows.Media.Media3D.Point3D[] -> unit
Public Sub Transform (points As Point3D())

매개 변수

points
Point3D[]

변환할 Point3D 개체 배열입니다.Array of Point3D objects to transform.

Transform(Point4D) Transform(Point4D) Transform(Point4D) Transform(Point4D)

지정된 Point4D를 변환합니다.Transforms the specified Point4D.

public:
 System::Windows::Media::Media3D::Point4D Transform(System::Windows::Media::Media3D::Point4D point);
public System.Windows.Media.Media3D.Point4D Transform (System.Windows.Media.Media3D.Point4D point);
override this.Transform : System.Windows.Media.Media3D.Point4D -> System.Windows.Media.Media3D.Point4D
Public Function Transform (point As Point4D) As Point4D

매개 변수

point
Point4D Point4D Point4D Point4D

변환할 Point4D입니다.Point4D to transform.

반환

변환된 Point4D입니다.Transformed Point4D.

Transform(Point4D[]) Transform(Point4D[]) Transform(Point4D[]) Transform(Point4D[])

지정된 Point4D 개체 배열을 변환합니다.Transforms the specified array of Point4D objects.

public:
 void Transform(cli::array <System::Windows::Media::Media3D::Point4D> ^ points);
public void Transform (System.Windows.Media.Media3D.Point4D[] points);
override this.Transform : System.Windows.Media.Media3D.Point4D[] -> unit
Public Sub Transform (points As Point4D())

매개 변수

points
Point4D[]

변환할 Point4D 개체 배열입니다.Array of Point4D objects to transform.

Transform(Vector3D) Transform(Vector3D) Transform(Vector3D) Transform(Vector3D)

지정된 Vector3D를 변환합니다.Transforms the specified Vector3D.

public:
 System::Windows::Media::Media3D::Vector3D Transform(System::Windows::Media::Media3D::Vector3D vector);
public System.Windows.Media.Media3D.Vector3D Transform (System.Windows.Media.Media3D.Vector3D vector);
override this.Transform : System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Function Transform (vector As Vector3D) As Vector3D

매개 변수

vector
Vector3D Vector3D Vector3D Vector3D

변환할 Vector3D입니다.Vector3D to transform.

반환

변환된 Vector3D입니다.Transformed Vector3D.

Transform(Vector3D[]) Transform(Vector3D[]) Transform(Vector3D[]) Transform(Vector3D[])

지정된 Vector3D 개체 배열을 변환합니다.Transforms the specified array of Vector3D objects.

public:
 void Transform(cli::array <System::Windows::Media::Media3D::Vector3D> ^ vectors);
public void Transform (System.Windows.Media.Media3D.Vector3D[] vectors);
override this.Transform : System.Windows.Media.Media3D.Vector3D[] -> unit
Public Sub Transform (vectors As Vector3D())

매개 변수

vectors
Vector3D[]

변환할 Vector3D 개체 배열입니다.Array of Vector3D objects to transform.

적용 대상