Vector3D.CrossProduct(Vector3D, Vector3D) Vector3D.CrossProduct(Vector3D, Vector3D) Vector3D.CrossProduct(Vector3D, Vector3D) Vector3D.CrossProduct(Vector3D, Vector3D) Method

정의

Vector3D 구조체의 외적을 계산합니다.Calculates the cross product of two Vector3D structures.

public:
 static System::Windows::Media::Media3D::Vector3D CrossProduct(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static System.Windows.Media.Media3D.Vector3D CrossProduct (System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member CrossProduct : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Function CrossProduct (vector1 As Vector3D, vector2 As Vector3D) As Vector3D

매개 변수

vector1
Vector3D Vector3D Vector3D Vector3D

실행할 첫 번째 Vector3D 구조체입니다.The first Vector3D structure to evaluate.

vector2
Vector3D Vector3D Vector3D Vector3D

실행할 두 번째 Vector3D 구조체입니다.The second Vector3D structure to evaluate.

반환

vector1vector2의 외적입니다.The cross product of vector1 and vector2.

예제

// Calculates the cross product of two Vector3D structures 
                  // using the static CrossProduct method.  
// Returns a Double.	

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
                  Vector3D crossProduct = new Vector3D();

                  crossProduct = Vector3D.CrossProduct(vector1,vector2);
                  // crossProduct is equal to (-400, 200, 50)
' Calculates the cross product of two Vector3D structures 
' using the static CrossProduct method.  
' Returns a Double.	

Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim crossProduct As New Vector3D()

crossProduct = Vector3D.CrossProduct(vector1,vector2)
' crossProduct is equal to (-400, 200, 50)

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