# Vector3D.CrossProduct(Vector3D, Vector3D)Vector3D.CrossProduct(Vector3D, Vector3D)Vector3D.CrossProduct(Vector3D, Vector3D)Vector3D.CrossProduct(Vector3D, Vector3D) Method

## 정의

Vector3D 구조체의 외적을 계산합니다.Calculates the cross product of two Vector3D structures.

``````public:
static System::Windows::Media::Media3D::Vector3D CrossProduct(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);``````
``public static System.Windows.Media.Media3D.Vector3D CrossProduct (System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);``
``static member CrossProduct : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D``
``Public Shared Function CrossProduct (vector1 As Vector3D, vector2 As Vector3D) As Vector3D``

#### 매개 변수

vector1
Vector3D Vector3D Vector3D Vector3D

실행할 첫 번째 Vector3D 구조체입니다.The first Vector3D structure to evaluate.

vector2
Vector3D Vector3D Vector3D Vector3D

실행할 두 번째 Vector3D 구조체입니다.The second Vector3D structure to evaluate.

#### 반환

`vector1``vector2`의 외적입니다.The cross product of `vector1` and `vector2`.

## 예제

``````// Calculates the cross product of two Vector3D structures
// using the static CrossProduct method.
// Returns a Double.

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D crossProduct = new Vector3D();

crossProduct = Vector3D.CrossProduct(vector1,vector2);
// crossProduct is equal to (-400, 200, 50)
``````
``````' Calculates the cross product of two Vector3D structures
' using the static CrossProduct method.
' Returns a Double.

Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim crossProduct As New Vector3D()

crossProduct = Vector3D.CrossProduct(vector1,vector2)
' crossProduct is equal to (-400, 200, 50)
``````