Vector3D.Multiply Vector3D.Multiply Vector3D.Multiply Vector3D.Multiply Method

정의

지정된 Vector3D 구조체와 지정된 Double 또는 Matrix를 곱하고 그 결과를 반환합니다.Multiplies the specified Vector3D structure by the specified Double or Matrix and returns the result.

오버로드

Multiply(Double, Vector3D) Multiply(Double, Vector3D) Multiply(Double, Vector3D) Multiply(Double, Vector3D)

지정된 스칼라와 지정된 Vector3D 구조체를 곱하고 그 결과를 Vector3D로 반환합니다.Multiplies the specified scalar by the specified Vector3D structure and returns the result as a Vector3D.

Multiply(Vector3D, Double) Multiply(Vector3D, Double) Multiply(Vector3D, Double) Multiply(Vector3D, Double)

지정된 Vector3D 구조체와 지정된 스칼라를 곱하고 그 결과를 Vector3D로 반환합니다.Multiplies the specified Vector3D structure by the specified scalar and returns the result as a Vector3D.

Multiply(Vector3D, Matrix3D) Multiply(Vector3D, Matrix3D) Multiply(Vector3D, Matrix3D) Multiply(Vector3D, Matrix3D)

지정된 Vector3D 구조체를 사용하여 지정된 Matrix3D 구조체의 좌표 공간을 변환합니다.Transforms the coordinate space of the specified Vector3D structure using the specified Matrix3D structure.

Multiply(Double, Vector3D) Multiply(Double, Vector3D) Multiply(Double, Vector3D) Multiply(Double, Vector3D)

지정된 스칼라와 지정된 Vector3D 구조체를 곱하고 그 결과를 Vector3D로 반환합니다.Multiplies the specified scalar by the specified Vector3D structure and returns the result as a Vector3D.

public:
 static System::Windows::Media::Media3D::Vector3D Multiply(double scalar, System::Windows::Media::Media3D::Vector3D vector);
public static System.Windows.Media.Media3D.Vector3D Multiply (double scalar, System.Windows.Media.Media3D.Vector3D vector);
static member Multiply : double * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Function Multiply (scalar As Double, vector As Vector3D) As Vector3D

매개 변수

scalar
Double Double Double Double

곱할 스칼라입니다.The scalar to multiply.

vector
Vector3D Vector3D Vector3D Vector3D

곱할 Vector3D 구조체입니다.The Vector3D structure to multiply.

반환

scalarvector를 곱한 결과입니다.The result of multiplying scalar and vector.

예제

다음 예제에서 스칼라를 곱하는 방법은 Vector3D 구조입니다.The following example shows how to multiply a scalar by a Vector3D structure.

// Multiplies a Vector3D by a Scalar using the static Multiply method.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Double scalar1 = 75;
Vector3D vectorResult = new Vector3D();

vectorResult = Vector3D.Multiply(vector1, scalar1);
// vectorResult is equal to (1500, 2250, 3000)
' Multiplies a Vector3D by a Scalar using the static Multiply method.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim scalar1 As Double = 75
Dim vectorResult As New Vector3D()

vectorResult = Vector3D.Multiply(vector1, scalar1)
' vectorResult is equal to (1500, 2250, 3000)
추가 정보

Multiply(Vector3D, Double) Multiply(Vector3D, Double) Multiply(Vector3D, Double) Multiply(Vector3D, Double)

지정된 Vector3D 구조체와 지정된 스칼라를 곱하고 그 결과를 Vector3D로 반환합니다.Multiplies the specified Vector3D structure by the specified scalar and returns the result as a Vector3D.

public:
 static System::Windows::Media::Media3D::Vector3D Multiply(System::Windows::Media::Media3D::Vector3D vector, double scalar);
public static System.Windows.Media.Media3D.Vector3D Multiply (System.Windows.Media.Media3D.Vector3D vector, double scalar);
static member Multiply : System.Windows.Media.Media3D.Vector3D * double -> System.Windows.Media.Media3D.Vector3D
Public Shared Function Multiply (vector As Vector3D, scalar As Double) As Vector3D

매개 변수

vector
Vector3D Vector3D Vector3D Vector3D

곱할 Vector3D 구조체입니다.The Vector3D structure to multiply.

scalar
Double Double Double Double

곱할 스칼라입니다.The scalar to multiply.

반환

vectorscalar를 곱한 결과입니다.The result of multiplying vector and scalar.

예제

다음 예제에서는 곱할는 Vector3D 스칼라 구조체입니다.The following example shows how to multiply a Vector3D structure by a scalar.

// Multiplies a Vector3D by a Scalar using the static Multiply method.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Double scalar1 = 75;
Vector3D vectorResult = new Vector3D();

vectorResult = Vector3D.Multiply(vector1, scalar1);
// vectorResult is equal to (1500, 2250, 3000)
' Multiplies a Vector3D by a Scalar using the static Multiply method.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim scalar1 As Double = 75
Dim vectorResult As New Vector3D()

vectorResult = Vector3D.Multiply(vector1, scalar1)
' vectorResult is equal to (1500, 2250, 3000)
추가 정보

Multiply(Vector3D, Matrix3D) Multiply(Vector3D, Matrix3D) Multiply(Vector3D, Matrix3D) Multiply(Vector3D, Matrix3D)

지정된 Vector3D 구조체를 사용하여 지정된 Matrix3D 구조체의 좌표 공간을 변환합니다.Transforms the coordinate space of the specified Vector3D structure using the specified Matrix3D structure.

public:
 static System::Windows::Media::Media3D::Vector3D Multiply(System::Windows::Media::Media3D::Vector3D vector, System::Windows::Media::Media3D::Matrix3D matrix);
public static System.Windows.Media.Media3D.Vector3D Multiply (System.Windows.Media.Media3D.Vector3D vector, System.Windows.Media.Media3D.Matrix3D matrix);
static member Multiply : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Matrix3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Function Multiply (vector As Vector3D, matrix As Matrix3D) As Vector3D

매개 변수

vector
Vector3D Vector3D Vector3D Vector3D

변환할 Vector3D 구조체입니다.The Vector3D structure to transform.

matrix
Matrix3D Matrix3D Matrix3D Matrix3D

Vector3D 구조체에 적용할 변환입니다.The transformation to apply to the Vector3D structure.

반환

vector를 사용하여 matrix3D를 변환한 결과를 반환합니다.Returns the result of transforming vector by matrix3D.

예제

다음 예제에서는 사용 하는 방법을 보여 줍니다는 Multiply 변환 하는 메서드를 Vector3D 구조체를 통해를 Matrix3D 구조입니다.The following example shows how to use the Multiply method to transform a Vector3D structure by a Matrix3D structure.

// Multiplies a Vector3D by a Matrix3D using the static Multiply method.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Matrix3D matrix1 = new Matrix3D(10, 10, 10, 0, 20, 20, 20, 0, 30, 30, 30, 0, 5, 10, 15, 1);
Vector3D vectorResult = new Vector3D();

vectorResult = Vector3D.Multiply(vector1,matrix1);
// vector Result is equal to (2000, 2000, 2000)
' Multiplies a Vector3D by a Matrix3D using the static Multiply method.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim matrix1 As New Matrix3D(10, 10, 10, 0, 20, 20, 20, 0, 30, 30, 30, 0, 5, 10, 15, 1)
Dim vectorResult As New Vector3D()

vectorResult = Vector3D.Multiply(vector1,matrix1)
' vector Result is equal to (2000, 2000, 2000)
추가 정보

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