Vector3D.Addition Vector3D.Addition Vector3D.Addition Vector3D.Addition Operator

정의

오버로드

Addition(Vector3D, Vector3D) Addition(Vector3D, Vector3D) Addition(Vector3D, Vector3D) Addition(Vector3D, Vector3D)

Vector3D 구조체를 추가하고 그 결과를 Vector3D 구조체로 반환합니다.Adds two Vector3D structures and returns the result as a Vector3D structure.

Addition(Vector3D, Point3D) Addition(Vector3D, Point3D) Addition(Vector3D, Point3D) Addition(Vector3D, Point3D)

지정된 Point3D 구조체로 지정된 Vector3D 구조체를 변환하고 그 결과를 Point3D 구조체로 반환합니다.Translates the specified Point3D structure by the specified Vector3D structure and returns the result as a Point3D structure.

Addition(Vector3D, Vector3D) Addition(Vector3D, Vector3D) Addition(Vector3D, Vector3D) Addition(Vector3D, Vector3D)

Vector3D 구조체를 추가하고 그 결과를 Vector3D 구조체로 반환합니다.Adds two Vector3D structures and returns the result as a Vector3D structure.

public:
 static System::Windows::Media::Media3D::Vector3D operator +(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static System.Windows.Media.Media3D.Vector3D operator + (System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member ( + ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Operator + (vector1 As Vector3D, vector2 As Vector3D) As Vector3D

매개 변수

vector1
Vector3D Vector3D Vector3D Vector3D

추가할 첫 번째 Vector3D 구조체입니다.The first Vector3D structure to add.

vector2
Vector3D Vector3D Vector3D Vector3D

추가할 두 번째 Vector3D 구조체입니다.The second Vector3D structure to add.

반환

vector1vector2의 합입니다.The sum of vector1 and vector2.

예제

다음 예제에서는 두 개의 추가 오버 로드 된 더하기 연산자를 사용 하는 방법을 보여 줍니다 Vector3D 구조입니다.The following example shows how to use the overloaded addition operator to add two Vector3D structures.

// Adds a Vector3D to a Vector3D using the overloaded + operator.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D vectorResult = new Vector3D();

vectorResult = vector1 + vector2;
// vectorResult is equal to (65, 100, 120)
' Adds a Vector3D to a Vector3D using the overloaded + operator.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim vectorResult As New Vector3D()

vectorResult = vector1 + vector2
' vectorResult is equal to (65, 100, 120)
추가 정보

Addition(Vector3D, Point3D) Addition(Vector3D, Point3D) Addition(Vector3D, Point3D) Addition(Vector3D, Point3D)

지정된 Point3D 구조체로 지정된 Vector3D 구조체를 변환하고 그 결과를 Point3D 구조체로 반환합니다.Translates the specified Point3D structure by the specified Vector3D structure and returns the result as a Point3D structure.

public:
 static System::Windows::Media::Media3D::Point3D operator +(System::Windows::Media::Media3D::Vector3D vector, System::Windows::Media::Media3D::Point3D point);
public static System.Windows.Media.Media3D.Point3D operator + (System.Windows.Media.Media3D.Vector3D vector, System.Windows.Media.Media3D.Point3D point);
static member ( + ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Shared Operator + (vector As Vector3D, point As Point3D) As Point3D

매개 변수

vector
Vector3D Vector3D Vector3D Vector3D

지정된 Vector3D 구조체를 변환하는 데 사용되는 Point3D 구조체입니다.The Vector3D structure used to translate the specified Point3D structure.

point
Point3D Point3D Point3D Point3D

변환할 Point3D 구조체입니다.The Point3D structure to be translated.

반환

point에 따라 vector를 변환한 결과입니다.The result of translating point by vector.

예제

다음 예제에서는 오버 로드 된 더하기 연산자를 사용 하는 방법을 보여 줍니다는 Point3D 하 여 구조체를 Vector3D 구조입니다.The following example shows how to use the overloaded addition operator to translate a Point3D structure by a Vector3D structure.

// Translates a Point3D by a Vector3D using the overloaded + operator.  
// Returns a Point3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D point1 = new Point3D(10, 5, 1);
Point3D pointResult = new Point3D();

pointResult = point1 + vector1;
// vectorResult is equal to (30, 35, 41)

' Translates a Point3D by a Vector3D using the overloaded + operator.  
' Returns a Point3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim point1 As New Point3D(10, 5, 1)
Dim pointResult As New Point3D()

pointResult = point1 + vector1
' vectorResult is equal to (30, 35, 41)

추가 정보

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