Vector3D.Division(Vector3D, Double) Vector3D.Division(Vector3D, Double) Vector3D.Division(Vector3D, Double) Vector3D.Division(Vector3D, Double) Operator

정의

지정된 Vector3D 구조체를 지정된 스칼라로 나누고 그 결과를 Vector3D로 반환합니다.Divides the specified Vector3D structure by the specified scalar and returns the result as a Vector3D.

public:
 static System::Windows::Media::Media3D::Vector3D operator /(System::Windows::Media::Media3D::Vector3D vector, double scalar);
public static System.Windows.Media.Media3D.Vector3D operator / (System.Windows.Media.Media3D.Vector3D vector, double scalar);
static member ( / ) : System.Windows.Media.Media3D.Vector3D * double -> System.Windows.Media.Media3D.Vector3D
Public Shared Operator / (vector As Vector3D, scalar As Double) As Vector3D

매개 변수

vector
Vector3D Vector3D Vector3D Vector3D

나눌 Vector3D 구조체입니다.The Vector3D structure to be divided.

scalar
Double Double Double Double

vector를 나눌 스칼라입니다.The scalar to divide vector by.

반환

vectorscalar로 나눈 결과입니다.The result of dividing vector by scalar.

예제

다음 예제에서는 오버 로드 된 더하기 연산자를 사용 하는 방법을 보여 줍니다는 Vector3D 스칼라 구조체입니다.The following example shows how to use the overloaded addition operator to divide a Vector3D structure by a scalar.

private Vector overloadedDivisionOperatorExample()
{
    Vector vector1 = new Vector(20, 30);
    Vector vectorResult = new Vector();
    Double scalar1 = 75;

    // Divide vector by scalar.
    // vectorResult is approximately equal to (0.26667,0.4)
    vectorResult = vector1 / scalar1;

    return vectorResult;

}
Private Function overloadedDivisionOperatorExample() As Vector
    Dim vector1 As New Vector(20, 30)
    Dim vectorResult As New Vector()
    Dim scalar1 As Double = 75

    ' Divide vector by scalar.
    ' vectorResult is approximately equal to (0.26667,0.4)
    vectorResult = vector1 / scalar1

    Return vectorResult

End Function

적용 대상

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