StreamGeometryContext StreamGeometryContext StreamGeometryContext StreamGeometryContext Class

정의

그리기 명령을 사용하여 기하 도형을 설명합니다.Describes a geometry using drawing commands. 이 클래스는 StreamGeometry 클래스와 함께 사용되어 데이터 바인딩, 애니메이션 또는 수정을 지원하지 않는 간단한 기하 도형을 만듭니다.This class is used with the StreamGeometry class to create a lightweight geometry that does not support data binding, animation, or modification.

public ref class StreamGeometryContext abstract : System::Windows::Threading::DispatcherObject, IDisposable
public abstract class StreamGeometryContext : System.Windows.Threading.DispatcherObject, IDisposable
type StreamGeometryContext = class
    inherit DispatcherObject
    interface IDisposable
Public MustInherit Class StreamGeometryContext
Inherits DispatcherObject
Implements IDisposable
상속
StreamGeometryContextStreamGeometryContextStreamGeometryContextStreamGeometryContext
구현

메서드

ArcTo(Point, Size, Double, Boolean, SweepDirection, Boolean, Boolean) ArcTo(Point, Size, Double, Boolean, SweepDirection, Boolean, Boolean) ArcTo(Point, Size, Double, Boolean, SweepDirection, Boolean, Boolean) ArcTo(Point, Size, Double, Boolean, SweepDirection, Boolean, Boolean)

지정한 점에 호를 그립니다.Draws an arc to the specified point.

BeginFigure(Point, Boolean, Boolean) BeginFigure(Point, Boolean, Boolean) BeginFigure(Point, Boolean, Boolean) BeginFigure(Point, Boolean, Boolean)

새 그림에 대한 시작 지점을 지정합니다.Specifies the starting point for a new figure.

BezierTo(Point, Point, Point, Boolean, Boolean) BezierTo(Point, Point, Point, Boolean, Boolean) BezierTo(Point, Point, Point, Boolean, Boolean) BezierTo(Point, Point, Point, Boolean, Boolean)

지정한 점에 3차원 곡선을 그립니다.Draws a Bezier curve to the specified point.

CheckAccess() CheckAccess() CheckAccess() CheckAccess()

호출 스레드가 이 DispatcherObject에 액세스할 수 있는지 여부를 확인합니다.Determines whether the calling thread has access to this DispatcherObject.

(Inherited from DispatcherObject)
Close() Close() Close() Close()

렌더링할 수 있도록 이 컨텍스트를 닫고 해당 내용을 플러시합니다.Closes this context and flushes its content so that it can be rendered.

Equals(Object) Equals(Object) Equals(Object) Equals(Object)

지정한 개체와 현재 개체가 같은지 여부를 확인합니다.Determines whether the specified object is equal to the current object.

(Inherited from Object)
GetHashCode() GetHashCode() GetHashCode() GetHashCode()

기본 해시 함수로 작동합니다.Serves as the default hash function.

(Inherited from Object)
GetType() GetType() GetType() GetType()

현재 인스턴스의 Type을 가져옵니다.Gets the Type of the current instance.

(Inherited from Object)
LineTo(Point, Boolean, Boolean) LineTo(Point, Boolean, Boolean) LineTo(Point, Boolean, Boolean) LineTo(Point, Boolean, Boolean)

지정한 Point에 직선을 그립니다.Draws a straight line to the specified Point.

MemberwiseClone() MemberwiseClone() MemberwiseClone() MemberwiseClone()

현재 Object의 단순 복사본을 만듭니다.Creates a shallow copy of the current Object.

(Inherited from Object)
PolyBezierTo(IList<Point>, Boolean, Boolean) PolyBezierTo(IList<Point>, Boolean, Boolean) PolyBezierTo(IList<Point>, Boolean, Boolean) PolyBezierTo(IList<Point>, Boolean, Boolean)

하나 이상의 연결된 3차원 곡선을 그립니다.Draws one or more connected Bezier curves.

PolyLineTo(IList<Point>, Boolean, Boolean) PolyLineTo(IList<Point>, Boolean, Boolean) PolyLineTo(IList<Point>, Boolean, Boolean) PolyLineTo(IList<Point>, Boolean, Boolean)

연결된 하나 이상의 직선을 그립니다.Draws one or more connected straight lines.

PolyQuadraticBezierTo(IList<Point>, Boolean, Boolean) PolyQuadraticBezierTo(IList<Point>, Boolean, Boolean) PolyQuadraticBezierTo(IList<Point>, Boolean, Boolean) PolyQuadraticBezierTo(IList<Point>, Boolean, Boolean)

하나 이상의 연결된 정방형 3차원 곡선을 그립니다.Draws one or more connected quadratic Bezier curves.

QuadraticBezierTo(Point, Point, Boolean, Boolean) QuadraticBezierTo(Point, Point, Boolean, Boolean) QuadraticBezierTo(Point, Point, Boolean, Boolean) QuadraticBezierTo(Point, Point, Boolean, Boolean)

정방형 3차원 곡선을 그립니다.Draws a quadratic Bezier curve.

ToString() ToString() ToString() ToString()

현재 개체를 나타내는 문자열을 반환합니다.Returns a string that represents the current object.

(Inherited from Object)
VerifyAccess() VerifyAccess() VerifyAccess() VerifyAccess()

호출 스레드에서 이 DispatcherObject에 액세스할 수 있는지 확인합니다.Enforces that the calling thread has access to this DispatcherObject.

(Inherited from DispatcherObject)

명시적 인터페이스 구현

IDisposable.Dispose() IDisposable.Dispose() IDisposable.Dispose() IDisposable.Dispose()

이 멤버는 WPF(Windows Presentation Foundation)Windows Presentation Foundation (WPF) 인프라를 지원하며 코드에서 직접 사용할 수 없습니다.This member supports the WPF(Windows Presentation Foundation)Windows Presentation Foundation (WPF) infrastructure and is not intended to be used directly from your code.

속성

Dispatcher Dispatcher Dispatcher Dispatcher

Dispatcher와 연결된 DispatcherObject를 가져옵니다.Gets the Dispatcher this DispatcherObject is associated with.

(Inherited from DispatcherObject)

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