UIElement.OnManipulationInertiaStarting(ManipulationInertiaStartingEventArgs) UIElement.OnManipulationInertiaStarting(ManipulationInertiaStartingEventArgs) UIElement.OnManipulationInertiaStarting(ManipulationInertiaStartingEventArgs) UIElement.OnManipulationInertiaStarting(ManipulationInertiaStartingEventArgs) Method

정의

ManipulationInertiaStarting 이벤트가 발생할 때 호출됩니다.Called when the ManipulationInertiaStarting event occurs.

protected:
 virtual void OnManipulationInertiaStarting(System::Windows::Input::ManipulationInertiaStartingEventArgs ^ e);
protected virtual void OnManipulationInertiaStarting (System.Windows.Input.ManipulationInertiaStartingEventArgs e);
abstract member OnManipulationInertiaStarting : System.Windows.Input.ManipulationInertiaStartingEventArgs -> unit
override this.OnManipulationInertiaStarting : System.Windows.Input.ManipulationInertiaStartingEventArgs -> unit
Protected Overridable Sub OnManipulationInertiaStarting (e As ManipulationInertiaStartingEventArgs)

매개 변수

설명

OnManipulationInertiaStarting 메서드는 기본 구현이 없습니다.The OnManipulationInertiaStarting method has no default implementation. 재정의 OnManipulationInertiaStarting 처리 하는 파생된 클래스에는 ManipulationInertiaStarting 이벤트입니다.Override OnManipulationInertiaStarting in a derived class to handle the ManipulationInertiaStarting event. 호출 하는 OnManipulationInertiaStarting 기본 클래스가 기본 클래스의 메서드는 이벤트를 받도록 합니다.Be sure to call the OnManipulationInertiaStarting method of the base class so that base classes receive the event.

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