UIElement.OnManipulationInertiaStarting(ManipulationInertiaStartingEventArgs) 메서드

정의

ManipulationInertiaStarting 이벤트가 발생할 때 호출됩니다.Called when the ManipulationInertiaStarting event occurs.

protected:
 virtual void OnManipulationInertiaStarting(System::Windows::Input::ManipulationInertiaStartingEventArgs ^ e);
protected virtual void OnManipulationInertiaStarting (System.Windows.Input.ManipulationInertiaStartingEventArgs e);
abstract member OnManipulationInertiaStarting : System.Windows.Input.ManipulationInertiaStartingEventArgs -> unit
override this.OnManipulationInertiaStarting : System.Windows.Input.ManipulationInertiaStartingEventArgs -> unit
Protected Overridable Sub OnManipulationInertiaStarting (e As ManipulationInertiaStartingEventArgs)

매개 변수

e
ManipulationInertiaStartingEventArgs

이벤트 데이터입니다.The data for the event.

설명

OnManipulationInertiaStarting메서드에는 기본 구현이 없습니다.The OnManipulationInertiaStarting method has no default implementation. OnManipulationInertiaStarting이벤트를 처리 하기 위해 파생 클래스에서를 재정의 ManipulationInertiaStarting 합니다.Override OnManipulationInertiaStarting in a derived class to handle the ManipulationInertiaStarting event. 기본 클래스가 OnManipulationInertiaStarting 이벤트를 받도록 기본 클래스의 메서드를 호출 해야 합니다.Be sure to call the OnManipulationInertiaStarting method of the base class so that base classes receive the event.

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