DDSURFACEDESC2 structure

The DDSURFACEDESC2 structure contains a description of a surface to be created by the driver.

Syntax

typedef struct _DDSURFACEDESC2 {
  DWORD      dwSize;
  DWORD      dwFlags;
  DWORD      dwHeight;
  DWORD      dwWidth;
  union {
    LONG  lPitch;
    DWORD dwLinearSize;
  };
  union {
    DWORD dwBackBufferCount;
    DWORD dwDepth;
  };
  union {
    DWORD dwMipMapCount;
    DWORD dwRefreshRate;
    DWORD dwSrcVBHandle;
  };
  DWORD      dwAlphaBitDepth;
  DWORD      dwReserved;
  LPVOID     lpSurface;
  union {
    DDCOLORKEY ddckCKDestOverlay;
    DWORD      dwEmptyFaceColor;
  };
  DDCOLORKEY ddckCKDestBlt;
  DDCOLORKEY ddckCKSrcOverlay;
  DDCOLORKEY ddckCKSrcBlt;
  union {
    DDPIXELFORMAT ddpfPixelFormat;
    DWORD         dwFVF;
  };
  DDSCAPS2   ddsCaps;
  DWORD      dwTextureStage;
} DDSURFACEDESC2;

Members

  • dwSize
    Specifies the size in bytes of this DDSURFACEDESC2 structure. This member must be initialized before the structure is used.

  • dwFlags
    Specifies a set of flags that determine what members of the DDSURFACEDESC2 structure contain valid data. This member can be one or more of the following flags:

    Flag Meaning

    DDSD_ALL

    All input members contain valid data.

    DDSD_ALPHABITDEPTH

    The dwAlphaBitDepth member is valid.

    DDSD_BACKBUFFERCOUNT

    The dwBackBufferCount member is valid.

    DDSD_CAPS

    The ddsCaps member is valid.

    DDSD_CKDESTBLT

    The ddckCKDestBlt member is valid.

    DDSD_CKDESTOVERLAY

    The ddckCKDestOverlay member is valid.

    DDSD_CKSRCBLT

    The ddckCKSrcBlt member is valid.

    DDSD_CKSRCOVERLAY

    The ddckCKSrcOverlay member is valid.

    DDSD_FVF

    The dwFVF member is valid.

    DDSD_HEIGHT

    The dwHeight member is valid.

    DDSD_LINEARSIZE

    The dwLinearSize member is valid.

    DDSD_LPSURFACE

    The lpSurface member is valid.

    DDSD_MIPMAPCOUNT

    The dwMipMapCount member is valid.

    DDSD_PITCH

    The lPitch member is valid.

    DDSD_PIXELFORMAT

    The ddpfPixelFormat member is valid.

    DDSD_REFRESHRATE

    The dwRefreshRate member is valid.

    DDSD_SRCVBHANDLE

    The dwSrcVBHandle member is valid.

    DDSD_TEXTURESTAGE

    The dwTextureStage member is valid.

    DDSD_WIDTH

    The dwWidth member is valid.

    DDSD_ZBUFFERBITDEPTH

    This flag is not used in DDSURFACEDESC2. It is only used in DDSURFACEDESC.

     

  • dwHeight
    Specifies the height of surface in pixels.

  • dwWidth
    Specifies the width of the surface in pixels.

  • lPitch
    Specifies the number of bytes between the beginnings of two adjacent scan lines; that is, the number of bytes to add to the beginning address of one scan line to reach the beginning address of the next scan line below it. The driver's DdCreateSurface callback must return this value.

  • dwLinearSize
    Specifies the size in bytes of a formless, late-allocated, optimized surface.

  • dwBackBufferCount
    Specifies the number of back buffers associated with the surface.

  • dwDepth
    The bit-depth if this is a volume texture.

  • dwMipMapCount
    Specifies the number of mipmap levels.

  • dwRefreshRate
    Specifies the refresh rate in hertz of the monitor (used when the display mode is described).

  • dwSrcVBHandle
    Specifies the source used in IDirect3DVertexBuffer7::Optimize (described in the Microsoft Direct3D SDK documentation).

  • dwAlphaBitDepth
    Specifies the depth of the alpha buffer in bits per pixel.

  • dwReserved
    Reserved and should be set to zero.

  • lpSurface
    Specifies the address of the associated surface memory.

  • ddckCKDestOverlay
    Specifies the color key for destination overlay use.

  • dwEmptyFaceColor
    Specifies the physical color for empty cube map faces.

  • ddckCKDestBlt
    Specifies the color key for destination blit use.

  • ddckCKSrcOverlay
    Specifies the color key for source overlay use.

  • ddckCKSrcBlt
    Specifies the color key for source blit use.

  • ddpfPixelFormat
    Specifies a DDPIXELFORMAT structure that describes the pixel format of the surface.

  • dwFVF
    Specifies the Flexible Vertex Format (FVF) for the vertex buffers.

  • ddsCaps
    Specifies a DDSCAPS structure that contains the DirectDraw surface capabilities.

  • dwTextureStage
    Specifies the stage in the multitexture cascade. For more information, see Texture Stages.

Remarks

The relevant members differ for each potential type of surface. This structure is typically created and initialized by an application.

Requirements

Header

Ddraw.h (include Ddraw.h)

See also

DdCreateSurface

DDPIXELFORMAT

DDSCAPS

 

 

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