CreateAttributeRequest.EntityName Property

Definition

Gets or sets the name of the entity for which you want to create an attribute. Required.

public:
 property System::String ^ EntityName { System::String ^ get(); void set(System::String ^ value); };
public string EntityName { get; set; }
member this.EntityName : string with get, set
Public Property EntityName As String

Property Value

String

Type: String The name of the entity for which you want to create an attribute. Required.

Applies to