WindowsMixedRealityArticulatedHand Class

Definition

A Windows Mixed Reality articulated hand instance.

public ref class WindowsMixedRealityArticulatedHand : Microsoft::MixedReality::Toolkit::WindowsMixedReality::Input::BaseWindowsMixedRealitySource, Microsoft::MixedReality::Toolkit::Input::IMixedRealityHand
[Microsoft.MixedReality.Toolkit.Input.MixedRealityController(Microsoft.MixedReality.Toolkit.Input.SupportedControllerType.ArticulatedHand, new Microsoft.MixedReality.Toolkit.Utilities.Handedness[] { Microsoft.MixedReality.Toolkit.Utilities.Handedness.Left, Microsoft.MixedReality.Toolkit.Utilities.Handedness.Right }, "", (Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerConfigurationFlags) 0)]
public class WindowsMixedRealityArticulatedHand : Microsoft.MixedReality.Toolkit.WindowsMixedReality.Input.BaseWindowsMixedRealitySource, Microsoft.MixedReality.Toolkit.Input.IMixedRealityHand
[Microsoft.MixedReality.Toolkit.Input.MixedRealityController(Microsoft.MixedReality.Toolkit.Input.SupportedControllerType.ArticulatedHand, new Microsoft.MixedReality.Toolkit.Utilities.Handedness[] { Microsoft.MixedReality.Toolkit.Utilities.Handedness.Left, Microsoft.MixedReality.Toolkit.Utilities.Handedness.Right }, "", (Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerConfigurationFlags) 0, Microsoft.MixedReality.Toolkit.Utilities.SupportedUnityXRPipelines.LegacyXR)]
public class WindowsMixedRealityArticulatedHand : Microsoft.MixedReality.Toolkit.WindowsMixedReality.Input.BaseWindowsMixedRealitySource, Microsoft.MixedReality.Toolkit.Input.IMixedRealityHand
public class WindowsMixedRealityArticulatedHand : Microsoft.MixedReality.Toolkit.WindowsMixedReality.Input.BaseWindowsMixedRealitySource, Microsoft.MixedReality.Toolkit.Input.IMixedRealityHand
[<Microsoft.MixedReality.Toolkit.Input.MixedRealityController(Microsoft.MixedReality.Toolkit.Input.SupportedControllerType.ArticulatedHand, new Microsoft.MixedReality.Toolkit.Utilities.Handedness[] { Microsoft.MixedReality.Toolkit.Utilities.Handedness.Left, Microsoft.MixedReality.Toolkit.Utilities.Handedness.Right }, "", (Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerConfigurationFlags) 0)>]
type WindowsMixedRealityArticulatedHand = class
    inherit BaseWindowsMixedRealitySource
    interface IMixedRealityHand
    interface IMixedRealityController
[<Microsoft.MixedReality.Toolkit.Input.MixedRealityController(Microsoft.MixedReality.Toolkit.Input.SupportedControllerType.ArticulatedHand, new Microsoft.MixedReality.Toolkit.Utilities.Handedness[] { Microsoft.MixedReality.Toolkit.Utilities.Handedness.Left, Microsoft.MixedReality.Toolkit.Utilities.Handedness.Right }, "", (Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerConfigurationFlags) 0, Microsoft.MixedReality.Toolkit.Utilities.SupportedUnityXRPipelines.LegacyXR)>]
type WindowsMixedRealityArticulatedHand = class
    inherit BaseWindowsMixedRealitySource
    interface IMixedRealityHand
    interface IMixedRealityController
type WindowsMixedRealityArticulatedHand = class
    inherit BaseWindowsMixedRealitySource
    interface IMixedRealityHand
    interface IMixedRealityController
Public Class WindowsMixedRealityArticulatedHand
Inherits BaseWindowsMixedRealitySource
Implements IMixedRealityHand
Inheritance
WindowsMixedRealityArticulatedHand
Attributes
Implements

Constructors

WindowsMixedRealityArticulatedHand(TrackingState, Handedness, IMixedRealityInputSource, MixedRealityInteractionMapping[])

Constructor.

Properties

AngularVelocity (Inherited from BaseController)
ControllerHandedness

The designated hand that the Input Source is managing, as defined by the SDK / Unity.

(Inherited from BaseController)
DefaultInteractions

The Windows Mixed Reality articulated hands default interactions.

DefaultInteractions

The default interactions for this controller.

(Inherited from BaseController)
DefaultLeftHandedInteractions

The default left-handed interactions for this controller.

(Inherited from BaseWindowsMixedRealitySource)
DefaultRightHandedInteractions

The default right-handed interactions for this controller.

(Inherited from BaseWindowsMixedRealitySource)
Definition

Represents the archetypal definition of what this controller supports and can perform.

(Inherited from BaseController)
Enabled

Is the controller enabled?

(Inherited from BaseController)
InputSource

The registered Input Source for this controller

(Inherited from BaseController)
Interactions

Mapping definition for this controller, linking the Physical inputs to logical Input System Actions

(Inherited from BaseController)
IsInPointingPose

Some controllers such as articulated should only be able to invoke pointing/distant interactions in certain poses.

IsPositionApproximate

Indicates the accuracy of the position data being reported.

(Inherited from BaseController)
IsPositionAvailable

Indicates that this controller is currently providing position data.

(Inherited from BaseController)
IsRotationAvailable

Indicates that this controller is currently providing rotation data.

(Inherited from BaseController)
LastSourceStateReading

The last updated source state reading for this Windows Mixed Reality Source.

(Inherited from BaseWindowsMixedRealitySource)
TrackingState

Outputs the current state of the Input Source, whether it is tracked or not. As defined by the SDK / Unity.

(Inherited from BaseController)
Velocity (Inherited from BaseController)
Visualizer (Inherited from BaseController)

Methods

AssignControllerMappings(MixedRealityInteractionMapping[])

Load the Interaction mappings for this controller from the configured Controller Mapping profile

(Inherited from BaseController)
SetupConfiguration(Type)
Obsolete.

Sets up the configuration based on the Mixed Reality Controller Mapping Profile.

(Inherited from BaseController)
SetupConfiguration(Type, InputSourceType)
Obsolete.

Sets up the configuration based on the Mixed Reality Controller Mapping Profile.

(Inherited from BaseController)
SetupDefaultInteractions()

Assign the default interactions based on this controller's handedness, if necessary.

(Inherited from BaseController)
SetupDefaultInteractions(Handedness)
Obsolete.

Assign the default interactions based on controller handedness, if necessary.

(Inherited from BaseController)
TryAddControllerModelToSceneHierarchy(GameObject) (Inherited from BaseController)
TryGetJoint(TrackedHandJoint, MixedRealityPose)

Get the current pose of a hand joint.

TryRenderControllerModel(Type, InputSourceType)

Try to render a controller model for this controller from the visualization profile.

(Inherited from BaseController)
UpdateController(InteractionSourceState)

Update the source data from the provided platform state.

UpdateSixDofData(InteractionSourceState) (Inherited from BaseWindowsMixedRealitySource)
UpdateVelocity(InteractionSourceState) (Inherited from BaseWindowsMixedRealitySource)

Applies to