InkCanvas.StrokesReplaced Zdarzenie

Definicja

Występuje, gdy Strokes Właściwość zostanie zastąpiona.Occurs when the Strokes property is replaced.

public:
 event System::Windows::Controls::InkCanvasStrokesReplacedEventHandler ^ StrokesReplaced;
public event System.Windows.Controls.InkCanvasStrokesReplacedEventHandler StrokesReplaced;
member this.StrokesReplaced : System.Windows.Controls.InkCanvasStrokesReplacedEventHandler 
Public Custom Event StrokesReplaced As InkCanvasStrokesReplacedEventHandler 
Public Event StrokesReplaced As InkCanvasStrokesReplacedEventHandler 

Typ zdarzenia

InkCanvasStrokesReplacedEventHandler

Przykłady

Poniższy przykład ilustruje sposób używania dwóch StrokeCollection obiektów, które znajdują się na tym samym miejscu InkCanvas .The following example demonstrates how to use two StrokeCollection objects that are co-located on the same InkCanvas. W tym przykładzie gracz jeden i gracz dwa z nich używają pojedynczej powierzchni "króla", nawet jeśli są one takie same InkCanvas .In this example, player one and player two each use an individual "inking surface" even though they share the same InkCanvas. W tym przykładzie przyjęto założenie, że switchPlayersButton_Click zdarzenie jest połączone z programem obsługi zdarzeń.This example assumes that the switchPlayersButton_Click event is connected to the event handler.

StrokeCollection player1;
StrokeCollection player2;

void InitializePlayersCanvases()
{
    player1 = inkCanvas1.Strokes;
    player2 = new StrokeCollection();
}

// Use a different "inking surface" for each player.
void switchPlayersButton_Click(object sender, RoutedEventArgs e)
{
    if (StrokeCollection.ReferenceEquals(inkCanvas1.Strokes, player1))
    {
        inkCanvas1.Strokes = player2;
    }
    else
    {
        inkCanvas1.Strokes = player1;
    }
}

void inkCanvas1_StrokesReplaced(object sender, InkCanvasStrokesReplacedEventArgs e)
{
    if (StrokeCollection.ReferenceEquals(e.NewStrokes, player1))
    {
        Title = "Player one's turn";
    }
    else
    {
        Title = "Player two's turn";
    }
}
Private player1 As StrokeCollection
Private player2 As StrokeCollection


Sub InitializePlayersCanvases()

    player1 = inkCanvas1.Strokes
    player2 = New StrokeCollection()

End Sub


' Use a different "inking surface" for each player.
Private Sub switchPlayersButton_Click(ByVal sender As Object, ByVal e As RoutedEventArgs)

    If StrokeCollection.ReferenceEquals(inkCanvas1.Strokes, player1) Then
        inkCanvas1.Strokes = player2
    Else
        inkCanvas1.Strokes = player1
    End If

End Sub


Private Sub inkCanvas1_StrokesReplaced(ByVal sender As Object, _
                               ByVal e As InkCanvasStrokesReplacedEventArgs)

    If StrokeCollection.ReferenceEquals(e.NewStrokes, player1) Then
        Title = "Player one's turn"
    Else
        Title = "Player two's turn"
    End If

End Sub

Dotyczy