Point3D.Add(Point3D, Vector3D) Metoda

Definicja

Point3D Dodaje strukturę do obiektu Vector3D i zwraca wynik jako Point3D strukturę.

public:
 static System::Windows::Media::Media3D::Point3D Add(System::Windows::Media::Media3D::Point3D point, System::Windows::Media::Media3D::Vector3D vector);
public static System.Windows.Media.Media3D.Point3D Add (System.Windows.Media.Media3D.Point3D point, System.Windows.Media.Media3D.Vector3D vector);
static member Add : System.Windows.Media.Media3D.Point3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Point3D
Public Shared Function Add (point As Point3D, vector As Vector3D) As Point3D

Parametry

point
Point3D

Struktura do dodania Point3D .

vector
Vector3D

Struktura do dodania Vector3D .

Zwraca

Suma wartości point i vector.

Przykłady

W poniższym przykładzie pokazano, jak dodać element Point3D i Vector3D.

                       // Translates a Point3D by a Vector3D using the static Add method.
                       // Returns a Point3D.

                       Point3D point1 = new Point3D(10, 5, 1);
                       Vector3D vector1 = new Vector3D(20, 30, 40);
                       Point3D pointResult = new Point3D();

                       pointResult = Point3D.Add(point1, vector1);
                       // pointResult is equal to (30, 35, 41)

                       // Displaying Results
                       syntaxString = "pointResult = Point3D.Add(point1, vector1);";
                       resultType = "Point3D";
                       operationString = "Adding a 3D Point and a 3D Vector";
                       ShowResults(pointResult.ToString(), syntaxString, resultType, operationString);
' Translates a Point3D by a Vector3D using the static Add method.
' Returns a Point3D.

Dim point1 As New Point3D(10, 5, 1)
Dim vector1 As New Vector3D(20, 30, 40)
Dim pointResult As New Point3D()

pointResult = Point3D.Add(point1, vector1)
' pointResult is equal to (30, 35, 41)

' Displaying Results
syntaxString = "pointResult = Point3D.Add(point1, vector1)"
resultType = "Point3D"
operationString = "Adding a 3D Point and a 3D Vector"
ShowResults(pointResult.ToString(), syntaxString, resultType, operationString)

Uwagi

Point3D Dodawanie struktury do Vector3D struktury jest zabronione.

Dotyczy

Zobacz też