BuildProperty.Value Propriedade
Definição
Obtém ou define o valor da propriedade.Gets or sets the property value.
public:
property System::String ^ Value { System::String ^ get(); void set(System::String ^ value); };
public string Value { get; set; }
member this.Value : string with get, set
Public Property Value As String
Valor da propriedade
O valor da propriedade.The property value.
Exemplos
O seguinte exemplo cria um objeto Project e usa o método LoadXml para adicionar conteúdo ao projeto.The following example creates a Project object and uses the LoadXml method to add content to the project. As classes BuildProperty, BuildPropertyGroup e BuildPropertyGroupCollection são usadas para adicionar, remover e alterar itens no projeto.The BuildProperty, BuildPropertyGroup, and BuildPropertyGroupCollection classes are used to add, remove, and change items in the project.
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Build.BuildEngine;
namespace AddNewProperty
{
class Program
{
/// <summary>
/// This code demonstrates the use of the following methods:
/// Engine constructor
/// Project constructor
/// Project.LoadFromXml
/// Project.Xml
/// BuildPropertyGroupCollection.GetEnumerator
/// BuildPropertyGroup.GetEnumerator
/// BuildProperty.Name (get)
/// BuildProperty.Value (set)
/// BuildPropertyGroup.RemoveProperty
/// BuildPropertyGroup.AddNewProperty
/// </summary>
static void Main()
{
// Create a new Engine object.
Engine engine = new Engine(Environment.CurrentDirectory);
// Create a new Project object.
Project project = new Project(engine);
// Load the project with the following XML, which contains
// two PropertyGroups.
project.LoadXml(@"
<Project xmlns='http://schemas.microsoft.com/developer/msbuild/2003'>
<PropertyGroup>
<Optimize>true</Optimize>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<OutputPath>bin\debug\</OutputPath>
<RemoveThisPropertyPlease>1</RemoveThisPropertyPlease>
</PropertyGroup>
</Project>
");
// Iterate through each PropertyGroup in the Project. There are two.
foreach (BuildPropertyGroup pg in project.PropertyGroups)
{
BuildProperty propertyToRemove = null;
// Iterate through each Property in the PropertyGroup.
foreach (BuildProperty property in pg)
{
// If the property's name is "RemoveThisPropertyPlease", then
// store a reference to this property in a local variable,
// so we can remove it later.
if (property.Name == "RemoveThisPropertyPlease")
{
propertyToRemove = property;
}
// If the property's name is "OutputPath", change its value
// from "bin\debug\" to "bin\release\".
if (property.Name == "OutputPath")
{
property.Value = @"bin\release\";
}
}
// Remove the property named "RemoveThisPropertyPlease" from the
// PropertyGroup
if (propertyToRemove != null)
{
pg.RemoveProperty(propertyToRemove);
}
// For each PropertyGroup that we found, add to the end of it
// a new property called "MyNewProperty".
pg.AddNewProperty("MyNewProperty", "MyNewValue");
}
// The project now looks like this:
//
// <?xml version="1.0" encoding="utf-16"?>
// <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
// <Optimize>true</Optimize>
// <WarningLevel>4</WarningLevel>
// <MyNewProperty>MyNewValue</MyNewProperty>
// <OutputPath>bin\release</OutputPath>
// <MyNewProperty>MyNewValue</MyNewProperty>
Console.WriteLine(project.Xml);
}
}
}
Module Module1
''' <summary>
''' This code demonstrates the use of the following methods:
''' Engine constructor
''' Project constructor
''' Project.LoadFromXml
''' Project.Xml
''' BuildPropertyGroupCollection.GetEnumerator
''' BuildPropertyGroup.GetEnumerator
''' BuildProperty.Name (get)
''' BuildProperty.Value (set)
''' BuildPropertyGroup.RemoveProperty
''' BuildPropertyGroup.AddNewProperty
''' </summary>
''' <remarks></remarks>
Sub Main()
' Create a new Engine object.
Dim engine As New Engine(Environment.CurrentDirectory)
' Create a new Project object.
Dim project As New Project(engine)
' Load the project with the following XML, which contains
' two PropertyGroups.
project.LoadXml( _
"<Project xmlns='http://schemas.microsoft.com/developer/msbuild/2003'>" & _
"<PropertyGroup>" & _
"<Optimize>true</Optimize>" & _
"<WarningLevel>4</WarningLevel>" & _
"</PropertyGroup>" & _
"<PropertyGroup>" & _
"<OutputPath>bin\debug\</OutputPath>" & _
"<RemoveThisPropertyPlease>1</RemoveThisPropertyPlease>" & _
"</PropertyGroup>" & _
"</Project>")
' Iterate through each PropertyGroup in the Project. There are two.
For Each pg As BuildPropertyGroup In project.PropertyGroups
Dim propertyToRemove As BuildProperty
propertyToRemove = Nothing
' Iterate through each Property in the PropertyGroup.
For Each buildProperty As BuildProperty In pg
' If the property's name is "RemoveThisPropertyPlease", then
' store a reference to this property in a local variable,
' so we can remove it later.
If buildProperty.Name = "RemoveThisPropertyPlease" Then
propertyToRemove = buildProperty
End If
' If the property's name is "OutputPath", change its value
' from "bin\debug\" to "bin\release\".
If buildProperty.Name = "OutputPath" Then
buildProperty.Value = "bin\release\"
End If
Next
' Remove the property named "RemoveThisPropertyPlease" from the
' PropertyGroup
If Not propertyToRemove Is Nothing Then
pg.RemoveProperty(propertyToRemove)
End If
' For each PropertyGroup that we found, add to the end of it
' a new property called "MyNewProperty".
pg.AddNewProperty("MyNewProperty", "MyNewValue")
Next
' The project now looks like this:
'
' <?xml version="1.0" encoding="utf-16"?>
' <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
' <Optimize>true</Optimize>
' <WarningLevel>4</WarningLevel>
' <MyNewProperty>MyNewValue</MyNewProperty>
' <OutputPath>bin\release</OutputPath>
' <MyNewProperty>MyNewValue</MyNewProperty>
Console.WriteLine(project.Xml)
End Sub
End Module