HandPhysicsService Class

Definition

A simple service that creates KinematicRigidbodies on fingertips for physics interactions.

public ref class HandPhysicsService : Microsoft::MixedReality::Toolkit::BaseExtensionService, IDisposable, Microsoft::MixedReality::Toolkit::Extensions::HandPhysics::IHandPhysicsService
[Microsoft.MixedReality.Toolkit.MixedRealityExtensionService(Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.WindowsUniversal, "Hand Physics Service", "HandPhysicsService/Profiles/DefaultHandPhysicsServiceProfile.asset", "MixedRealityToolkit.Extensions", true)]
public class HandPhysicsService : Microsoft.MixedReality.Toolkit.BaseExtensionService, IDisposable, Microsoft.MixedReality.Toolkit.Extensions.HandPhysics.IHandPhysicsService
[Microsoft.MixedReality.Toolkit.MixedRealityExtensionService(Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.Android | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.IOS | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.LinuxEditor | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.LinuxStandalone | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.Lumin | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.MacEditor | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.MacStandalone | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.Web | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.WindowsEditor | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.WindowsStandalone | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.WindowsUniversal, "Hand Physics Service", "HandPhysicsService/Profiles/DefaultHandPhysicsServiceProfile.asset", "MixedRealityToolkit.Extensions", true)]
public class HandPhysicsService : Microsoft.MixedReality.Toolkit.BaseExtensionService, IDisposable, Microsoft.MixedReality.Toolkit.Extensions.HandPhysics.IHandPhysicsService
public class HandPhysicsService : Microsoft.MixedReality.Toolkit.BaseExtensionService, IDisposable, Microsoft.MixedReality.Toolkit.Extensions.HandPhysics.IHandPhysicsService
[<Microsoft.MixedReality.Toolkit.MixedRealityExtensionService(Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.WindowsUniversal, "Hand Physics Service", "HandPhysicsService/Profiles/DefaultHandPhysicsServiceProfile.asset", "MixedRealityToolkit.Extensions", true)>]
type HandPhysicsService = class
    inherit BaseExtensionService
    interface IHandPhysicsService
    interface IMixedRealityExtensionService
    interface IMixedRealityService
    interface IDisposable
[<Microsoft.MixedReality.Toolkit.MixedRealityExtensionService(Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.Android | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.IOS | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.LinuxEditor | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.LinuxStandalone | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.Lumin | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.MacEditor | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.MacStandalone | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.Web | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.WindowsEditor | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.WindowsStandalone | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.WindowsUniversal, "Hand Physics Service", "HandPhysicsService/Profiles/DefaultHandPhysicsServiceProfile.asset", "MixedRealityToolkit.Extensions", true)>]
type HandPhysicsService = class
    inherit BaseExtensionService
    interface IHandPhysicsService
    interface IMixedRealityExtensionService
    interface IMixedRealityService
    interface IDisposable
type HandPhysicsService = class
    inherit BaseExtensionService
    interface IHandPhysicsService
    interface IMixedRealityExtensionService
    interface IMixedRealityService
    interface IDisposable
Public Class HandPhysicsService
Inherits BaseExtensionService
Implements IDisposable, IHandPhysicsService
Inheritance
Attributes
Implements

Constructors

HandPhysicsService(String, UInt32, BaseMixedRealityProfile)

Constructor.

Fields

DefaultPriority (Inherited from BaseService)
disposed

Value indicating if the object has completed disposal.

(Inherited from BaseService)

Properties

ConfigurationProfile

The configuration profile for the service.

(Inherited from BaseService)
FingerTipKinematicBodyPrefab

The prefab to represent each physics joints

HandPhysicsLayer

The LayerMask the physics joints will be on

HandPhysicsServiceRoot

The parent GameObject that contains all the physics joints

IsEnabled

Indicates whether or not the service is currently enabled.

(Inherited from BaseService)
IsInitialized

Indicates whether or not the service has been initialized.

(Inherited from BaseService)
IsMarkedDestroyed

Indicates whether or not the Destroy method been called on this service.

(Inherited from BaseService)
Name

Optional Priority attribute if multiple services of the same type are required, enables targeting a service for action.

(Inherited from BaseService)
PalmKinematicBodyPrefab

The prefab to represent the Palm physics joints

Priority

Optional Priority to reorder registered managers based on their respective priority, reduces the risk of race conditions by prioritizing the order in which managers are evaluated.

(Inherited from BaseService)
Registrar
Obsolete.

The service registrar instance that registered this service.

(Inherited from BaseExtensionService)
UsePalmKinematicBody

Whether to make the palm a physics joint

Methods

Destroy()

Optional Destroy function to perform cleanup of the service before the Mixed Reality Toolkit is destroyed.

(Inherited from BaseService)
Disable()

Optional Disable function to pause the service.

Dispose()

Cleanup resources used by this object.

(Inherited from BaseService)
Dispose(Boolean)

Cleanup resources used by the object

(Inherited from BaseService)
Enable()

Optional Enable function to enable / re-enable the service.

Initialize()

The initialize function is used to setup the service once created. This method is called once all services have been registered in the Mixed Reality Toolkit.

LateUpdate()

Optional LateUpdate function to that is called after Update has been called on all services.

(Inherited from BaseService)
Reset()

Optional Reset function to perform that will Reset the service, for example, whenever there is a profile change.

(Inherited from BaseService)
Update()

Optional Update function to perform per-frame updates of the service.

Applies to