ObjectManipulator.UseForcesForNearManipulation Property


Whether physics forces are used to move the object when performing near manipulations.

 property bool UseForcesForNearManipulation { bool get(); void set(bool value); };
public bool UseForcesForNearManipulation { get; set; }
member this.UseForcesForNearManipulation : bool with get, set
Public Property UseForcesForNearManipulation As Boolean

Property Value



Setting this to false will make the object feel more directly connected to the users hand. Setting this to true will honor the mass and inertia of the object, but may feel as though the object is connected through a spring. The default is false.

Applies to