Editar

Compartilhar via


PulseShaderHandler.SurfaceMat Property

Definition

The material to animate.

public:
 property UnityEngine::Material ^ SurfaceMat { UnityEngine::Material ^ get(); void set(UnityEngine::Material ^ value); };
public UnityEngine.Material SurfaceMat { get; set; }
member this.SurfaceMat : UnityEngine.Material with get, set
Public Property SurfaceMat As Material

Property Value

UnityEngine.Material

Applies to