Share via


RolePlayerConnectDirectiveSerializer.WriteMoniker Method

Definition

Public WriteMoniker() method that writes a monikerized RolePlayerConnectDirective instance into XML.

public:
 override void WriteMoniker(Microsoft::VisualStudio::Modeling::SerializationContext ^ serializationContext, Microsoft::VisualStudio::Modeling::ModelElement ^ element, System::Xml::XmlWriter ^ writer, Microsoft::VisualStudio::Modeling::ModelElement ^ sourceRolePlayer, Microsoft::VisualStudio::Modeling::DomainRelationshipXmlSerializer ^ relSerializer);
public override void WriteMoniker (Microsoft.VisualStudio.Modeling.SerializationContext serializationContext, Microsoft.VisualStudio.Modeling.ModelElement element, System.Xml.XmlWriter writer, Microsoft.VisualStudio.Modeling.ModelElement sourceRolePlayer, Microsoft.VisualStudio.Modeling.DomainRelationshipXmlSerializer relSerializer);
override this.WriteMoniker : Microsoft.VisualStudio.Modeling.SerializationContext * Microsoft.VisualStudio.Modeling.ModelElement * System.Xml.XmlWriter * Microsoft.VisualStudio.Modeling.ModelElement * Microsoft.VisualStudio.Modeling.DomainRelationshipXmlSerializer -> unit
Public Overrides Sub WriteMoniker (serializationContext As SerializationContext, element As ModelElement, writer As XmlWriter, sourceRolePlayer As ModelElement, relSerializer As DomainRelationshipXmlSerializer)

Parameters

serializationContext
SerializationContext

Serialization context.

element
ModelElement

RolePlayerConnectDirective instance to be monikerized.

writer
XmlWriter

XmlWriter to write serialized data to.

sourceRolePlayer
ModelElement

Source element that references the RolePlayerConnectDirective instance being monikerized.

relSerializer
DomainRelationshipXmlSerializer

Serializer that handles the relationship connecting the source element to the RolePlayerConnectDirective instance being monikerized.

Applies to