IDesignerSerializationManager Interface

Definição

Fornece uma interface que pode gerenciar a serialização no tempo de design.Provides an interface that can manage design-time serialization.

public interface class IDesignerSerializationManager : IServiceProvider
public interface IDesignerSerializationManager : IServiceProvider
type IDesignerSerializationManager = interface
    interface IServiceProvider
Public Interface IDesignerSerializationManager
Implements IServiceProvider
Derivado
Implementações

Exemplos

O exemplo a seguir ilustra como usar IDesignerSerializationManager para serializar e desserializar instruções dom do código.The following example illustrates how to use IDesignerSerializationManager to serialize and deserialize Code DOM statements.

#using <System.Drawing.dll>
#using <System.dll>
#using <System.Design.dll>

using namespace System;
using namespace System::CodeDom;
using namespace System::ComponentModel;
using namespace System::ComponentModel::Design;
using namespace System::ComponentModel::Design::Serialization;
using namespace System::Drawing;
using namespace System::Windows::Forms;

namespace CodeDomSerializerSample
{
   ref class MyComponent;
   private ref class MyCodeDomSerializer: public CodeDomSerializer
   {
   public:
      Object^ Deserialize( IDesignerSerializationManager^ manager, Object^ codeObject ) new
      {
         // This is how we associate the component with the serializer.
         CodeDomSerializer^ baseClassSerializer = (CodeDomSerializer^)(
            manager->GetSerializer(
               MyComponent::typeid->BaseType, CodeDomSerializer::typeid ));
         
         /* This is the simplest case, in which the class just calls the base class
            to do the work. */
         return baseClassSerializer->Deserialize( manager, codeObject );
      }

      Object^ Serialize( IDesignerSerializationManager^ manager, Object^ value ) new
      {
         /* Associate the component with the serializer in the same manner as with
            Deserialize */
         CodeDomSerializer^ baseClassSerializer = (CodeDomSerializer^)(
            manager->GetSerializer(
               MyComponent::typeid->BaseType, CodeDomSerializer::typeid ));

         Object^ codeObject = baseClassSerializer->Serialize( manager, value );
         
         /* Anything could be in the codeObject.  This sample operates on a
            CodeStatementCollection. */
         if ( (CodeStatementCollection^)(codeObject) )
         {
            CodeStatementCollection^ statements = (CodeStatementCollection^)(codeObject);
            
            // The code statement collection is valid, so add a comment.
            String^ commentText = "This comment was added to this object by a custom serializer.";
            CodeCommentStatement^ comment = gcnew CodeCommentStatement( commentText );
            statements->Insert( 0, comment );
         }
         return codeObject;
      }
   };

   [DesignerSerializer(CodeDomSerializerSample::MyCodeDomSerializer::typeid,
      CodeDomSerializer::typeid)]
   public ref class MyComponent: public Component
   {
   private:
      String^ localProperty;

   public:
      MyComponent()
      {
         localProperty = "Component Property Value";
      }

      property String^ LocalProperty 
      {
         String^ get()
         {
            return localProperty;
         }
         void set( String^ value )
         {
            localProperty = value;
         }
      }
   };
}
using System;
using System.CodeDom;
using System.ComponentModel;
using System.ComponentModel.Design;
using System.ComponentModel.Design.Serialization;
using System.Drawing;
using System.Windows.Forms;
 
namespace CodeDomSerializerSample
{
    internal class MyCodeDomSerializer : CodeDomSerializer {
        public override object Deserialize(IDesignerSerializationManager manager, object codeObject) {
            // This is how we associate the component with the serializer.
                CodeDomSerializer baseClassSerializer = (CodeDomSerializer)manager.
                GetSerializer(typeof(MyComponent).BaseType, typeof(CodeDomSerializer));

            /* This is the simplest case, in which the class just calls the base class
                to do the work. */
            return baseClassSerializer.Deserialize(manager, codeObject);
        }
 
        public override object Serialize(IDesignerSerializationManager manager, object value) {
            /* Associate the component with the serializer in the same manner as with
                Deserialize */
            CodeDomSerializer baseClassSerializer = (CodeDomSerializer)manager.
                GetSerializer(typeof(MyComponent).BaseType, typeof(CodeDomSerializer));
 
            object codeObject = baseClassSerializer.Serialize(manager, value);
 
            /* Anything could be in the codeObject.  This sample operates on a
                CodeStatementCollection. */
            if (codeObject is CodeStatementCollection) {
                CodeStatementCollection statements = (CodeStatementCollection)codeObject;
 
                // The code statement collection is valid, so add a comment.
                string commentText = "This comment was added to this object by a custom serializer.";
                CodeCommentStatement comment = new CodeCommentStatement(commentText);
                statements.Insert(0, comment);
            }
            return codeObject;
        }
    }
 
    [DesignerSerializer(typeof(MyCodeDomSerializer), typeof(CodeDomSerializer))]
    public class MyComponent : Component {
        private string localProperty = "Component Property Value";
        public string LocalProperty {
            get {
                return localProperty;
            }
            set {
                localProperty = value;
            }
        }
    }
}
Imports System.CodeDom
Imports System.ComponentModel
Imports System.ComponentModel.Design
Imports System.ComponentModel.Design.Serialization
Imports System.Drawing
Imports System.Windows.Forms

Namespace CodeDomSerializerSample
   Friend Class MyCodeDomSerializer
      Inherits CodeDomSerializer

      Public Overrides Function Deserialize(ByVal manager As IDesignerSerializationManager, _
                                                ByVal codeObject As Object) As Object
         ' This is how we associate the component with the serializer.
         Dim baseClassSerializer As CodeDomSerializer = CType(manager.GetSerializer( _
                GetType(MyComponent).BaseType, GetType(CodeDomSerializer)), CodeDomSerializer)

         ' This is the simplest case, in which the class just calls the base class
         '  to do the work. 
         Return baseClassSerializer.Deserialize(manager, codeObject)
      End Function 'Deserialize

      Public Overrides Function Serialize(ByVal manager As IDesignerSerializationManager, _
                                            ByVal value As Object) As Object
         ' Associate the component with the serializer in the same manner as with
         '  Deserialize
         Dim baseClassSerializer As CodeDomSerializer = CType(manager.GetSerializer( _
                GetType(MyComponent).BaseType, GetType(CodeDomSerializer)), CodeDomSerializer)

         Dim codeObject As Object = baseClassSerializer.Serialize(manager, value)

         ' Anything could be in the codeObject.  This sample operates on a
         '  CodeStatementCollection.
         If TypeOf codeObject Is CodeStatementCollection Then
            Dim statements As CodeStatementCollection = CType(codeObject, CodeStatementCollection)

            ' The code statement collection is valid, so add a comment.
            Dim commentText As String = "This comment was added to this object by a custom serializer."
            Dim comment As New CodeCommentStatement(commentText)
            statements.Insert(0, comment)
         End If
         Return codeObject
      End Function 'Serialize
   End Class

   <DesignerSerializer(GetType(MyCodeDomSerializer), GetType(CodeDomSerializer))> _
   Public Class MyComponent
      Inherits Component
      Private localProperty As String = "Component Property Value"

      Public Property LocalProp() As String
         Get
            Return localProperty
         End Get
         Set(ByVal Value As String)
            localProperty = Value
         End Set
      End Property
   End Class

End Namespace

Comentários

Um designer pode utilizar IDesignerSerializationManager para acessar serviços úteis para o gerenciamento de processos de serialização em tempo de design.A designer can utilize IDesignerSerializationManager to access services useful to managing design-time serialization processes. Por exemplo, uma classe que implementa o Gerenciador de serialização de designer pode usar essa interface para criar objetos, Pesquisar tipos, identificar objetos e personalizar a serialização de tipos específicos.For example, a class that implements the designer serialization manager can use this interface to create objects, look up types, identify objects, and customize the serialization of particular types.

Propriedades

Context

Obtém uma área de armazenamento baseada em pilha e definida pelo usuário que é útil para a comunicação entre os serializadores.Gets a stack-based, user-defined storage area that is useful for communication between serializers.

Properties

Indica as propriedades personalizadas que podem ser serializáveis com serializadores disponíveis.Indicates custom properties that can be serializable with available serializers.

Métodos

AddSerializationProvider(IDesignerSerializationProvider)

Adiciona o provedor de serialização especificado ao gerenciador de serialização.Adds the specified serialization provider to the serialization manager.

CreateInstance(Type, ICollection, String, Boolean)

Cria uma instância do tipo especificado e adiciona-a a uma coleção de instâncias nomeadas.Creates an instance of the specified type and adds it to a collection of named instances.

GetInstance(String)

Obtém uma instância de um objeto criado do nome especificado ou null, se esse objeto não existir.Gets an instance of a created object of the specified name, or null if that object does not exist.

GetName(Object)

Obtém o nome do objeto especificado ou null se o objeto não tiver nome.Gets the name of the specified object, or null if the object has no name.

GetSerializer(Type, Type)

Obtém um serializador do tipo solicitado para o tipo de objeto especificado.Gets a serializer of the requested type for the specified object type.

GetService(Type)

Obtém o objeto de serviço do tipo especificado.Gets the service object of the specified type.

(Herdado de IServiceProvider)
GetType(String)

Obtém um tipo do nome especificado.Gets a type of the specified name.

RemoveSerializationProvider(IDesignerSerializationProvider)

Remove um provedor de serialização personalizado do gerenciador de serialização.Removes a custom serialization provider from the serialization manager.

ReportError(Object)

Relata um erro na serialização.Reports an error in serialization.

SetName(Object, String)

Define o nome do objeto especificado existente.Sets the name of the specified existing object.

Eventos

ResolveName

Ocorre quando GetName(Object) não consegue localizar o nome especificado na tabela de nomes do gerenciador de serialização.Occurs when GetName(Object) cannot locate the specified name in the serialization manager's name table.

SerializationComplete

Ocorre quando a serialização é concluída.Occurs when serialization is complete.

Aplica-se a

Confira também