ImageAnimator.Animate(Image, EventHandler) Método

Definição

Exibe uma imagem de vários quadros como uma animação.

public:
 static void Animate(System::Drawing::Image ^ image, EventHandler ^ onFrameChangedHandler);
public static void Animate (System.Drawing.Image image, EventHandler onFrameChangedHandler);
static member Animate : System.Drawing.Image * EventHandler -> unit
Public Shared Sub Animate (image As Image, onFrameChangedHandler As EventHandler)

Parâmetros

image
Image

O objeto Image a ser animado.

onFrameChangedHandler
EventHandler

Um objeto EventHandler que especifica o método que é chamado quando o quadro da animação é alterado.

Exemplos

Este aplicativo Windows Forms demonstra como desenhar uma imagem animada para a tela. A imagem é criada com base no arquivo GIF animado SampleAnimation.gif localizado na mesma pasta que o aplicativo.

#using <System.dll>
#using <System.Drawing.dll>
#using <System.Windows.Forms.dll>

using namespace System;
using namespace System::Drawing;
using namespace System::Windows::Forms;

public ref class AnimateImageForm : public Form 
{

    // Create a Bitmap Object.
private:
    Bitmap^ animatedImage;
private:
    bool currentlyAnimating;

public:
    AnimateImageForm()
    {
        try
        {
            animatedImage = gcnew Bitmap("SampleAnimation.gif");
        }
        catch (ArgumentException^)
        {
            MessageBox::Show("Could not read the image file " +
                "\"SampleAnimation.gif\",\n" +
                "or it is not a valid image file.");
        }
    }

    // This method begins the animation.
public:
    void AnimateImage() 
    {
        // Begin the animation only once.
        // Make sure to animate only if animatedImage was
        // successfully initialised.
        if (!currentlyAnimating && animatedImage != nullptr)
        {
            ImageAnimator::Animate(animatedImage,
                gcnew EventHandler(this, &AnimateImageForm::OnFrameChanged));
            currentlyAnimating = true;
        }
    }

private:
    void OnFrameChanged(Object^ , EventArgs^ ) 
    {
        // Force a call to the Paint event handler.
        this->Invalidate();
    }

protected:
    virtual void OnPaint(PaintEventArgs^ e) override
    {
        // Begin the animation.
        AnimateImage();

        // Get the next frame ready for rendering.
        ImageAnimator::UpdateFrames();

        if (animatedImage != nullptr)
        {
            // Draw the next frame in the animation.
            e->Graphics->DrawImage(this->animatedImage,
                Point(0, 0));
        }
    }
};

[STAThread]
int main()
{
    Application::Run(gcnew AnimateImageForm());
}
using System;
using System.Drawing;
using System.Windows.Forms;

public class animateImage : Form 
{
                     
    //Create a Bitmpap Object.
    Bitmap animatedImage = new Bitmap("SampleAnimation.gif");
    bool currentlyAnimating = false;
                     
    //This method begins the animation.
    public void AnimateImage() 
    {
        if (!currentlyAnimating) 
        {
                     
            //Begin the animation only once.
            ImageAnimator.Animate(animatedImage, new EventHandler(this.OnFrameChanged));
            currentlyAnimating = true;
        }
    }

    private void OnFrameChanged(object o, EventArgs e) 
    {
                     
        //Force a call to the Paint event handler.
        this.Invalidate();
    }

    protected override void OnPaint(PaintEventArgs e) 
    {
                     
        //Begin the animation.
        AnimateImage();
                     
        //Get the next frame ready for rendering.
        ImageAnimator.UpdateFrames();
                     
        //Draw the next frame in the animation.
        e.Graphics.DrawImage(this.animatedImage, new Point(0, 0));
    }

    public static void Main() 
    {
        Application.Run(new animateImage());
    }
}
Imports System.Drawing
Imports System.Windows.Forms

Public Class animateImage
    Inherits Form

    'Create a Bitmpap Object.
    Private animatedImage As New Bitmap("SampleAnimation.gif")
    Private currentlyAnimating As Boolean = False

    'This method begins the animation.
    Public Sub AnimateImage()
        If Not currentlyAnimating Then

            'Begin the animation only once.
            ImageAnimator.Animate(animatedImage, _
            New EventHandler(AddressOf Me.OnFrameChanged))
            currentlyAnimating = True
        End If
    End Sub

    Private Sub OnFrameChanged(ByVal o As Object, ByVal e As EventArgs)

        'Force a call to the Paint event handler.
        Me.Invalidate()
    End Sub

    Protected Overrides Sub OnPaint(ByVal e As PaintEventArgs)

        'Begin the animation.
        AnimateImage()

        'Get the next frame ready for rendering.
        ImageAnimator.UpdateFrames()

        'Draw the next frame in the animation.
        e.Graphics.DrawImage(Me.animatedImage, New Point(0, 0))
    End Sub

    Public Shared Sub Main()
        Application.Run(New AnimateImage)
    End Sub
End Class

Comentários

Observação

No .NET 6 e em versões posteriores, o pacote System.Drawing.Common, que inclui esse tipo, só tem suporte em sistemas Windows operacionais. O uso desse tipo em aplicativos de plataforma cruzada causa avisos de tempo de compilação e exceções de tempo de run-time. Para obter mais informações, consulte System.Drawing.Common com suporte apenas no Windows.

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