TcpListener.AcceptTcpClient Método

Definição

Aceita uma solicitação de conexão pendente.

public:
 System::Net::Sockets::TcpClient ^ AcceptTcpClient();
public System.Net.Sockets.TcpClient AcceptTcpClient ();
member this.AcceptTcpClient : unit -> System.Net.Sockets.TcpClient
Public Function AcceptTcpClient () As TcpClient

Retornos

TcpClient

Um TcpClient usado para enviar e receber dados.

Exceções

O ouvinte não foi iniciado com uma chamada para Start().

Use a propriedade ErrorCode para obter o código de erro específico. Quando tiver obtido esse código, você poderá consultar a documentação de códigos de erro da API da versão 2 do Windows Sockets para obter uma descrição detalhada do erro.

Exemplos

No exemplo de código a seguir, o AcceptTcpClient método é usado para retornar um TcpClient. Isso TcpClient é usado para se comunicar com o cliente conectado recentemente.

/**
* This program shows how to use the TcpListener class. 
* It creates a TcpListener that listens on the specified port (13000). 
* To run this program at the command line you enter:
* cs_tcpserver
* Any TcpClient that wants to use this server
* has to explicitly connect to an address obtained by the combination of
* the server on which this TcpServer is running and the port 13000. 
* This TcpServer simply echoes back the message sent by the TcpClient, after
* translating it into uppercase. 
**/

#using <System.dll>

using namespace System;
using namespace System::IO;
using namespace System::Net;
using namespace System::Net::Sockets;
using namespace System::Text;

int main()
{
   try
   {
      
      // Set the TcpListener on port 13000.
      Int32 port = 13000;
      TcpListener^ server = gcnew TcpListener(IPAddress::Any, port);
      
      // Start listening for client requests.
      server->Start();
      
      // Buffer for reading data
      array<Byte>^bytes = gcnew array<Byte>(256);
      String^ data = nullptr;
      
      // Enter the listening loop.
      while ( true )
      {
         Console::Write( "Waiting for a connection... " );
         
         // Perform a blocking call to accept requests.
         // You could also use server.AcceptSocket() here.
         TcpClient^ client = server->AcceptTcpClient();
         Console::WriteLine( "Connected!" );
         data = nullptr;
         
         // Get a stream object for reading and writing
         NetworkStream^ stream = client->GetStream();
         Int32 i;
         
         // Loop to receive all the data sent by the client.
         while ( (i = stream->Read( bytes, 0, bytes->Length )) != 0 )
         {
            
            // Translate data bytes to a ASCII string.
            data = System::Text::Encoding::ASCII->GetString( bytes, 0, i );
            Console::WriteLine( String::Format( "Received: {0}", data ) );
            
            // Process the data sent by the client.
            data = data->ToUpper();
            array<Byte>^msg = System::Text::Encoding::ASCII->GetBytes( data );
            
            // Send back a response.
            stream->Write( msg, 0, msg->Length );
            Console::WriteLine( String::Format( "Sent: {0}", data ) );
         }
         
         // Shutdown and end connection
         client->Close();
      }
   }
   catch ( SocketException^ e ) 
   {
      Console::WriteLine( "SocketException: {0}", e );
   }

   Console::WriteLine( "\nHit enter to continue..." );
   Console::Read();
}
/**
* The following sample is intended to demonstrate how to use a
* TcpListener for synchronous communcation with a TCP client
* It creates a TcpListener that listens on the specified port (13000).
* Any TCP client that wants to use this TcpListener has to explicitly connect
* to an address obtained by the combination of the server
* on which this TcpListener is running and the port 13000.
* This TcpListener simply echoes back the message sent by the client
* after translating it into uppercase.
* Refer to the related client in the TcpClient class.
*/
using System;
using System.Text;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Threading;

public class TcpListenerSample
{

    static void Main(string[] args)
    {
        try
        {
            // set the TcpListener on port 13000
            int port = 13000;
            TcpListener server = new TcpListener(IPAddress.Any, port);

            // Start listening for client requests
            server.Start();

            // Buffer for reading data
            byte[] bytes = new byte[1024];
            string data;

            //Enter the listening loop
            while (true)
            {
                Console.Write("Waiting for a connection... ");

                // Perform a blocking call to accept requests.
                // You could also use server.AcceptSocket() here.
                TcpClient client = server.AcceptTcpClient();
                Console.WriteLine("Connected!");

                // Get a stream object for reading and writing
                NetworkStream stream = client.GetStream();

                int i;

                // Loop to receive all the data sent by the client.
                i = stream.Read(bytes, 0, bytes.Length);

                while (i != 0)
                {
                    // Translate data bytes to a ASCII string.
                    data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
                    Console.WriteLine(String.Format("Received: {0}", data));

                    // Process the data sent by the client.
                    data = data.ToUpper();

                    byte[] msg = System.Text.Encoding.ASCII.GetBytes(data);

                    // Send back a response.
                    stream.Write(msg, 0, msg.Length);
                    Console.WriteLine(String.Format("Sent: {0}", data));

                    i = stream.Read(bytes, 0, bytes.Length);
                }

                // Shutdown and end connection
                client.Close();
            }
        }
        catch (SocketException e)
        {
            Console.WriteLine("SocketException: {0}", e);
        }

        Console.WriteLine("Hit enter to continue...");
        Console.Read();
    }
}
' The following sample is intended to demonstrate how to use a
' TcpListener for synchronous communcation with a TCP client
' It creates a TcpListener that connects to the specified port (13000).
' Any TCP client that wants to use this TcpListener has to explicitly connect 
' to an address obtained by the combination of the server
' on which this TcpListener is running and the port 13000.
' This TcpListener simply echoes back the message sent by the client
' after translating it into uppercase. 
' Refer to the related client in the TcpClient class. 
'/


Imports System.IO
Imports System.Net
Imports System.Net.Sockets
Imports System.Text

 _

Class MyTcpListener
   
   Public Shared Sub Main()
      
      Try
         ' Set the TcpListener on port 13000.
         Dim port As Int32 = 13000
         Dim server As New TcpListener(IPAddress.Any, port)
         
         ' Start listening for client requests.
         server.Start()
         
         ' Buffer for reading data
         Dim bytes(1024) As [Byte]
         Dim data As [String] = Nothing
         
         ' Enter the listening loop.
         While True
            Console.Write("Waiting for a connection... ")
            
            ' Perform a blocking call to accept requests.
            ' You could also use server.AcceptSocket() here.
            Dim client As TcpClient = server.AcceptTcpClient()
            Console.WriteLine("Connected!")
            
            data = Nothing
            
            ' Get a stream object for reading and writing
            Dim stream As NetworkStream = client.GetStream()
            
            Dim i As Int32
            
            ' Loop to receive all the data sent by the client.
            i = stream.Read(bytes, 0, bytes.Length)
            While (i <> 0) 
               ' Translate data bytes to a ASCII string.
               data = System.Text.Encoding.ASCII.GetString(bytes, 0, i)
               Console.WriteLine([String].Format("Received: {0}", data))
               
               ' Process the data sent by the client.
               data = data.ToUpper()
               
               Dim msg As [Byte]() = System.Text.Encoding.ASCII.GetBytes(data)
               
               ' Send back a response.
               stream.Write(msg, 0, msg.Length)
               Console.WriteLine([String].Format("Sent: {0}", data))
              
               i = stream.Read(bytes, 0, bytes.Length)

            End While
            
            ' Shutdown and end connection
            client.Close()
         End While
      Catch e As SocketException
         Console.WriteLine("SocketException: {0}", e)
      End Try
      
      Console.WriteLine(ControlChars.Cr + "Hit enter to continue...")
      Console.Read()
   End Sub
End Class

Comentários

AcceptTcpClient é um método de bloqueio que retorna um TcpClient que você pode usar para enviar e receber dados. Use o Pending método para determinar se as solicitações de conexão estão disponíveis na fila de conexão de entrada se você quiser evitar o bloqueio.

Use o TcpClient.GetStream método para obter o subjacente NetworkStream do retornado TcpClient. Ele NetworkStream fornecerá métodos para enviar e receber com o host remoto. Quando você terminar com o TcpClientmétodo, certifique-se de chamar seu Close método. Se você quiser maior flexibilidade do que uma TcpClient oferta, considere usar AcceptSocket.

Observação

Esse membro emite o rastreamento de informações quando você ativa o rastreamento de rede em seu aplicativo. Para obter mais informações, consulte Rastreamento de Rede no .NET Framework.

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