Vector4 Construtores

Definição

Cria uma nova instância da estrutura Vector4.Creates a new instance of the Vector4 structure.

Sobrecargas

Vector4(Single)

Cria um novo objeto Vector4 cujos quatro elementos têm o mesmo valor.Creates a new Vector4 object whose four elements have the same value.

Vector4(Vector3, Single)

Constrói um novo objeto Vector4 do objeto Vector3 especificado e um componente W.Constructs a new Vector4 object from the specified Vector3 object and a W component.

Vector4(Vector2, Single, Single)

Cria um novo objeto Vector4 do objeto Vector2 especificado e os componentes Z e W.Creates a new Vector4 object from the specified Vector2 object and a Z and a W component.

Vector4(Single, Single, Single, Single)

Cria um vetor cujos elementos têm os valores especificados.Creates a vector whose elements have the specified values.

Vector4(Single)

Cria um novo objeto Vector4 cujos quatro elementos têm o mesmo valor.Creates a new Vector4 object whose four elements have the same value.

public:
 Vector4(float value);
public Vector4 (float value);
new System.Numerics.Vector4 : single -> System.Numerics.Vector4
Public Sub New (value As Single)

Parâmetros

value
Single

O valor a ser atribuído a todos os quatro elementos.The value to assign to all four elements.

Aplica-se a

Vector4(Vector3, Single)

Constrói um novo objeto Vector4 do objeto Vector3 especificado e um componente W.Constructs a new Vector4 object from the specified Vector3 object and a W component.

public:
 Vector4(System::Numerics::Vector3 value, float w);
public Vector4 (System.Numerics.Vector3 value, float w);
new System.Numerics.Vector4 : System.Numerics.Vector3 * single -> System.Numerics.Vector4
Public Sub New (value As Vector3, w As Single)

Parâmetros

value
Vector3

O vetor a ser usado para os componentes X, Y e Z.The vector to use for the X, Y, and Z components.

w
Single

O componente W.The W component.

Aplica-se a

Vector4(Vector2, Single, Single)

Cria um novo objeto Vector4 do objeto Vector2 especificado e os componentes Z e W.Creates a new Vector4 object from the specified Vector2 object and a Z and a W component.

public:
 Vector4(System::Numerics::Vector2 value, float z, float w);
public Vector4 (System.Numerics.Vector2 value, float z, float w);
new System.Numerics.Vector4 : System.Numerics.Vector2 * single * single -> System.Numerics.Vector4
Public Sub New (value As Vector2, z As Single, w As Single)

Parâmetros

value
Vector2

O vetor a ser usado para os componentes X e Y.The vector to use for the X and Y components.

z
Single

O componente Z.The Z component.

w
Single

O componente W.The W component.

Aplica-se a

Vector4(Single, Single, Single, Single)

Cria um vetor cujos elementos têm os valores especificados.Creates a vector whose elements have the specified values.

public:
 Vector4(float x, float y, float z, float w);
public Vector4 (float x, float y, float z, float w);
new System.Numerics.Vector4 : single * single * single * single -> System.Numerics.Vector4
Public Sub New (x As Single, y As Single, z As Single, w As Single)

Parâmetros

x
Single

O valor a ser atribuído ao campo X.The value to assign to the X field.

y
Single

O valor a ser atribuído ao campo Y.The value to assign to the Y field.

z
Single

O valor a ser atribuído ao campo Z.The value to assign to the Z field.

w
Single

O valor a ser atribuído ao campo W.The value to assign to the W field.

Aplica-se a