CngAlgorithm.Equals Método
Definição
Compara dois objetos CngAlgorithm.Compares two CngAlgorithm objects.
Sobrecargas
| Equals(CngAlgorithm) |
Compara o objeto CngAlgorithm especificado ao objeto CngAlgorithm atual.Compares the specified CngAlgorithm object to the current CngAlgorithm object. |
| Equals(Object) |
Compara o objeto especificado ao objeto CngAlgorithm atual.Compares the specified object to the current CngAlgorithm object. |
Equals(CngAlgorithm)
Compara o objeto CngAlgorithm especificado ao objeto CngAlgorithm atual.Compares the specified CngAlgorithm object to the current CngAlgorithm object.
public:
virtual bool Equals(System::Security::Cryptography::CngAlgorithm ^ other);
public bool Equals (System.Security.Cryptography.CngAlgorithm other);
public bool Equals (System.Security.Cryptography.CngAlgorithm? other);
override this.Equals : System.Security.Cryptography.CngAlgorithm -> bool
Public Function Equals (other As CngAlgorithm) As Boolean
Parâmetros
- other
- CngAlgorithm
Um objeto a ser comparado ao objeto CngAlgorithm atual.An object to be compared to the current CngAlgorithm object.
Retornos
true se o parâmetro other especifica o mesmo algoritmo que o objeto atual, caso contrário, false.true if the other parameter specifies the same algorithm as the current object; otherwise, false.
Implementações
Aplica-se a
Equals(Object)
Compara o objeto especificado ao objeto CngAlgorithm atual.Compares the specified object to the current CngAlgorithm object.
public:
override bool Equals(System::Object ^ obj);
public override bool Equals (object obj);
public override bool Equals (object? obj);
override this.Equals : obj -> bool
Public Overrides Function Equals (obj As Object) As Boolean
Parâmetros
- obj
- Object
Um objeto a ser comparado ao objeto CngAlgorithm atual.An object to be compared to the current CngAlgorithm object.
Retornos
true se o parâmetro obj for um CngAlgorithm que especifica o mesmo algoritmo que o objeto atual, caso contrário, false.true if the obj parameter is a CngAlgorithm that specifies the same algorithm as the current object; otherwise, false.