TaskScheduler Classe

Definição

Representa um objeto que manipula o trabalho de nível baixo de enfileirar tarefas em threads.Represents an object that handles the low-level work of queuing tasks onto threads.

public ref class TaskScheduler abstract
public abstract class TaskScheduler
type TaskScheduler = class
Public MustInherit Class TaskScheduler
Herança
TaskScheduler

Exemplos

O exemplo a seguir é obtido dos exemplos de programação paralela com o .NET Framework 4 no site da Galeria de códigos do MSDN.The following example is taken from the Samples for Parallel Programming with the .NET Framework 4 on the MSDN Code Gallery Web site. Ele cria um Agendador de tarefas personalizado que limita o número de threads usados pelo aplicativo.It creates a custom task scheduler that limits the number of threads used by the app. Em seguida, ele inicia dois conjuntos de tarefas e exibe informações sobre a tarefa e o thread em que a tarefa está sendo executada.It then launches two sets of tasks and displays information about the task and the thread on which the task is executing.

using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;

class Example
{
   static void Main()
   {
       // Create a scheduler that uses two threads. 
       LimitedConcurrencyLevelTaskScheduler lcts = new LimitedConcurrencyLevelTaskScheduler(2);
       List<Task> tasks = new List<Task>();
       
       // Create a TaskFactory and pass it our custom scheduler. 
       TaskFactory factory = new TaskFactory(lcts);
       CancellationTokenSource cts = new CancellationTokenSource();
       
       // Use our factory to run a set of tasks. 
       Object lockObj = new Object();
       int outputItem = 0;
       
       for (int tCtr = 0; tCtr <= 4; tCtr++) {
          int iteration = tCtr;
          Task t = factory.StartNew(() => {
                                       for (int i = 0; i < 1000; i++) {
                                          lock (lockObj) {
                                             Console.Write("{0} in task t-{1} on thread {2}   ", 
                                                           i, iteration, Thread.CurrentThread.ManagedThreadId);
                                             outputItem++;
                                             if (outputItem % 3 == 0)
                                                Console.WriteLine();
                                          }
                                       }                   
                                    }, cts.Token);
          tasks.Add(t);                      
      }
      // Use it to run a second set of tasks.                       
      for (int tCtr = 0; tCtr <= 4; tCtr++) {
         int iteration = tCtr;
         Task t1 = factory.StartNew(() => {
                                       for (int outer = 0; outer <= 10; outer++) {
                                          for (int i = 0x21; i <= 0x7E; i++) {
                                             lock (lockObj) {
                                                Console.Write("'{0}' in task t1-{1} on thread {2}   ", 
                                                              Convert.ToChar(i), iteration, Thread.CurrentThread.ManagedThreadId);
                                                outputItem++;
                                                if (outputItem % 3 == 0)
                                                   Console.WriteLine();
                                             } 
                                          }
                                       }                                           
                                    }, cts.Token);           
         tasks.Add(t1);
      }
      
      // Wait for the tasks to complete before displaying a completion message.
      Task.WaitAll(tasks.ToArray());
      cts.Dispose();
      Console.WriteLine("\n\nSuccessful completion.");
   }
}

// Provides a task scheduler that ensures a maximum concurrency level while 
// running on top of the thread pool.
public class LimitedConcurrencyLevelTaskScheduler : TaskScheduler
{
   // Indicates whether the current thread is processing work items.
   [ThreadStatic]
   private static bool _currentThreadIsProcessingItems;

  // The list of tasks to be executed 
   private readonly LinkedList<Task> _tasks = new LinkedList<Task>(); // protected by lock(_tasks)

   // The maximum concurrency level allowed by this scheduler. 
   private readonly int _maxDegreeOfParallelism;

   // Indicates whether the scheduler is currently processing work items. 
   private int _delegatesQueuedOrRunning = 0;

   // Creates a new instance with the specified degree of parallelism. 
   public LimitedConcurrencyLevelTaskScheduler(int maxDegreeOfParallelism)
   {
       if (maxDegreeOfParallelism < 1) throw new ArgumentOutOfRangeException("maxDegreeOfParallelism");
       _maxDegreeOfParallelism = maxDegreeOfParallelism;
   }

   // Queues a task to the scheduler. 
   protected sealed override void QueueTask(Task task)
   {
      // Add the task to the list of tasks to be processed.  If there aren't enough 
      // delegates currently queued or running to process tasks, schedule another. 
       lock (_tasks)
       {
           _tasks.AddLast(task);
           if (_delegatesQueuedOrRunning < _maxDegreeOfParallelism)
           {
               ++_delegatesQueuedOrRunning;
               NotifyThreadPoolOfPendingWork();
           }
       }
   }

   // Inform the ThreadPool that there's work to be executed for this scheduler. 
   private void NotifyThreadPoolOfPendingWork()
   {
       ThreadPool.UnsafeQueueUserWorkItem(_ =>
       {
           // Note that the current thread is now processing work items.
           // This is necessary to enable inlining of tasks into this thread.
           _currentThreadIsProcessingItems = true;
           try
           {
               // Process all available items in the queue.
               while (true)
               {
                   Task item;
                   lock (_tasks)
                   {
                       // When there are no more items to be processed,
                       // note that we're done processing, and get out.
                       if (_tasks.Count == 0)
                       {
                           --_delegatesQueuedOrRunning;
                           break;
                       }

                       // Get the next item from the queue
                       item = _tasks.First.Value;
                       _tasks.RemoveFirst();
                   }

                   // Execute the task we pulled out of the queue
                   base.TryExecuteTask(item);
               }
           }
           // We're done processing items on the current thread
           finally { _currentThreadIsProcessingItems = false; }
       }, null);
   }

   // Attempts to execute the specified task on the current thread. 
   protected sealed override bool TryExecuteTaskInline(Task task, bool taskWasPreviouslyQueued)
   {
       // If this thread isn't already processing a task, we don't support inlining
       if (!_currentThreadIsProcessingItems) return false;

       // If the task was previously queued, remove it from the queue
       if (taskWasPreviouslyQueued) 
          // Try to run the task. 
          if (TryDequeue(task)) 
            return base.TryExecuteTask(task);
          else
             return false; 
       else 
          return base.TryExecuteTask(task);
   }

   // Attempt to remove a previously scheduled task from the scheduler. 
   protected sealed override bool TryDequeue(Task task)
   {
       lock (_tasks) return _tasks.Remove(task);
   }

   // Gets the maximum concurrency level supported by this scheduler. 
   public sealed override int MaximumConcurrencyLevel { get { return _maxDegreeOfParallelism; } }

   // Gets an enumerable of the tasks currently scheduled on this scheduler. 
   protected sealed override IEnumerable<Task> GetScheduledTasks()
   {
       bool lockTaken = false;
       try
       {
           Monitor.TryEnter(_tasks, ref lockTaken);
           if (lockTaken) return _tasks;
           else throw new NotSupportedException();
       }
       finally
       {
           if (lockTaken) Monitor.Exit(_tasks);
       }
   }
}
// The following is a portion of the output from a single run of the example:
//    'T' in task t1-4 on thread 3   'U' in task t1-4 on thread 3   'V' in task t1-4 on thread 3   
//    'W' in task t1-4 on thread 3   'X' in task t1-4 on thread 3   'Y' in task t1-4 on thread 3   
//    'Z' in task t1-4 on thread 3   '[' in task t1-4 on thread 3   '\' in task t1-4 on thread 3   
//    ']' in task t1-4 on thread 3   '^' in task t1-4 on thread 3   '_' in task t1-4 on thread 3   
//    '`' in task t1-4 on thread 3   'a' in task t1-4 on thread 3   'b' in task t1-4 on thread 3   
//    'c' in task t1-4 on thread 3   'd' in task t1-4 on thread 3   'e' in task t1-4 on thread 3   
//    'f' in task t1-4 on thread 3   'g' in task t1-4 on thread 3   'h' in task t1-4 on thread 3   
//    'i' in task t1-4 on thread 3   'j' in task t1-4 on thread 3   'k' in task t1-4 on thread 3   
//    'l' in task t1-4 on thread 3   'm' in task t1-4 on thread 3   'n' in task t1-4 on thread 3   
//    'o' in task t1-4 on thread 3   'p' in task t1-4 on thread 3   ']' in task t1-2 on thread 4   
//    '^' in task t1-2 on thread 4   '_' in task t1-2 on thread 4   '`' in task t1-2 on thread 4   
//    'a' in task t1-2 on thread 4   'b' in task t1-2 on thread 4   'c' in task t1-2 on thread 4   
//    'd' in task t1-2 on thread 4   'e' in task t1-2 on thread 4   'f' in task t1-2 on thread 4   
//    'g' in task t1-2 on thread 4   'h' in task t1-2 on thread 4   'i' in task t1-2 on thread 4   
//    'j' in task t1-2 on thread 4   'k' in task t1-2 on thread 4   'l' in task t1-2 on thread 4   
//    'm' in task t1-2 on thread 4   'n' in task t1-2 on thread 4   'o' in task t1-2 on thread 4   
//    'p' in task t1-2 on thread 4   'q' in task t1-2 on thread 4   'r' in task t1-2 on thread 4   
//    's' in task t1-2 on thread 4   't' in task t1-2 on thread 4   'u' in task t1-2 on thread 4   
//    'v' in task t1-2 on thread 4   'w' in task t1-2 on thread 4   'x' in task t1-2 on thread 4   
//    'y' in task t1-2 on thread 4   'z' in task t1-2 on thread 4   '{' in task t1-2 on thread 4   
//    '|' in task t1-2 on thread 4   '}' in task t1-2 on thread 4   '~' in task t1-2 on thread 4   
//    'q' in task t1-4 on thread 3   'r' in task t1-4 on thread 3   's' in task t1-4 on thread 3   
//    't' in task t1-4 on thread 3   'u' in task t1-4 on thread 3   'v' in task t1-4 on thread 3   
//    'w' in task t1-4 on thread 3   'x' in task t1-4 on thread 3   'y' in task t1-4 on thread 3   
//    'z' in task t1-4 on thread 3   '{' in task t1-4 on thread 3   '|' in task t1-4 on thread 3  
Imports System.Collections.Generic
Imports System.Threading
Imports System.Threading.Tasks

Module Example
   Sub Main()
      ' Create a scheduler that uses two threads. 
      Dim lcts As New LimitedConcurrencyLevelTaskScheduler(2)
      Dim tasks As New List(Of Task)()
      
      ' Create a TaskFactory and pass it our custom scheduler. 
      Dim factory As New TaskFactory(lcts)
      Dim cts As New CancellationTokenSource()
      
      ' Use our factory to run a set of tasks. 
      Dim objLock As New Object()      
      Dim outputItem As Integer 
      For tCtr As Integer = 0 To 4
         Dim iteration As Integer = tCtr
         Dim t As Task = factory.StartNew(Sub()
                                             For i As Integer = 1 To 1000
                                                SyncLock objLock
                                                   Console.Write("{0} in task t-{1} on thread {2}   ", 
                                                   i, iteration, Thread.CurrentThread.ManagedThreadId)
                                                   outputItem += 1
                                                   If outputItem Mod 3 = 0 Then Console.WriteLine()
                                                End SyncLock
                                             Next 
                                          End Sub,
                                cts.Token)
         tasks.Add(t)
      Next 
      ' Use it to run a second set of tasks.                       
      For tCtr As Integer = 0 To 4
         Dim iteration As Integer = tCtr
         Dim t1 As Task = factory.StartNew(Sub()
                                              For outer As Integer = 0 To 10
                                                 For i As Integer = &h21 To &h7E
                                                    SyncLock objLock
                                                       Console.Write("'{0}' in task t1-{1} on thread {2}   ", 
                                                                     Convert.ToChar(i), iteration, Thread.CurrentThread.ManagedThreadId)
                                                       outputItem += 1
                                                       If outputItem Mod 3 = 0 Then Console.WriteLine()
                                                    End SyncLock 
                                                 Next     
                                              Next                                           
                                           End Sub,
                                cts.Token)           
         tasks.Add(t1)
      Next
      
      ' Wait for the tasks to complete before displaying a completion message.
      Task.WaitAll(tasks.ToArray())
      cts.Dispose()
      Console.WriteLine(vbCrLf + vbCrLf + "Successful completion.")
   End Sub 
End Module

' Provides a task scheduler that ensures a maximum concurrency level while 
' running on top of the thread pool.
Public Class LimitedConcurrencyLevelTaskScheduler : Inherits TaskScheduler
   ' Indicates whether the current thread is processing work items.
   <ThreadStatic()> Private Shared _currentThreadIsProcessingItems As Boolean 
   
   ' The list of tasks to be executed 
   Private ReadOnly _tasks As LinkedList(Of Task) = New LinkedList(Of Task)() 
   
   'The maximum concurrency level allowed by this scheduler. 
   Private ReadOnly _maxDegreeOfParallelism As Integer 
   
   ' Indicates whether the scheduler is currently processing work items. 
   Private _delegatesQueuedOrRunning As Integer = 0 ' protected by lock(_tasks)
   
   ' Creates a new instance with the specified degree of parallelism. 
   Public Sub New(ByVal maxDegreeOfParallelism As Integer)
      If (maxDegreeOfParallelism < 1) Then 
         Throw New ArgumentOutOfRangeException("maxDegreeOfParallelism")
      End If
         _maxDegreeOfParallelism = maxDegreeOfParallelism
   End Sub 

   ' Queues a task to the scheduler. 
   Protected Overrides Sub QueueTask(ByVal t As Task)
      ' Add the task to the list of tasks to be processed.  If there aren't enough 
      ' delegates currently queued or running to process tasks, schedule another. 
      SyncLock (_tasks)
         _tasks.AddLast(t)
         If (_delegatesQueuedOrRunning < _maxDegreeOfParallelism) Then
            _delegatesQueuedOrRunning = _delegatesQueuedOrRunning + 1
            NotifyThreadPoolOfPendingWork()
         End If 
      End SyncLock 
   End Sub 
   
   ' Inform the ThreadPool that there's work to be executed for this scheduler. 
   Private Sub NotifyThreadPoolOfPendingWork()
   
      ThreadPool.UnsafeQueueUserWorkItem(Sub()
                                            ' Note that the current thread is now processing work items. 
                                            ' This is necessary to enable inlining of tasks into this thread.
                                            _currentThreadIsProcessingItems = True 
                                            Try 
                                               ' Process all available items in the queue. 
                                               While (True)
                                                  Dim item As Task
                                                  SyncLock (_tasks)
                                                     ' When there are no more items to be processed, 
                                                     ' note that we're done processing, and get out. 
                                                     If (_tasks.Count = 0) Then
                                                        _delegatesQueuedOrRunning = _delegatesQueuedOrRunning - 1
                                                        Exit While 
                                                     End If 
   
                                                     ' Get the next item from the queue
                                                     item = _tasks.First.Value
                                                     _tasks.RemoveFirst()
                                                  End SyncLock 
   
                                                  ' Execute the task we pulled out of the queue 
                                                  MyBase.TryExecuteTask(item)
                                               End While 
                                               ' We're done processing items on the current thread 
                                            Finally
                                               _currentThreadIsProcessingItems = False 
                                            End Try 
                                         End Sub,
                                    Nothing)
   End Sub 
   
   ' Attempts to execute the specified task on the current thread. 
   Protected Overrides Function TryExecuteTaskInline(ByVal t As Task, 
                                                     ByVal taskWasPreviouslyQueued As Boolean) As Boolean 
      ' If this thread isn't already processing a task, we don't support inlining 
      If (Not _currentThreadIsProcessingItems) Then 
         Return False 
      End If 
   
      ' If the task was previously queued, remove it from the queue 
      If (taskWasPreviouslyQueued) Then
         ' Try to run the task. 
         If TryDequeue(t) Then 
            Return MyBase.TryExecuteTask(t)
         Else
            Return False 
         End If     
      Else 
         Return MyBase.TryExecuteTask(t)
      End If   
   End Function 
   
   ' Attempt to remove a previously scheduled task from the scheduler. 
   Protected Overrides Function TryDequeue(ByVal t As Task) As Boolean 
      SyncLock (_tasks)
         Return _tasks.Remove(t)
      End SyncLock 
   End Function 
   
   ' Gets the maximum concurrency level supported by this scheduler. 
   Public Overrides ReadOnly Property MaximumConcurrencyLevel As Integer 
      Get 
         Return _maxDegreeOfParallelism
      End Get 
   End Property 
   
   ' Gets an enumerable of the tasks currently scheduled on this scheduler. 
   Protected Overrides Function GetScheduledTasks() As IEnumerable(Of Task)
      Dim lockTaken As Boolean = False 
      Try
         Monitor.TryEnter(_tasks, lockTaken)
         If (lockTaken) Then 
            Return _tasks.ToArray()
         Else 
            Throw New NotSupportedException()
         End If 
      Finally 
         If (lockTaken) Then
            Monitor.Exit(_tasks)
         End If 
      End Try 
   End Function 
End Class 
' The following is a portion of the output from a single run of the example:
'    'T' in task t1-4 on thread 3   'U' in task t1-4 on thread 3   'V' in task t1-4 on thread 3   
'    'W' in task t1-4 on thread 3   'X' in task t1-4 on thread 3   'Y' in task t1-4 on thread 3   
'    'Z' in task t1-4 on thread 3   '[' in task t1-4 on thread 3   '\' in task t1-4 on thread 3   
'    ']' in task t1-4 on thread 3   '^' in task t1-4 on thread 3   '_' in task t1-4 on thread 3   
'    '`' in task t1-4 on thread 3   'a' in task t1-4 on thread 3   'b' in task t1-4 on thread 3   
'    'c' in task t1-4 on thread 3   'd' in task t1-4 on thread 3   'e' in task t1-4 on thread 3   
'    'f' in task t1-4 on thread 3   'g' in task t1-4 on thread 3   'h' in task t1-4 on thread 3   
'    'i' in task t1-4 on thread 3   'j' in task t1-4 on thread 3   'k' in task t1-4 on thread 3   
'    'l' in task t1-4 on thread 3   'm' in task t1-4 on thread 3   'n' in task t1-4 on thread 3   
'    'o' in task t1-4 on thread 3   'p' in task t1-4 on thread 3   ']' in task t1-2 on thread 4   
'    '^' in task t1-2 on thread 4   '_' in task t1-2 on thread 4   '`' in task t1-2 on thread 4   
'    'a' in task t1-2 on thread 4   'b' in task t1-2 on thread 4   'c' in task t1-2 on thread 4   
'    'd' in task t1-2 on thread 4   'e' in task t1-2 on thread 4   'f' in task t1-2 on thread 4   
'    'g' in task t1-2 on thread 4   'h' in task t1-2 on thread 4   'i' in task t1-2 on thread 4   
'    'j' in task t1-2 on thread 4   'k' in task t1-2 on thread 4   'l' in task t1-2 on thread 4   
'    'm' in task t1-2 on thread 4   'n' in task t1-2 on thread 4   'o' in task t1-2 on thread 4   
'    'p' in task t1-2 on thread 4   'q' in task t1-2 on thread 4   'r' in task t1-2 on thread 4   
'    's' in task t1-2 on thread 4   't' in task t1-2 on thread 4   'u' in task t1-2 on thread 4   
'    'v' in task t1-2 on thread 4   'w' in task t1-2 on thread 4   'x' in task t1-2 on thread 4   
'    'y' in task t1-2 on thread 4   'z' in task t1-2 on thread 4   '{' in task t1-2 on thread 4   
'    '|' in task t1-2 on thread 4   '}' in task t1-2 on thread 4   '~' in task t1-2 on thread 4   
'    'q' in task t1-4 on thread 3   'r' in task t1-4 on thread 3   's' in task t1-4 on thread 3   
'    't' in task t1-4 on thread 3   'u' in task t1-4 on thread 3   'v' in task t1-4 on thread 3   
'    'w' in task t1-4 on thread 3   'x' in task t1-4 on thread 3   'y' in task t1-4 on thread 3   
'    'z' in task t1-4 on thread 3   '{' in task t1-4 on thread 3   '|' in task t1-4 on thread 3  

Além disso, vários agendadores de tarefas de exemplo estão disponíveis na Galeria de códigos: Exemplos de programação paralela com o .NET Framework 4.In addition, several sample task schedulers are available on Code Gallery: Samples for Parallel Programming with the .NET Framework 4.

Comentários

Uma instância da TaskScheduler classe representa um Agendador de tarefas.An instance of the TaskScheduler class represents a task scheduler. Um Agendador de tarefas garante que o trabalho de uma tarefa seja executado eventualmente.A task scheduler ensures that the work of a task is eventually executed.

O Agendador de tarefas padrão é baseado no pool de threads .NET Framework 4, que fornece o roubo de trabalho para balanceamento de carga, injeção/desativação de threads para taxa de transferência máxima e um bom desempenho geral.The default task scheduler is based on the .NET Framework 4 thread pool, which provides work-stealing for load-balancing, thread injection/retirement for maximum throughput, and overall good performance. Ele deve ser suficiente para a maioria dos cenários.It should be sufficient for most scenarios.

A TaskScheduler classe também serve como o ponto de extensão para toda a lógica de agendamento personalizável.The TaskScheduler class also serves as the extension point for all customizable scheduling logic. Isso inclui mecanismos como agendar uma tarefa para execução e como as tarefas agendadas devem ser expostas aos depuradores.This includes mechanisms such as how to schedule a task for execution, and how scheduled tasks should be exposed to debuggers. Se você precisar de uma funcionalidade especial, poderá criar um Agendador personalizado e habilitá-lo para tarefas ou consultas específicas.If you require special functionality, you can create a custom scheduler and enable it for specific tasks or queries.

Neste tópico:In this topic:
O Agendador de tarefas padrão e o pool de threadsThe default task scheduler and the thread pool
A fila global vs. filas locaisThe global queue vs. local queues
Roubo de trabalhoWork stealing
Tarefas de execução longaLong-running tasks
Inalinhamento de tarefasTask inlining
Especificando um contexto de sincronizaçãoSpecifying a synchronization context

O Agendador de tarefas padrão e o pool de threadsThe default task scheduler and the thread pool

O agendador padrão para a biblioteca paralela de tarefas e PLINQ usa o pool de threads .NET Framework, que é ThreadPool representado pela classe, para enfileirar e executar o trabalho.The default scheduler for the Task Parallel Library and PLINQ uses the .NET Framework thread pool, which is represented by the ThreadPool class, to queue and execute work. O pool de threads usa as informações fornecidas pelo Task tipo para dar suporte eficiente ao paralelismo refinado (unidades de trabalho de curta duração) que as tarefas e consultas paralelas geralmente representam.The thread pool uses the information that is provided by the Task type to efficiently support the fine-grained parallelism (short-lived units of work) that parallel tasks and queries often represent.

A fila global vs. filas locaisThe global queue vs. local queues

O pool de threads mantém uma fila de trabalho FIFO global (primeiro a entrar, primeiro a sair) para threads em cada domínio de aplicativo.The thread pool maintains a global FIFO (first-in, first-out) work queue for threads in each application domain. Sempre que um programa chama ThreadPool.QueueUserWorkItem o método ThreadPool.UnsafeQueueUserWorkItem(ou), o trabalho é colocado nessa fila compartilhada e eventualmente desenfileirado no próximo thread que se torna disponível.Whenever a program calls the ThreadPool.QueueUserWorkItem (or ThreadPool.UnsafeQueueUserWorkItem) method, the work is put on this shared queue and eventually de-queued onto the next thread that becomes available. A partir do .NET Framework 4, essa fila foi aprimorada para usar um algoritmo sem bloqueio que se assemelha à ConcurrentQueue<T> classe.Starting with the .NET Framework 4, this queue has been improved to use a lock-free algorithm that resembles the ConcurrentQueue<T> class. Usando essa implementação sem bloqueio, o pool de threads gasta menos tempo quando ele enfileira e retira a fila de itens de trabalho.By using this lock-free implementation, the thread pool spends less time when it queues and de-queues work items. Esse benefício de desempenho está disponível para todos os programas que usam o pool de threads.This performance benefit is available to all programs that use the thread pool.

As tarefas de nível superior, que são tarefas que não são criadas no contexto de outra tarefa, são colocadas na fila global, assim como qualquer outro item de trabalho.Top-level tasks, which are tasks that are not created in the context of another task, are put on the global queue just like any other work item. No entanto, tarefas aninhadas ou filho, que são criadas no contexto de outra tarefa, são tratadas de forma muito diferente.However, nested or child tasks, which are created in the context of another task, are handled quite differently. Uma tarefa filho ou aninhada é colocada em uma fila local específica para o thread no qual a tarefa pai está em execução.A child or nested task is put on a local queue that is specific to the thread on which the parent task is executing. A tarefa pai pode ser uma tarefa de nível superior ou também pode ser o filho de outra tarefa.The parent task may be a top-level task or it also may be the child of another task. Quando esse thread está pronto para mais trabalho, ele primeiro procura na fila local.When this thread is ready for more work, it first looks in the local queue. Se os itens de trabalho estiverem aguardando, eles poderão ser acessados rapidamente.If work items are waiting there, they can be accessed quickly. As filas locais são acessadas na UEPS (última entrada, primeiro a sair) para preservar a localidade do cache e reduzir a contenção.The local queues are accessed in last-in, first-out order (LIFO) to preserve cache locality and reduce contention. Para obter mais informações sobre tarefas filho e tarefas aninhadas, consulte tarefas filho anexadas edesanexadas.For more information about child tasks and nested tasks, see Attached and Detached Child Tasks.

O uso de filas locais não apenas reduz a pressão na fila global, mas também aproveita a localidade dos dados.The use of local queues not only reduces pressure on the global queue, but also takes advantage of data locality. Os itens de trabalho na fila local referenciam com frequência estruturas de dados que estão fisicamente próximas umas das outras na memória.Work items in the local queue frequently reference data structures that are physically near one another in memory. Nesses casos, os dados já estão no cache depois que a primeira tarefa é executada e pode ser acessada rapidamente.In these cases, the data is already in the cache after the first task has run and can be accessed quickly. O Parallel LINQ (PLINQ) e a Parallel classe usam tarefas e tarefas filho aninhadas extensivamente e obtêm aumentos consideráveis usando as filas de trabalho locais.Both Parallel LINQ (PLINQ) and the Parallel class use nested tasks and child tasks extensively, and achieve significant speedups by using the local work queues.

Roubo de trabalhoWork stealing

Começando com o .NET Framework 4, o pool de threads também apresenta um algoritmo de roubo de trabalho para ajudar a garantir que nenhum thread fique ocioso enquanto outros ainda têm trabalho em suas filas.Starting with the .NET Framework 4, the thread pool also features a work-stealing algorithm to help make sure that no threads are sitting idle while others still have work in their queues. Quando um thread de pool de threads está pronto para mais trabalho, ele primeiro examina o cabeçalho de sua fila local, em seguida, na fila global e, em seguida, nas filas locais de outros threads.When a thread-pool thread is ready for more work, it first looks at the head of its local queue, then in the global queue, and then in the local queues of other threads. Se ele encontrar um item de trabalho na fila local de outro thread, primeiro ele aplicará heurística para garantir que ele possa executar o trabalho com eficiência.If it finds a work item in the local queue of another thread, it first applies heuristics to make sure that it can run the work efficiently. Se puder, Ele desenfileira o item de trabalho da parte final (em ordem FIFO).If it can, it de-queues the work item from the tail (in FIFO order). Isso reduz a contenção em cada fila local e preserva a localidade dos dados.This reduces contention on each local queue and preserves data locality. Essa arquitetura ajuda o balanceamento de carga do pool de threads a funcionar com mais eficiência do que as versões anteriores.This architecture helps the thread pool load-balance work more efficiently than past versions did.

Tarefas de execução longaLong-running tasks

Talvez você queira impedir explicitamente que uma tarefa seja colocada em uma fila local.You may want to explicitly prevent a task from being put on a local queue. Por exemplo, você pode saber que um determinado item de trabalho será executado por um tempo relativamente longo e provavelmente bloqueará todos os outros itens de trabalho na fila local.For example, you may know that a particular work item will run for a relatively long time and is likely to block all other work items on the local queue. Nesse caso, você pode especificar a System.Threading.Tasks.TaskCreationOptions opção, que fornece uma dica ao agendador de que um thread adicional pode ser necessário para a tarefa para que ele não bloqueie o progresso de encaminhamento de outros threads ou itens de trabalho na fila local.In this case, you can specify the System.Threading.Tasks.TaskCreationOptions option, which provides a hint to the scheduler that an additional thread might be required for the task so that it does not block the forward progress of other threads or work items on the local queue. Ao usar essa opção, você evita completamente o pool de threads, incluindo as filas global e local.By using this option you avoid the thread pool completely, including the global and local queues.

Inalinhamento de tarefasTask inlining

Em alguns casos, quando Task um é aguardado, ele pode ser executado de forma síncrona no thread que está executando a operação de espera.In some cases when a Task is waited on, it may be executed synchronously on the thread that is performing the wait operation. Isso melhora o desempenho, evitando a necessidade de um thread adicional e, em vez disso, usar o thread existente, o que teria bloqueado o contrário.This enhances performance by preventing the need for an additional thread and instead using the existing thread, which would have blocked otherwise. Para evitar erros devido à reentrância, o inlineação de tarefa ocorre apenas quando o destino de espera é encontrado na fila local do thread relevante.To prevent errors due to reentrancy, task inlining only occurs when the wait target is found in the relevant thread's local queue.

Especificando um contexto de sincronizaçãoSpecifying a synchronization context

Você pode usar o TaskScheduler.FromCurrentSynchronizationContext método para especificar que uma tarefa deve ser agendada para ser executada em um thread específico.You can use the TaskScheduler.FromCurrentSynchronizationContext method to specify that a task should be scheduled to run on a particular thread. Isso é útil em estruturas como Windows Forms e Windows Presentation Foundation em que o acesso aos objetos da interface do usuário geralmente é restrito ao código que está sendo executado no mesmo thread em que o objeto de IU foi criado.This is useful in frameworks such as Windows Forms and Windows Presentation Foundation where access to user interface objects is often restricted to code that is running on the same thread on which the UI object was created.

O exemplo a seguir usa TaskScheduler.FromCurrentSynchronizationContext o método em um aplicativo Windows Presentation Foundation (WPF) para agendar uma tarefa no mesmo thread em que o controle da interface do usuário (IU) foi criado.The following example uses the TaskScheduler.FromCurrentSynchronizationContext method in a Windows Presentation Foundation (WPF) app to schedule a task on the same thread that the user interface (UI) control was created on. O exemplo cria um mosaico de imagens que são selecionadas aleatoriamente de um diretório especificado.The example creates a mosaic of images that are randomly selected from a specified directory. Os objetos do WPF são usados para carregar e redimensionar as imagens.The WPF objects are used to load and resize the images. Em seguida, os pixels brutos são passados para uma tarefa For que usa um loop para gravar os dados de pixel em uma matriz de byte único grande.The raw pixels are then passed to a task that uses a For loop to write the pixel data into a large single-byte array. Nenhuma sincronização é necessária porque dois blocos ocupam os mesmos elementos de matriz.No synchronization is required because no two tiles occupy the same array elements. Os blocos também podem ser escritos em qualquer ordem, pois sua posição é calculada independentemente de qualquer outro bloco.The tiles can also be written in any order because their position is calculated independently of any other tile. A matriz grande é passada para uma tarefa que é executada no thread da interface do usuário, onde os dados de pixel são carregados em um controle de imagem.The large array is then passed to a task that runs on the UI thread, where the pixel data is loaded into an Image control.

O exemplo move os dados para fora do thread da interface do usuário, modifica-os usando Task loops paralelos e objetos e, em seguida, passa-os de volta para uma tarefa executada no thread da interface do usuário.The example moves data off the UI thread, modifies it by using parallel loops and Task objects, and then passes it back to a task that runs on the UI thread. Essa abordagem é útil quando você precisa usar a biblioteca de tarefas paralelas para executar operações que não têm suporte da API do WPF ou que não são suficientemente rápidas.This approach is useful when you have to use the Task Parallel Library to perform operations that either are not supported by the WPF API, or are not sufficiently fast. Outra maneira de criar um mosaico de imagem no WPF é usar System.Windows.Controls.WrapPanel um controle e adicionar imagens a ele.Another way to create an image mosaic in WPF is to use a System.Windows.Controls.WrapPanel control and add images to it. O WrapPanel manipula o trabalho de posicionar os blocos.The WrapPanel handles the work of positioning the tiles. No entanto, esse trabalho só pode ser executado no thread da interface do usuário.However, this work can only be performed on the UI thread.

using System;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Imaging;

namespace WPF_CS1
{
    /// <summary>
    /// Interaction logic for MainWindow.xaml
    /// </summary>
    public partial class MainWindow : Window
    {
        private int fileCount;
        int colCount;
        int rowCount;
        private int tilePixelHeight;
        private int tilePixelWidth;
        private int largeImagePixelHeight;
        private int largeImagePixelWidth;
        private int largeImageStride;
        PixelFormat format;
        BitmapPalette palette = null;

        public MainWindow()
        {
            InitializeComponent();

            // For this example, values are hard-coded to a mosaic of 8x8 tiles.
            // Each tile is 50 pixels high and 66 pixels wide and 32 bits per pixel.
            colCount = 12;
            rowCount = 8;
            tilePixelHeight = 50;
            tilePixelWidth = 66;
            largeImagePixelHeight = tilePixelHeight * rowCount;
            largeImagePixelWidth = tilePixelWidth * colCount;
            largeImageStride = largeImagePixelWidth * (32 / 8);
            this.Width = largeImagePixelWidth + 40;
            image.Width = largeImagePixelWidth;
            image.Height = largeImagePixelHeight;


        }

        private void button_Click(object sender, RoutedEventArgs e)
        {

            // For best results use 1024 x 768 jpg files at 32bpp.
            string[] files = System.IO.Directory.GetFiles(@"C:\Users\Public\Pictures\Sample Pictures\", "*.jpg");

            fileCount = files.Length;
            Task<byte[]>[] images = new Task<byte[]>[fileCount];
            for (int i = 0; i < fileCount; i++)
            {
                int x = i;
                images[x] = Task.Factory.StartNew(() => LoadImage(files[x]));
            }

            // When they've all been loaded, tile them into a single byte array.
            var tiledImage = Task.Factory.ContinueWhenAll(
                images, (i) => TileImages(i));

            // We are currently on the UI thread. Save the sync context and pass it to
            // the next task so that it can access the UI control "image".
            var UISyncContext = TaskScheduler.FromCurrentSynchronizationContext();

            // On the UI thread, put the bytes into a bitmap and
            // display it in the Image control.
            var t3 = tiledImage.ContinueWith((antecedent) =>
            {
                // Get System DPI.
                Matrix m = PresentationSource.FromVisual(Application.Current.MainWindow)
                                            .CompositionTarget.TransformToDevice;
                double dpiX = m.M11;
                double dpiY = m.M22;

                BitmapSource bms = BitmapSource.Create(largeImagePixelWidth,
                    largeImagePixelHeight,
                    dpiX,
                    dpiY,
                    format,
                    palette, //use default palette
                    antecedent.Result,
                    largeImageStride);
                image.Source = bms;
            }, UISyncContext);
        }

        byte[] LoadImage(string filename)
        {
            // Use the WPF BitmapImage class to load and 
            // resize the bitmap. NOTE: Only 32bpp formats are supported correctly.
            // Support for additional color formats is left as an exercise
            // for the reader. For more information, see documentation for ColorConvertedBitmap.

            BitmapImage bitmapImage = new BitmapImage();
            bitmapImage.BeginInit();
            bitmapImage.UriSource = new Uri(filename);
            bitmapImage.DecodePixelHeight = tilePixelHeight;
            bitmapImage.DecodePixelWidth = tilePixelWidth;
            bitmapImage.EndInit();

            format = bitmapImage.Format;
            int size = (int)(bitmapImage.Height * bitmapImage.Width);
            int stride = (int)bitmapImage.Width * 4;
            byte[] dest = new byte[stride * tilePixelHeight];

            bitmapImage.CopyPixels(dest, stride, 0);

            return dest;
        }

        int Stride(int pixelWidth, int bitsPerPixel)
        {
            return (((pixelWidth * bitsPerPixel + 31) / 32) * 4);
        }

        // Map the individual image tiles to the large image
        // in parallel. Any kind of raw image manipulation can be
        // done here because we are not attempting to access any 
        // WPF controls from multiple threads.
        byte[] TileImages(Task<byte[]>[] sourceImages)
        {
            byte[] largeImage = new byte[largeImagePixelHeight * largeImageStride];
            int tileImageStride = tilePixelWidth * 4; // hard coded to 32bpp

            Random rand = new Random();
            Parallel.For(0, rowCount * colCount, (i) =>
            {
                // Pick one of the images at random for this tile.
                int cur = rand.Next(0, sourceImages.Length);
                byte[] pixels = sourceImages[cur].Result;

                // Get the starting index for this tile.
                int row = i / colCount;
                int col = (int)(i % colCount);
                int idx = ((row * (largeImageStride * tilePixelHeight)) + (col * tileImageStride));

                // Write the pixels for the current tile. The pixels are not contiguous
                // in the array, therefore we have to advance the index by the image stride
                // (minus the stride of the tile) for each scanline of the tile.
                int tileImageIndex = 0;
                for (int j = 0; j < tilePixelHeight; j++)
                {
                    // Write the next scanline for this tile.
                    for (int k = 0; k < tileImageStride; k++)
                    {
                        largeImage[idx++] = pixels[tileImageIndex++];
                    }
                    // Advance to the beginning of the next scanline.
                    idx += largeImageStride - tileImageStride;
                }
            });
            return largeImage;
        }
    }
}
Imports System.Threading.Tasks
Imports System.Windows
Imports System.Windows.Media
Imports System.Windows.Media.Imaging

Partial Public Class MainWindow : Inherits Window
    Dim fileCount As Integer
    Dim colCount As Integer
    Dim rowCount As Integer
    Dim tilePixelHeight As Integer
    Dim tilePixelWidth As Integer
    Dim largeImagePixelHeight As Integer
    Dim largeImagePixelWidth As Integer
    Dim largeImageStride As Integer
    Dim format As PixelFormat
    Dim palette As BitmapPalette = Nothing

    Public Sub New()
        InitializeComponent()

        ' For this example, values are hard-coded to a mosaic of 8x8 tiles.
        ' Each tile Is 50 pixels high and 66 pixels wide and 32 bits per pixel.
        colCount = 12
        rowCount = 8
        tilePixelHeight = 50
        tilePixelWidth = 66
        largeImagePixelHeight = tilePixelHeight * rowCount
        largeImagePixelWidth = tilePixelWidth * colCount
        largeImageStride = largeImagePixelWidth * (32 / 8)
        Me.Width = largeImagePixelWidth + 40
        image.Width = largeImagePixelWidth
        image.Height = largeImagePixelHeight
    End Sub

    Private Sub button_Click(sender As Object, e As RoutedEventArgs) _
        Handles button.Click

        ' For best results use 1024 x 768 jpg files at 32bpp.
        Dim files() As String = System.IO.Directory.GetFiles("C:\Users\Public\Pictures\Sample Pictures\", "*.jpg")

        fileCount = files.Length
        Dim images(fileCount - 1) As Task(Of Byte())
        For i As Integer = 0 To fileCount - 1
            Dim x As Integer = i
            images(x) = Task.Factory.StartNew(Function() LoadImage(files(x)))
        Next

        ' When they have all been loaded, tile them into a single byte array.
        'var tiledImage = Task.Factory.ContinueWhenAll(
        '        images, (i) >= TileImages(i));

        '        Dim tiledImage As Task(Of Byte()) = Task.Factory.ContinueWhenAll(images, Function(i As Task(Of Byte())) TileImages(i))
        Dim tiledImage = Task.Factory.ContinueWhenAll(images, Function(i As Task(Of Byte())()) TileImages(i))
        ' We are currently on the UI thread. Save the sync context and pass it to
        ' the next task so that it can access the UI control "image1".
        Dim UISyncContext = TaskScheduler.FromCurrentSynchronizationContext()

        ' On the UI thread, put the bytes into a bitmap and
        ' display it in the Image control.
        Dim t3 = tiledImage.ContinueWith(Sub(antecedent)
                                             ' Get System DPI.
                                             Dim m As Matrix = PresentationSource.FromVisual(Application.Current.MainWindow).CompositionTarget.TransformToDevice
                                             Dim dpiX As Double = m.M11
                                             Dim dpiY As Double = m.M22

                                             ' Use the default palette in creating the bitmap.
                                             Dim bms As BitmapSource = BitmapSource.Create(largeImagePixelWidth,
                                                                                           largeImagePixelHeight,
                                             dpiX,
                                             dpiY,
                                             format,
                                             palette,
                                             antecedent.Result,
                                             largeImageStride)
                                             image.Source = bms
                                         End Sub, UISyncContext)
    End Sub

    Public Function LoadImage(filename As String) As Byte()
        ' Use the WPF BitmapImage class to load and 
        ' resize the bitmap. NOTE: Only 32bpp formats are supported correctly.
        ' Support for additional color formats Is left as an exercise
        ' for the reader. For more information, see documentation for ColorConvertedBitmap.
        Dim bitmapImage As New BitmapImage()
        bitmapImage.BeginInit()
        bitmapImage.UriSource = New Uri(filename)
        bitmapImage.DecodePixelHeight = tilePixelHeight
        bitmapImage.DecodePixelWidth = tilePixelWidth
        bitmapImage.EndInit()

        format = bitmapImage.Format
        Dim size As Integer = CInt(bitmapImage.Height * bitmapImage.Width)
        Dim stride As Integer = CInt(bitmapImage.Width * 4)
        Dim dest(stride * tilePixelHeight - 1) As Byte

        bitmapImage.CopyPixels(dest, stride, 0)

        Return dest
    End Function

    Function Stride(pixelWidth As Integer, bitsPerPixel As Integer) As Integer
        Return (((pixelWidth * bitsPerPixel + 31) / 32) * 4)
    End Function

    ' Map the individual image tiles to the large image
    ' in parallel. Any kind of raw image manipulation can be
    ' done here because we are Not attempting to access any 
    ' WPF controls from multiple threads.
    Function TileImages(sourceImages As Task(Of Byte())()) As Byte()
        Dim largeImage(largeImagePixelHeight * largeImageStride - 1) As Byte
        Dim tileImageStride As Integer = tilePixelWidth * 4 ' hard coded To 32bpp

        Dim rand As New Random()
        Parallel.For(0, rowCount * colCount, Sub(i)
                                                 ' Pick one of the images at random for this tile.
                                                 Dim cur As Integer = rand.Next(0, sourceImages.Length)
                                                 Dim pixels() As Byte = sourceImages(cur).Result

                                                 ' Get the starting index for this tile.
                                                 Dim row As Integer = i \ colCount
                                                 Dim col As Integer = i Mod colCount
                                                 Dim idx As Integer = ((row * (largeImageStride * tilePixelHeight)) + (col * tileImageStride))

                                                 ' Write the pixels for the current tile. The pixels are Not contiguous
                                                 ' in the array, therefore we have to advance the index by the image stride
                                                 ' (minus the stride of the tile) for each scanline of the tile.
                                                 Dim tileImageIndex As Integer = 0
                                                 For j As Integer = 0 To tilePixelHeight - 1
                                                     ' Write the next scanline for this tile.
                                                     For k As Integer = 0 To tileImageStride - 1
                                                         largeImage(idx) = pixels(tileImageIndex)
                                                         idx += 1
                                                         tileImageIndex += 1
                                                     Next
                                                     ' Advance to the beginning of the next scanline.
                                                     idx += largeImageStride - tileImageStride
                                                 Next
                                             End Sub)
        Return largeImage
    End Function
End Class

Para criar o exemplo, crie um projeto de aplicativo WPF no Visual Studio e nomeie-o WPF_CS1 ( C# para um projeto do WPF) ou WPF_VB1 (para um projeto Visual Basic WPF).To create the example, create a WPF application project in Visual Studio and name it WPF_CS1 (for a C# WPF project) or WPF_VB1 (for a Visual Basic WPF project). Em seguida, faça o seguinte:Then do the following:

  1. No modo Design, arraste um Image controle da caixa de ferramentas para o canto superior esquerdo da superfície de design.In design view, drag an Image control from the Toolbox onto the upper left corner of the design surface. Na caixa de texto nome da janela Propriedades , nomeie o controle "imagem".In the Name textbox of the Properties window, name the control "image".

  2. Arraste um Button controle da caixa de ferramentas para a parte inferior esquerda da janela do aplicativo.Drag a Button control from the Toolbox to the lower left part of the application window. No modo de exibição XAML, Content especifique a propriedade do botão como "criar um mosaico" e especifique Width sua propriedade como "100".In XAML view, specify the Content property of the button as "Make a mosaic", and specify its Width property as "100". Conecte o Click evento com o button_Click manipulador de eventos definido no <Button> código do exemplo adicionando Click="button_Click" ao elemento.Connect the Click event with the button_Click event handler defined in the example's code by adding Click="button_Click" to the <Button> element. Na caixa de texto nome da janela Propriedades , nomeie o controle "botão".In the Name textbox of the Properties window, name the control "button".

  3. Substitua todo o conteúdo do arquivo MainWindow.xaml.cs ou MainWindow. XAML. vb pelo código deste exemplo.Replace the entire contents of the MainWindow.xaml.cs or MainWindow.xaml.vb file with the code from this example. Para um C# projeto do WPF, verifique se o nome do espaço de trabalho corresponde ao nome do projeto.For a C# WPF project, make sure that the name of the workspace matches the project name.

  4. O exemplo lê imagens JPEG de um diretório chamado C:\Users\Public\Pictures\Sample Pictures\.The example reads JPEG images from a directory named C:\Users\Public\Pictures\Sample Pictures\. Crie o diretório e coloque algumas imagens nele ou altere o caminho para fazer referência a outro diretório que contém imagens.Either create the directory and place some images in it, or change the path to refer to some other directory that contains images.

Este exemplo tem algumas limitações.This example has some limitations. Por exemplo, somente imagens de 32 bits por pixel têm suporte; as BitmapImage imagens em outros formatos são corrompidas pelo objeto durante a operação de redimensionamento.For example, only 32-bits-per-pixel images are supported; images in other formats are corrupted by the BitmapImage object during the resizing operation. Além disso, as imagens de origem devem ser maiores que o tamanho do bloco.Also, the source images must all be larger than the tile size. Como um exercício adicional, você pode adicionar funcionalidade para lidar com vários formatos de pixel e tamanhos de arquivo.As a further exercise, you can add functionality to handle multiple pixel formats and file sizes.

Construtores

TaskScheduler()

Inicializa o TaskScheduler.Initializes the TaskScheduler.

Propriedades

Current

Obtém o TaskScheduler associado à tarefa em execução no momento.Gets the TaskScheduler associated with the currently executing task.

Default

Obtém a instância TaskScheduler padrão, fornecida pelo .NET Framework.Gets the default TaskScheduler instance that is provided by the .NET Framework.

Id

Obtém a ID exclusiva para este TaskScheduler.Gets the unique ID for this TaskScheduler.

MaximumConcurrencyLevel

Indica o nível de simultaneidade máximo ao qual esse TaskScheduler pode dar suporte.Indicates the maximum concurrency level this TaskScheduler is able to support.

Métodos

Equals(Object)

Determina se o objeto especificado é igual ao objeto atual.Determines whether the specified object is equal to the current object.

(Herdado de Object)
Finalize()

Libera todos os recursos associados ao agendador.Frees all resources associated with this scheduler.

FromCurrentSynchronizationContext()

Cria um TaskScheduler associado ao SynchronizationContext atual.Creates a TaskScheduler associated with the current SynchronizationContext.

GetHashCode()

Serve como a função de hash padrão.Serves as the default hash function.

(Herdado de Object)
GetScheduledTasks()

Apenas para o suporte do depurador, gera um enumerável de instâncias Task atualmente na fila do Agendador aguardando ser executado.For debugger support only, generates an enumerable of Task instances currently queued to the scheduler waiting to be executed.

GetType()

Obtém o Type da instância atual.Gets the Type of the current instance.

(Herdado de Object)
MemberwiseClone()

Cria uma cópia superficial do Object atual.Creates a shallow copy of the current Object.

(Herdado de Object)
QueueTask(Task)

Enfileira um Task no agendador.Queues a Task to the scheduler.

ToString()

Retorna uma cadeia de caracteres que representa o objeto atual.Returns a string that represents the current object.

(Herdado de Object)
TryDequeue(Task)

Tenta remover da fila um Task que anteriormente havia sido enfileirado para esse agendador.Attempts to dequeue a Task that was previously queued to this scheduler.

TryExecuteTask(Task)

Tenta executar o Task fornecido neste agendador.Attempts to execute the provided Task on this scheduler.

TryExecuteTaskInline(Task, Boolean)

Determina se o Task fornecido pode ser executado de forma síncrona nessa chamada e, se for possível, o executa.Determines whether the provided Task can be executed synchronously in this call, and if it can, executes it.

Eventos

UnobservedTaskException

Ocorre quando a exceção não observada da tarefa com falha está prestes a disparar a política de escalonamento de exceção, que, por padrão, encerrará o processo.Occurs when a faulted task's unobserved exception is about to trigger exception escalation policy, which, by default, would terminate the process.

Aplica-se a

Acesso thread-safe

Todos os membros do tipo TaskScheduler abstrato são thread-safe e podem ser usados de vários threads simultaneamente.All members of the abstract TaskScheduler type are thread-safe and may be used from multiple threads concurrently.

Veja também