SpotLight.Direction Propriedade

Definição

Obtém ou define um Vector3D que especifica a direção na qual o SpotLight projeta sua luz.

public:
 property System::Windows::Media::Media3D::Vector3D Direction { System::Windows::Media::Media3D::Vector3D get(); void set(System::Windows::Media::Media3D::Vector3D value); };
public System.Windows.Media.Media3D.Vector3D Direction { get; set; }
member this.Direction : System.Windows.Media.Media3D.Vector3D with get, set
Public Property Direction As Vector3D

Valor da propriedade

Vector3D

Vector3D que especifica a direção da projeção do Spotlight. O valor padrão é 0,0,-1.

Exemplos

O exemplo a seguir mostra como criar uma SpotLight cena 3D.

<!-- A SpotLight is used to light the scene. The InnerConeAngle and OuterConeAngle are used
     to control the size of the light cone created by the SpotLight. The Direction and Position
     properties determine where the SpotLight is pointing in the scene. In this example, the Position
     of the SpotLight is set so that the SpotLight is only illuminating the upper right-hand corner
     of the 3D object. -->
<ModelVisual3D>
  <ModelVisual3D.Content>
    <SpotLight x:Name="mySpotLight" InnerConeAngle="20" OuterConeAngle="20" Color="#FFFFFF" Direction="0,0,-1" 
      Position="1,1,6" Range="20"/>
  </ModelVisual3D.Content>
</ModelVisual3D>

O código a seguir mostra todo o exemplo.

<Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" >
  <DockPanel>
    <Viewbox>
      <Canvas Width="321" Height="201">

        <!-- The Viewport3D provides a rendering surface for 3-D visual content. -->
        <Viewport3D ClipToBounds="True" Width="150" Height="150" Canvas.Left="0" Canvas.Top="10">

          <!-- Defines the camera used to view the 3D object. -->
          <Viewport3D.Camera>
            <PerspectiveCamera Position="0,0,2" LookDirection="0,0,-1" FieldOfView="60" />
          </Viewport3D.Camera>

          <!-- The ModelVisual3D children contain the 3D models -->
          <Viewport3D.Children>
            <!-- A SpotLight is used to light the scene. The InnerConeAngle and OuterConeAngle are used
                 to control the size of the light cone created by the SpotLight. The Direction and Position
                 properties determine where the SpotLight is pointing in the scene. In this example, the Position
                 of the SpotLight is set so that the SpotLight is only illuminating the upper right-hand corner
                 of the 3D object. -->
            <ModelVisual3D>
              <ModelVisual3D.Content>
                <SpotLight x:Name="mySpotLight" InnerConeAngle="20" OuterConeAngle="20" Color="#FFFFFF" Direction="0,0,-1" 
                  Position="1,1,6" Range="20"/>
              </ModelVisual3D.Content>
            </ModelVisual3D>
            <ModelVisual3D>
              <ModelVisual3D.Content>
                <GeometryModel3D>

                  <!-- The geometry specifies the shape of the 3D plane. In this sample, a flat sheet is created. -->
                  <GeometryModel3D.Geometry>
                    <MeshGeometry3D
                     TriangleIndices="0,1,2 3,4,5 "
                     Normals="0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 "
                     TextureCoordinates="0,0 1,0 1,1 1,1 0,1 0,0 "
                     Positions="-0.5,-0.5,0.5 0.5,-0.5,0.5 0.5,0.5,0.5 0.5,0.5,0.5 -0.5,0.5,0.5 -0.5,-0.5,0.5 " />
                  </GeometryModel3D.Geometry>

                  <!-- The material specifies the material applied to the 3D object. In this sample a linear gradient 
                       covers the surface of the 3D object.-->
                  <GeometryModel3D.Material>
                    <MaterialGroup>
                      <DiffuseMaterial>
                        <DiffuseMaterial.Brush>
                          <LinearGradientBrush StartPoint="0,0.5" EndPoint="1,0.5">
                            <LinearGradientBrush.GradientStops>
                              <GradientStop Color="Yellow" Offset="0" />
                              <GradientStop Color="Red" Offset="0.25" />
                              <GradientStop Color="Blue" Offset="0.75" />
                              <GradientStop Color="LimeGreen" Offset="1" />
                            </LinearGradientBrush.GradientStops>
                          </LinearGradientBrush>
                        </DiffuseMaterial.Brush>
                      </DiffuseMaterial>
                    </MaterialGroup>
                  </GeometryModel3D.Material>
                </GeometryModel3D>
              </ModelVisual3D.Content>
            </ModelVisual3D>
          </Viewport3D.Children>

        </Viewport3D>
      </Canvas>
    </Viewbox>
  </DockPanel>
</Page>

Comentários

Informações da propriedade de dependência

Campo Identificador DirectionProperty
Propriedades de metadados definidas como true Nenhum

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