VSProject2.BuildManager Propriedade

Definição

Obtém o objeto BuildManager do VSProject .

public:
 property VSLangProj::BuildManager ^ BuildManager { VSLangProj::BuildManager ^ get(); };
public:
 property VSLangProj::BuildManager ^ BuildManager { VSLangProj::BuildManager ^ get(); };
[System.Runtime.InteropServices.DispId(2)]
public VSLangProj.BuildManager BuildManager { [System.Runtime.InteropServices.DispId(2)] get; }
[<System.Runtime.InteropServices.DispId(2)>]
[<get: System.Runtime.InteropServices.DispId(2)>]
member this.BuildManager : VSLangProj.BuildManager
Public ReadOnly Property BuildManager As BuildManager

Valor da propriedade

BuildManager

Um objeto BuildManager.

Implementações

Atributos

Exemplos

Para executar este exemplo como um suplemento, consulte como compilar e executar os exemplos de código de modelo de objeto de automação. Abra um Visual Basic projeto do ou Visual C# do antes de executar esse suplemento.

[Visual Basic]

Imports VSLangProj  
Imports VSLangProj2  
Imports VSLangProj80  

Public Sub OnConnection(ByVal application As Object, _  
 ByVal connectMode As ext_ConnectMode, ByVal addInInst As Object, _  
 ByRef custom As Array) Implements IDTExtensibility2.OnConnection  
    applicationObject = CType(application, DTE2)  
    addInInstance = CType(addInInst, AddIn)  
    BuildManagerTest(applicationObject)  
End Sub  
Sub BuildManagerTest(ByVal dte As DTE2)  
    Dim aProject As Project  
    Dim aVSProject As VSProject2  
    aProject = applicationObject.Solution.Projects.Item(1)  
    MsgBox("Project kind is: " & aProject.Kind & vbCr _  
    & "Project name is: " & aProject.Name)  
    aVSProject = CType(applicationObject.Solution.Projects.Item(1) _  
    .Object, VSProject2)  
    MsgBox("The full name of the project is:" & vbCr _  
    & aVSProject.Project.FullName)  
    MsgBox("The BuildManager's containing project is: "_  
    & aVSProject.BuildManager.ContainingProject.Name)  
    MsgBox("The Buildmanager's design time output monikers type is:" _  
    & vbCr &_  
   aVSProject.BuildManager.DesignTimeOutputMonikers.GetType.ToString())  
End Sub  

[C#]

using System.Windows.Forms;  
using VSLangProj;  
using VSLangProj2;  
using VSLangProj80;  

public void OnConnection(object application,  
 ext_ConnectMode connectMode, object addInInst, ref Array custom)  
{  
    applicationObject = (DTE2)application;  
    addInInstance = (AddIn)addInInst;  
    BuildManagerTest((DTE2)applicationObject);  
}  
public void BuildManagerTest(DTE2 dte)  
{  
    Project aProject = null;  
    VSProject2 aVSProject = null;  
    aProject = applicationObject.Solution.Projects.Item(1);  
    MessageBox.Show("Project kind is: " + aProject.Kind + "\n"  
 + "Project name is: " + aProject.Name);  
    aVSProject = ((VSProject2)( applicationObject.Solution.Projects.Item(1).Object));  
    MessageBox.Show("The full name of the project is:" + "\n"   
+ aVSProject.Project.FullName);  
    MessageBox.Show("The BuildManager's containing project is: "  
 + aVSProject.BuildManager.ContainingProject.Name);  
    MessageBox.Show("The Buildmanager's design time output monikers  
 type is:" + "\n" +   
aVSProject.BuildManager.DesignTimeOutputMonikers.GetType().ToString());  
}  

Comentários

A BuildManager propriedade é usada por desenvolvedores de terceiros para gerenciar os executáveis portáteis produzidos pela execução de ferramentas personalizadas. Para obter mais informações, consulte BuildManagerEvents.

Aplica-se a