PartyManager::DeserializeNetworkDescriptor
Deserializes a network descriptor structure from an opaque string serialized via a prior call to SerializeNetworkDescriptor().
Syntax
PartyError DeserializeNetworkDescriptor(
PartyString serializedNetworkDescriptorString,
PartyNetworkDescriptor* networkDescriptor
)
Parameters
serializedNetworkDescriptorString
PartyString
The serialized network descriptor string.
networkDescriptor
PartyNetworkDescriptor*
output
The output network descriptor. serializedNetworkDescriptorString
.
Return value
PartyError
c_partyErrorSuccess
if the descriptor string is a valid serialized network descriptor string and was successfully deserialized, or an error code otherwise.
Remarks
The resulting networkDescriptor
can be used to connect to a network via ConnectToNetwork().
This method can be called prior to the Initialize() method.
Requirements
Header: Party.h
See also
PartyManager
PartyManager::SerializeNetworkDescriptor
PartyManager::ConnectToNetwork
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