PartyAudioDeviceSelectionType
Options for selecting audio devices
Syntax
enum class PartyAudioDeviceSelectionType
{
None = 0,
SystemDefault = 1,
PlatformUserDefault = 2,
Manual = 3,
}
Constants
Constant | Description |
---|---|
None | Indicate that no audio device should be used. |
SystemDefault | Select audio device based on the platform settings. If this selection type is used for PartyLocalChatControl::SetAudioInput() or PartyLocalChatControl::SetAudioOutput(), then the audioDeviceSelectionContext should be nullptr. |
PlatformUserDefault | Select audio device based on the platform and user settings. If this selection type is used for PartyLocalChatControl::SetAudioInput() or PartyLocalChatControl::SetAudioOutput(), then the audioDeviceSelectionContext must be a platform specific user context. |
Manual | Audio device specified by the game. If this selection type is used for PartyLocalChatControl::SetAudioInput() or PartyLocalChatControl::SetAudioOutput(), then the audioDeviceSelectionContext must be the identifier of the audio device to use. On Android, iOS, and macOS, setting a manual input device is an illegal operation. Using manual device selection with PartyLocalChatControl::SetAudioInput() on Android, iOS, and macOS will result in an error indicating that the device selection type is not supported. |
Requirements
Header: Party.h
See also
Party members
PartyLocalChatControl::SetAudioInput
PartyLocalChatControl::SetAudioOutput
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