TimelineMarkerCollection.InsertAt(UInt32, TimelineMarker) Método

Definição

Insere o item especificado.

public:
 virtual void InsertAt(unsigned int index, TimelineMarker ^ value) = IVector<TimelineMarker ^>::InsertAt;
void InsertAt(uint32_t const& index, TimelineMarker const& value);
public void InsertAt(uint index, TimelineMarker value);
function insertAt(index, value)
Public Sub InsertAt (index As UInteger, value As TimelineMarker)

Parâmetros

index
UInt32

unsigned int

uint32_t

O índice no qual definir o valor.

value
TimelineMarker

O valor a ser definido.

Implementações

M:Windows.Foundation.Collections.IVector1.InsertAt(System.UInt32,0) M:Windows.Foundation.Collections.IVector1.InsertAt(unsigned int,0) M:Windows.Foundation.Collections.IVector1.InsertAt(uint32_t,0)

Aplica-se a