TriggerAction Class
Definition
Serves as the base class for BeginStoryboard. Not commonly used. See Remarks.
Equivalent WinUI class: Microsoft.UI.Xaml.TriggerAction.
public ref class TriggerAction : DependencyObject
/// [Windows.Foundation.Metadata.Composable(Windows.UI.Xaml.ITriggerActionFactory, Windows.Foundation.Metadata.CompositionType.Protected, 65536, Windows.Foundation.UniversalApiContract)]
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
/// [Windows.Foundation.Metadata.WebHostHidden]
class TriggerAction : DependencyObject
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
/// [Windows.Foundation.Metadata.WebHostHidden]
/// [Windows.Foundation.Metadata.Composable(Windows.UI.Xaml.ITriggerActionFactory, Windows.Foundation.Metadata.CompositionType.Protected, 65536, "Windows.Foundation.UniversalApiContract")]
class TriggerAction : DependencyObject
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
/// [Windows.Foundation.Metadata.WebHostHidden]
/// [Windows.Foundation.Metadata.Composable(Windows.UI.Xaml.ITriggerActionFactory, Windows.Foundation.Metadata.CompositionType.Public, 65536, "Windows.Foundation.UniversalApiContract")]
class TriggerAction : DependencyObject
[Windows.Foundation.Metadata.Composable(typeof(Windows.UI.Xaml.ITriggerActionFactory), Windows.Foundation.Metadata.CompositionType.Protected, 65536, typeof(Windows.Foundation.UniversalApiContract))]
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
[Windows.Foundation.Metadata.WebHostHidden]
public class TriggerAction : DependencyObject
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
[Windows.Foundation.Metadata.WebHostHidden]
[Windows.Foundation.Metadata.Composable(typeof(Windows.UI.Xaml.ITriggerActionFactory), Windows.Foundation.Metadata.CompositionType.Protected, 65536, "Windows.Foundation.UniversalApiContract")]
public class TriggerAction : DependencyObject
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
[Windows.Foundation.Metadata.WebHostHidden]
[Windows.Foundation.Metadata.Composable(typeof(Windows.UI.Xaml.ITriggerActionFactory), Windows.Foundation.Metadata.CompositionType.Public, 65536, "Windows.Foundation.UniversalApiContract")]
public class TriggerAction : DependencyObject
Public Class TriggerAction
Inherits DependencyObject
- Inheritance
- Derived
- Attributes
Windows 10 requirements
Device family |
Windows 10 (introduced in 10.0.10240.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v1.0)
|
Remarks
Triggers, EventTrigger, Actions and BeginStoryboard are not commonly used. These API mainly exist for compatibility in XAML originally used for Microsoft Silverlight. For most scenarios where event triggers were used previously, you should either use visual states, or start animations by writing a Loaded handler that looks up an animation in page-level resources and then calls Begin on the animation's main Storyboard. For more info, see Quickstart: Control templates or Storyboarded animations.
Properties
Dispatcher |
Gets the CoreDispatcher that this object is associated with. The CoreDispatcher represents a facility that can access the DependencyObject on the UI thread even if the code is initiated by a non-UI thread. Equivalent WinUI property: Microsoft.UI.Xaml.DependencyObject.Dispatcher. (Inherited from DependencyObject) |