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InputAnimationSerializationUtils.ReadFloatCurveSimple Method

Definition

Deserialize an animation curve with tangents from binary data. Only decodes keyframe position and time.

public:
 static void ReadFloatCurveSimple(System::IO::BinaryReader ^ reader, UnityEngine::AnimationCurve ^ curve);
public static void ReadFloatCurveSimple (System.IO.BinaryReader reader, UnityEngine.AnimationCurve curve);
static member ReadFloatCurveSimple : System.IO.BinaryReader * UnityEngine.AnimationCurve -> unit
Public Shared Sub ReadFloatCurveSimple (reader As BinaryReader, curve As AnimationCurve)

Parameters

reader
BinaryReader
curve
UnityEngine.AnimationCurve

Remarks

Only use for curves serialized using WriteFloatCurvesSimple

Applies to