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InputAnimationSerializationUtils.WriteFloatCurveSimple Method

Definition

Serialize an animation curve with tangents as binary data. Only encodes keyframe position and time.

public:
 static void WriteFloatCurveSimple(System::IO::BinaryWriter ^ writer, UnityEngine::AnimationCurve ^ curve, float startTime);
public static void WriteFloatCurveSimple (System.IO.BinaryWriter writer, UnityEngine.AnimationCurve curve, float startTime);
static member WriteFloatCurveSimple : System.IO.BinaryWriter * UnityEngine.AnimationCurve * single -> unit
Public Shared Sub WriteFloatCurveSimple (writer As BinaryWriter, curve As AnimationCurve, startTime As Single)

Parameters

writer
BinaryWriter
curve
UnityEngine.AnimationCurve
startTime
Single

Applies to