Editar

Partilhar via


MixedRealityRaycastHit(Boolean, RaycastHit) Constructor

Definition

public:
 MixedRealityRaycastHit(bool raycastValid, UnityEngine::RaycastHit hitInfo);
public MixedRealityRaycastHit (bool raycastValid, UnityEngine.RaycastHit hitInfo);
new Microsoft.MixedReality.Toolkit.Input.MixedRealityRaycastHit : bool * UnityEngine.RaycastHit -> Microsoft.MixedReality.Toolkit.Input.MixedRealityRaycastHit
Public Sub New (raycastValid As Boolean, hitInfo As RaycastHit)

Parameters

raycastValid
Boolean
hitInfo
UnityEngine.RaycastHit

Applies to