Editar

Partilhar via


RiggedHandVisualizer.PinchStrengthMaterialProperty Property

Definition

Property name for modifying the mesh's appearance based on pinch strength

public:
 property System::String ^ PinchStrengthMaterialProperty { System::String ^ get(); };
public string PinchStrengthMaterialProperty { get; }
member this.PinchStrengthMaterialProperty : string
Public ReadOnly Property PinchStrengthMaterialProperty As String

Property Value

Applies to