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UnityJoystickManager.GetCurrentControllerType(String) Method

Definition

Gets the current controller type for the joystick name provided.

protected:
 virtual Microsoft::MixedReality::Toolkit::Input::SupportedControllerType GetCurrentControllerType(System::String ^ joystickName);
protected virtual Microsoft.MixedReality.Toolkit.Input.SupportedControllerType GetCurrentControllerType (string joystickName);
abstract member GetCurrentControllerType : string -> Microsoft.MixedReality.Toolkit.Input.SupportedControllerType
override this.GetCurrentControllerType : string -> Microsoft.MixedReality.Toolkit.Input.SupportedControllerType
Protected Overridable Function GetCurrentControllerType (joystickName As String) As SupportedControllerType

Parameters

joystickName
String

The name of the joystick from Unity's Input.GetJoystickNames

Returns

The supported controller type

Applies to