IDesignerSerializationManager Интерфейс

Определение

Предоставляет интерфейс для управления сериализацией во время разработки.Provides an interface that can manage design-time serialization.

public interface class IDesignerSerializationManager : IServiceProvider
public interface IDesignerSerializationManager : IServiceProvider
type IDesignerSerializationManager = interface
    interface IServiceProvider
Public Interface IDesignerSerializationManager
Implements IServiceProvider
Производный
Реализации

Примеры

В следующем примере показано, как использовать IDesignerSerializationManager для сериализации и десериализации инструкций DOM кода.The following example illustrates how to use IDesignerSerializationManager to serialize and deserialize Code DOM statements.

#using <System.Drawing.dll>
#using <System.dll>
#using <System.Design.dll>

using namespace System;
using namespace System::CodeDom;
using namespace System::ComponentModel;
using namespace System::ComponentModel::Design;
using namespace System::ComponentModel::Design::Serialization;
using namespace System::Drawing;
using namespace System::Windows::Forms;

namespace CodeDomSerializerSample
{
   ref class MyComponent;
   private ref class MyCodeDomSerializer: public CodeDomSerializer
   {
   public:
      Object^ Deserialize( IDesignerSerializationManager^ manager, Object^ codeObject ) new
      {
         // This is how we associate the component with the serializer.
         CodeDomSerializer^ baseClassSerializer = (CodeDomSerializer^)(
            manager->GetSerializer(
               MyComponent::typeid->BaseType, CodeDomSerializer::typeid ));
         
         /* This is the simplest case, in which the class just calls the base class
            to do the work. */
         return baseClassSerializer->Deserialize( manager, codeObject );
      }

      Object^ Serialize( IDesignerSerializationManager^ manager, Object^ value ) new
      {
         /* Associate the component with the serializer in the same manner as with
            Deserialize */
         CodeDomSerializer^ baseClassSerializer = (CodeDomSerializer^)(
            manager->GetSerializer(
               MyComponent::typeid->BaseType, CodeDomSerializer::typeid ));

         Object^ codeObject = baseClassSerializer->Serialize( manager, value );
         
         /* Anything could be in the codeObject.  This sample operates on a
            CodeStatementCollection. */
         if ( (CodeStatementCollection^)(codeObject) )
         {
            CodeStatementCollection^ statements = (CodeStatementCollection^)(codeObject);
            
            // The code statement collection is valid, so add a comment.
            String^ commentText = "This comment was added to this object by a custom serializer.";
            CodeCommentStatement^ comment = gcnew CodeCommentStatement( commentText );
            statements->Insert( 0, comment );
         }
         return codeObject;
      }
   };

   [DesignerSerializer(CodeDomSerializerSample::MyCodeDomSerializer::typeid,
      CodeDomSerializer::typeid)]
   public ref class MyComponent: public Component
   {
   private:
      String^ localProperty;

   public:
      MyComponent()
      {
         localProperty = "Component Property Value";
      }

      property String^ LocalProperty 
      {
         String^ get()
         {
            return localProperty;
         }
         void set( String^ value )
         {
            localProperty = value;
         }
      }
   };
}
using System;
using System.CodeDom;
using System.ComponentModel;
using System.ComponentModel.Design;
using System.ComponentModel.Design.Serialization;
using System.Drawing;
using System.Windows.Forms;
 
namespace CodeDomSerializerSample
{
    internal class MyCodeDomSerializer : CodeDomSerializer {
        public override object Deserialize(IDesignerSerializationManager manager, object codeObject) {
            // This is how we associate the component with the serializer.
                CodeDomSerializer baseClassSerializer = (CodeDomSerializer)manager.
                GetSerializer(typeof(MyComponent).BaseType, typeof(CodeDomSerializer));

            /* This is the simplest case, in which the class just calls the base class
                to do the work. */
            return baseClassSerializer.Deserialize(manager, codeObject);
        }
 
        public override object Serialize(IDesignerSerializationManager manager, object value) {
            /* Associate the component with the serializer in the same manner as with
                Deserialize */
            CodeDomSerializer baseClassSerializer = (CodeDomSerializer)manager.
                GetSerializer(typeof(MyComponent).BaseType, typeof(CodeDomSerializer));
 
            object codeObject = baseClassSerializer.Serialize(manager, value);
 
            /* Anything could be in the codeObject.  This sample operates on a
                CodeStatementCollection. */
            if (codeObject is CodeStatementCollection) {
                CodeStatementCollection statements = (CodeStatementCollection)codeObject;
 
                // The code statement collection is valid, so add a comment.
                string commentText = "This comment was added to this object by a custom serializer.";
                CodeCommentStatement comment = new CodeCommentStatement(commentText);
                statements.Insert(0, comment);
            }
            return codeObject;
        }
    }
 
    [DesignerSerializer(typeof(MyCodeDomSerializer), typeof(CodeDomSerializer))]
    public class MyComponent : Component {
        private string localProperty = "Component Property Value";
        public string LocalProperty {
            get {
                return localProperty;
            }
            set {
                localProperty = value;
            }
        }
    }
}
Imports System.CodeDom
Imports System.ComponentModel
Imports System.ComponentModel.Design
Imports System.ComponentModel.Design.Serialization
Imports System.Drawing
Imports System.Windows.Forms

Namespace CodeDomSerializerSample
   Friend Class MyCodeDomSerializer
      Inherits CodeDomSerializer

      Public Overrides Function Deserialize(ByVal manager As IDesignerSerializationManager, _
                                                ByVal codeObject As Object) As Object
         ' This is how we associate the component with the serializer.
         Dim baseClassSerializer As CodeDomSerializer = CType(manager.GetSerializer( _
                GetType(MyComponent).BaseType, GetType(CodeDomSerializer)), CodeDomSerializer)

         ' This is the simplest case, in which the class just calls the base class
         '  to do the work. 
         Return baseClassSerializer.Deserialize(manager, codeObject)
      End Function 'Deserialize

      Public Overrides Function Serialize(ByVal manager As IDesignerSerializationManager, _
                                            ByVal value As Object) As Object
         ' Associate the component with the serializer in the same manner as with
         '  Deserialize
         Dim baseClassSerializer As CodeDomSerializer = CType(manager.GetSerializer( _
                GetType(MyComponent).BaseType, GetType(CodeDomSerializer)), CodeDomSerializer)

         Dim codeObject As Object = baseClassSerializer.Serialize(manager, value)

         ' Anything could be in the codeObject.  This sample operates on a
         '  CodeStatementCollection.
         If TypeOf codeObject Is CodeStatementCollection Then
            Dim statements As CodeStatementCollection = CType(codeObject, CodeStatementCollection)

            ' The code statement collection is valid, so add a comment.
            Dim commentText As String = "This comment was added to this object by a custom serializer."
            Dim comment As New CodeCommentStatement(commentText)
            statements.Insert(0, comment)
         End If
         Return codeObject
      End Function 'Serialize
   End Class

   <DesignerSerializer(GetType(MyCodeDomSerializer), GetType(CodeDomSerializer))> _
   Public Class MyComponent
      Inherits Component
      Private localProperty As String = "Component Property Value"

      Public Property LocalProp() As String
         Get
            Return localProperty
         End Get
         Set(ByVal Value As String)
            localProperty = Value
         End Set
      End Property
   End Class

End Namespace

Комментарии

Конструктор может использовать IDesignerSerializationManager для доступа к службам, удобным для управления процессами сериализации во время разработки.A designer can utilize IDesignerSerializationManager to access services useful to managing design-time serialization processes. Например, класс, реализующий диспетчер сериализации конструктора, может использовать этот интерфейс для создания объектов, поиска типов, обнаружения объектов и настройки сериализации определенных типов.For example, a class that implements the designer serialization manager can use this interface to create objects, look up types, identify objects, and customize the serialization of particular types.

Свойства

Context

Получает стековую, определяемую пользователем область памяти, которая используется для взаимодействия сериализаторов.Gets a stack-based, user-defined storage area that is useful for communication between serializers.

Properties

Определяет настраиваемые свойства, которые могут быть сериализованы с помощью доступных сериализаторов.Indicates custom properties that can be serializable with available serializers.

Методы

AddSerializationProvider(IDesignerSerializationProvider)

Добавляет диспетчеру сериализации заданный поставщик сериализации.Adds the specified serialization provider to the serialization manager.

CreateInstance(Type, ICollection, String, Boolean)

Создает экземпляр указанного типа, и добавляет его в сборник именованных экземпляров.Creates an instance of the specified type and adds it to a collection of named instances.

GetInstance(String)

Получает экземпляр созданного объекта с указанным именем либо значение null, если объект не существует.Gets an instance of a created object of the specified name, or null if that object does not exist.

GetName(Object)

Получает имя указанного объекта или значение null, если у объекта нет имени.Gets the name of the specified object, or null if the object has no name.

GetSerializer(Type, Type)

Получает сериализатор запрошенного типа для указанного типа объекта.Gets a serializer of the requested type for the specified object type.

GetService(Type)

Возвращает объект службы указанного типа.Gets the service object of the specified type.

(Унаследовано от IServiceProvider)
GetType(String)

Возвращает тип указанного имени.Gets a type of the specified name.

RemoveSerializationProvider(IDesignerSerializationProvider)

Удаляет пользовательский поставщик сериализации из диспетчера сериализации.Removes a custom serialization provider from the serialization manager.

ReportError(Object)

Сообщает об ошибке в сериализации.Reports an error in serialization.

SetName(Object, String)

Задает имя заданного существующего объекта.Sets the name of the specified existing object.

События

ResolveName

Возникает, если не удается найти заданное имя в таблице имен диспетчера сериализации с помощью метода GetName(Object).Occurs when GetName(Object) cannot locate the specified name in the serialization manager's name table.

SerializationComplete

Возникает при завершении сериализации.Occurs when serialization is complete.

Применяется к

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